Custom Sandbox/ja: Difference between revisions
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'''ゾンビの分布:''' ゾンビの分布をマップ全体で均等にするか、都市部に集中させるかを決めます。 | '''ゾンビの分布:''' ゾンビの分布をマップ全体で均等にするか、都市部に集中させるかを決めます。 | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
! | !分布 | ||
!<small>プレイスタイル、シナリオ</small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
Line 46: | Line 46: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!月 | !月 | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| 1月 || | | 1月 || | ||
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<br> | <br> | ||
''' | '''住宅施錠の頻度:''' 住宅のドアが施錠されている頻度です。 | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!頻度 | !頻度 | ||
Line 242: | Line 242: | ||
<br> | <br> | ||
''' | '''戦利品の再配置防止:''' この値は時間数を定義する整数です。0以上の場合、この時間内に訪問されたゾーンでは戦利品はリスポーンしません。[Default=0] | ||
<br><br> | <br><br> | ||
''' | '''黙示録からの月日:''' [[Erosion/ja|浸食]]と[[Food/ja|腐敗]]に影響する黙示録が始まってからの時間を定義します。 | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
! | !月 | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| 0 || <small>Initial Infection <br> The First Week <br> Survival</small> | | 0 || <small>Initial Infection <br> The First Week <br> Survival</small> | ||
Line 278: | Line 278: | ||
<br> | <br> | ||
''' | '''夜の暗さ:''' 夜間の暗さを定義し、プレイヤーの視界に影響を与えます。 | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
! | !程度 | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| | | 暗黒 || | ||
|- | |- | ||
| | | 暗い || | ||
|- | |- | ||
| | | 普通 || <small>Initial Infection <br> The First Week <br> Six Months Later <br> Survival</small> | ||
|- | |- | ||
| | | 明るいt || | ||
|} | |} | ||
<br> | <br> | ||
''' | '''火災の広がり:''' オンまたはオフにすることができるチェックボックスです。これを無効にすると、近くの可燃物に火が移るのを防ぐことができます。 [Default=On] | ||
<br><br> | <br><br> | ||
''' | '''外部での発電機の動作:''' 有効にすると、発電機は外部タイル上で利用できるようになります。 例えば、ガソリンスタントで電力が絶たれると燃料補給ができませんが、 発電機を使用することでガソリンスタンドの燃料ポンプに電力が供給され 燃料補給ができるようになります。[Default=Off] | ||
<br><br> | <br><br> | ||
---- | ---- | ||
=== | ===自然=== | ||
<br> | <br> | ||
''' | '''気温:''' [[Weather/ja|天候]]とあなたの体温の[[Moodle/ja|ムード]]に影響を与えます。 | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Temperature | !Temperature | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| | | 寒冷 || | ||
|- | |- | ||
| | | 寒い || | ||
|- | |- | ||
| | | 適温 || <small>Initial Infection <br> The First Week <br> Six Months Later <br> Survival</small> | ||
|- | |- | ||
| | | 暖かい || | ||
|- | |- | ||
| | | 猛暑 || | ||
|} | |} | ||
<br> | <br> | ||
''' | '''雨量:''' This will affect how much rain there is and therefore your wet [[Moodle]]. | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Rain | !Rain | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Very dry || | | Very dry || | ||
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{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Rate | !Rate | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Very fast (20 days) || <small>The First Week <br> Six Months Later</small> | | Very fast (20 days) || <small>The First Week <br> Six Months Later</small> | ||
Line 356: | Line 356: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Rate | !Rate | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Very fast || | | Very fast || | ||
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{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Resilience | !Resilience | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Very low || <small>Initial Infection</small> | | Very low || <small>Initial Infection</small> | ||
Line 390: | Line 390: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Abundance | !Abundance | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Very poor || | | Very poor || | ||
Line 407: | Line 407: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Abundance | !Abundance | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Very poor || | | Very poor || | ||
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{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Time | !Time | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| 1 Week || | | 1 Week || | ||
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{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Intensity | !Intensity | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Normal || <small>Survival<br>The First Week<br>Initial Infection<br>Six Months Later</small> | | Normal || <small>Survival<br>The First Week<br>Initial Infection<br>Six Months Later</small> | ||
Line 460: | Line 460: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Intensity | !Intensity | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Normal || <small>Survival<br>The First Week<br>Initial Infection<br>Six Months Later</small> | | Normal || <small>Survival<br>The First Week<br>Initial Infection<br>Six Months Later</small> | ||
Line 473: | Line 473: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Intensity | !Intensity | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Normal || <small>Survival<br>The First Week<br>Initial Infection<br>Six Months Later</small> | | Normal || <small>Survival<br>The First Week<br>Initial Infection<br>Six Months Later</small> | ||
Line 489: | Line 489: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Frequency | !Frequency | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Never || | | Never || | ||
Line 504: | Line 504: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Frequency | !Frequency | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Never || | | Never || | ||
Line 519: | Line 519: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Frequency | !Frequency | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Never || | | Never || | ||
Line 536: | Line 536: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Rate | !Rate | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Very low || | | Very low || | ||
Line 555: | Line 555: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Frequency | !Frequency | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Never || | | Never || | ||
Line 574: | Line 574: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Frequency | !Frequency | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Never || | | Never || | ||
Line 595: | Line 595: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Impact | !Impact | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| None || | | None || | ||
Line 610: | Line 610: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Level | !Level | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| None || | | None || | ||
Line 629: | Line 629: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Rarity | !Rarity | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Extremely rare || | | Extremely rare || | ||
Line 646: | Line 646: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Rarity | !Rarity | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Extremely rare || | | Extremely rare || | ||
Line 663: | Line 663: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Rarity | !Rarity | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Extremely rare || | | Extremely rare || | ||
Line 686: | Line 686: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Rate | !Rate | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Very fast || | | Very fast || | ||
Line 703: | Line 703: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Rate | !Rate | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Very fast || | | Very fast || | ||
Line 726: | Line 726: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Strength | !Strength | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Very low || | | Very low || | ||
Line 743: | Line 743: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Severity | !Severity | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Low || | | Low || | ||
Line 758: | Line 758: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Rate | !Rate | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Disabled || | | Disabled || | ||
Line 779: | Line 779: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Rate | !Rate | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Low || <small>The First Week <br> Six Months Later <br> Survival</small> | | Low || <small>The First Week <br> Six Months Later <br> Survival</small> | ||
Line 794: | Line 794: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Rate | !Rate | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Low || <small>Six Months Later <br> Survival</small> | | Low || <small>Six Months Later <br> Survival</small> | ||
Line 807: | Line 807: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Rate | !Rate | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Low || <small>Six Months Later <br> Survival</small> | | Low || <small>Six Months Later <br> Survival</small> | ||
Line 820: | Line 820: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Level | !Level | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Very low || | | Very low || | ||
Line 841: | Line 841: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Frequency | !Frequency | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Never || <small>Six Months Later <br> Survival</small> | | Never || <small>Six Months Later <br> Survival</small> | ||
Line 860: | Line 860: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Level | !Level | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Very low || <small>Six Months Later <br> Survival</small> | | Very low || <small>Six Months Later <br> Survival</small> | ||
Line 879: | Line 879: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Frequency | !Frequency | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Never || <small>Six Months Later <br> Survival</small> | | Never || <small>Six Months Later <br> Survival</small> | ||
Line 901: | Line 901: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Damage | !Damage | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Very low || | | Very low || | ||
Line 921: | Line 921: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Damage | !Damage | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| None || <small>Initial Infection<br>The First Week<br>Six Months Later<br>Survival</small> | | None || <small>Initial Infection<br>The First Week<br>Six Months Later<br>Survival</small> | ||
Line 940: | Line 940: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Speed | !Speed | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Sprinters || | | Sprinters || | ||
Line 955: | Line 955: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Strength | !Strength | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Superhuman || | | Superhuman || | ||
Line 970: | Line 970: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Toughness | !Toughness | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Tough || | | Tough || | ||
Line 985: | Line 985: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Transmission | !Transmission | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Blood + Saliva || <small>Initial Infection <br> The First Week <br> Six Months Later <br> Survival</small> | | Blood + Saliva || <small>Initial Infection <br> The First Week <br> Six Months Later <br> Survival</small> | ||
Line 998: | Line 998: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Rate | !Rate | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Instant || | | Instant || | ||
Line 1,019: | Line 1,019: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Time | !Time | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Instant || | | Instant || | ||
Line 1,038: | Line 1,038: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Cognition | !Cognition | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Navigate + use doors || | | Navigate + use doors || | ||
Line 1,053: | Line 1,053: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Memory | !Memory | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Long || | | Long || | ||
Line 1,068: | Line 1,068: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Decomposition | !Decomposition | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Slows + weakens || <small>Initial Infection <br> The First Week <br> Six Months Later <br> Survival</small> | | Slows + weakens || <small>Initial Infection <br> The First Week <br> Six Months Later <br> Survival</small> | ||
Line 1,083: | Line 1,083: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Sight | !Sight | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Eagle || | | Eagle || | ||
Line 1,096: | Line 1,096: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Hearing | !Hearing | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Pinpoint || | | Pinpoint || | ||
Line 1,109: | Line 1,109: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Smell | !Smell | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Bloodhound || | | Bloodhound || | ||
Line 1,126: | Line 1,126: | ||
{|class="pztable" style="text-align: center; | {|class="pztable" style="text-align: center; | ||
!Activity | !Activity | ||
!<small> | !<small>プレイスタイル、シナリオ</small> | ||
|- | |- | ||
| Both || <small>Initial Infection <br> The First Week <br> Six Months Later <br> Survival</small> | | Both || <small>Initial Infection <br> The First Week <br> Six Months Later <br> Survival</small> |
Revision as of 10:31, 21 July 2021
カスタムサンドボックスはプレイヤーはゲーム設定好きなように調整できます。開始地点を選択した後、プレイヤー独自のオプションを選択するか、カスタマイズされたプリセットを選択することができます。下部にある「保存されたプリセット」の枠の各デフォルトのオプションは、デフォルトのゲームモードで使用しようされているものと同じ設定です。
- *備考:キャラクターオプションにはそれぞれの「難易度」が設定されています。*
サンドボックスオプション
人口
ゾンビの個体数: 「人口乗数」は詳細オプションから変更してください。
カウント | プレイスタイル、シナリオ |
---|---|
狂気 | 6ヶ月後 |
とても多い | - |
多い | 第1週間目、生存 |
普通 | 黙示録、生存者 |
少ない | 建設者、感染初期 |
無し | - |
ゾンビの分布: ゾンビの分布をマップ全体で均等にするか、都市部に集中させるかを決めます。
分布 | プレイスタイル、シナリオ |
---|---|
都市集中 | 黙示録、生存者、建設者、感染初期、第1週間目、生存、6ヶ月後 |
均等 |
時間
1日の長さ: ゲーム内の1日がリアルタイムにおいて経過する時間です。プレイヤーの[[Moodles/ja#飢え|]]または喉の渇きの速度が影響を受けます。つまり、ゲーム内においての時間が長いほど、お腹がすいたり喉が渇いたりするまでの時間が掛かります。1時間からリアルタイム(24時間)、または15分や30分の間で調整できます。すべてのゲームモードのデフォルトの1日の長さは1時間です。
開始月: ゲームを開始する月です。現在の天候、採集、農業に影響を与えます。7月は収穫量が多く、12月は収穫量は少なくなります。
月 | プレイスタイル、シナリオ |
---|---|
1月 | |
2月 | |
3月 | |
4月 | |
5月 | |
6月 | |
7月 | 黙示録、生存者、建設者、感染初期、第1週間目、生存 |
8月 | |
9月 | |
10月 | |
11月 | |
12月 | 6ヶ月後 |
開始日: ゲームを開始する月の日を決めます。「デフォルトはすべてのゲームモードで9日です。」
開始時間: ゲームを開始する時間を決め、プレイヤーの初日の日照時間に影響を与えます。昼間における光は、プレイヤーの視覚にバフを与えます、夜になるとゾンビは光源に引き寄せられます。
時間 | シナリオ |
---|---|
午前7時 | |
午前9時 | 黙示録、生存者、建設者、感染初期、第1週間目、生存、6ヶ月後 |
午前12時 | |
午後2時 | |
午後5時 | |
午後9時 | |
午後12時 | |
午前2時 | |
午前5時 |
ワールド
断水: この範囲内のランダムの日に水道が停止します。 例えば、2~6ヶ月を選択すると、水が止まるまでに「少なくとも」2ヶ月の準備期間が与えられます。シンクやトイレからは水をまだ水が残っていますが、これは永続的なものではなく最終的には水がなくなってしまいます。
停止 | シナリオ |
---|---|
即日 | 6ヶ月後 |
0-30日 | 黙示録、生存者、建設者、生存 |
0-2月 | |
0-6月 | |
0-1年 | |
0-5年 | |
2-6月 | 第1週間目 |
6-12月 | 感染初期 |
停電: この範囲内のランダムの日に電気が停止します。例えば、2~6ヶ月を選択すると、電気が止まるまでに「少なくとも」2ヶ月の準備期間が与えられます。これにより冷蔵庫や照明が作動しなくなります。
停止 | シナリオ |
---|---|
即日 | 6ヶ月後 |
0-30日 | 黙示録、生存者、建設者、生存 |
0-2月 | |
0-6月 | |
0-1年 | |
0-5年 | |
2-6月 | 第1週間目 |
6-12月 | 感染初期 |
住宅防犯アラームの頻度: 機能している住宅防犯アラームがある家に出くわす頻度です。一度作動すると、あらゆる方向からゾンビを引き付ける大きな音を発します。現在(41.39)、アイテム; 住宅用警報器とは関係していません。
頻度 | シナリオ |
---|---|
無効 | 6ヶ月後 |
滅多に無い | 感染初期 |
あまり無い | 第1週間目 |
時々 | 黙示録、生存者、建設者、生存 |
しばしば | |
頻繁 |
住宅施錠の頻度: 住宅のドアが施錠されている頻度です。
頻度 | シナリオ |
---|---|
無効 | 6ヶ月後 |
滅多に無い | 感染初期 |
あまり無い | 第1週間目 |
時々 | |
しばしば | |
頻繁 | 黙示録、生存者、建設者、生存 |
食料の腐敗: 冷蔵庫の中や外での食料の腐敗の速さを定義します。
速さ | シナリオ |
---|---|
とても速い | |
速い | |
普通 | 黙示録、生存者、建設者、第1週間目、生存、6ヶ月後 |
遅い | 感染初期 |
とても遅い |
冷蔵の有効性: 冷蔵庫による食料の腐敗の速さをどれほど遅くする効果があるのかを定義します。
有効性 | シナリオ |
---|---|
とても低い | |
低い | |
普通 | 黙示録、生存者、建設者、第1週間目、生存、6ヶ月後 |
高い | 感染初期 |
とても高い |
腐敗した食料の削除: この値は腐敗した食料がマップから取り除かれるまでの、ゲーム内日数を定義する整数です。-1は腐敗した食料が削除されないことを意味します。[Default=-1]
略奪品: 街やトレーラーパークなどの略奪済みのコンテナでアイテムがリスポーンします。プレイヤーが作成したコンテナにはアイテムは「出現しません」。
有効性 | シナリオ |
---|---|
無効 | 黙示録、生存者、建設者、感染初期、第1週間目、生存、6ヶ月後 |
1日毎 | |
1週間毎 | |
1ヶ月毎 | |
2ヶ月毎 |
戦利品の再配置防止: この値は時間数を定義する整数です。0以上の場合、この時間内に訪問されたゾーンでは戦利品はリスポーンしません。[Default=0]
黙示録からの月日: 浸食と腐敗に影響する黙示録が始まってからの時間を定義します。
月 | プレイスタイル、シナリオ |
---|---|
0 | Initial Infection The First Week Survival |
1 | |
2 | |
3 | |
4 | |
5 | |
6 | Six Months Later |
7 | |
8 | |
9 | |
10 | |
11 | |
12 |
夜の暗さ: 夜間の暗さを定義し、プレイヤーの視界に影響を与えます。
程度 | プレイスタイル、シナリオ |
---|---|
暗黒 | |
暗い | |
普通 | Initial Infection The First Week Six Months Later Survival |
明るいt |
火災の広がり: オンまたはオフにすることができるチェックボックスです。これを無効にすると、近くの可燃物に火が移るのを防ぐことができます。 [Default=On]
外部での発電機の動作: 有効にすると、発電機は外部タイル上で利用できるようになります。 例えば、ガソリンスタントで電力が絶たれると燃料補給ができませんが、 発電機を使用することでガソリンスタンドの燃料ポンプに電力が供給され 燃料補給ができるようになります。[Default=Off]
自然
Temperature | プレイスタイル、シナリオ |
---|---|
寒冷 | |
寒い | |
適温 | Initial Infection The First Week Six Months Later Survival |
暖かい | |
猛暑 |
雨量: This will affect how much rain there is and therefore your wet Moodles.
Rain | プレイスタイル、シナリオ |
---|---|
Very dry | |
Dry | |
Normal | Initial Infection The First Week Six Months Later Survival |
Rainy | |
Very rainy |
Erosion Speed: Affects the speed of Erosion for roads and buildings. Number of days until 100% growth.
Rate | プレイスタイル、シナリオ |
---|---|
Very fast (20 days) | The First Week Six Months Later |
Fast (50 days) | |
Normal (100 days) | Initial Infection Survival |
Slow (200) | |
Very slow (500) |
Farming Speed: Affects how fast your crops grow in Farming
Rate | プレイスタイル、シナリオ |
---|---|
Very fast | |
Fast | Initial Infection |
Normal | The First Week Six Months Later Survival |
Slow | |
Very slow |
Plant Resilience: Determines how much water the plant will lose per day and their ability to avoid disease.
Resilience | プレイスタイル、シナリオ |
---|---|
Very low | Initial Infection |
Low | |
Normal | The First Week Six Months Later Survival |
High | |
Very high |
Farming's Abundance: Will influence how many vegetables a plant will grow.
Abundance | プレイスタイル、シナリオ |
---|---|
Very poor | |
Poor | |
Normal | Six Months Later Survival |
Abundant | The First Week |
Very abundant | Initial Infection |
Nature's Abundance: Affects the difficulty of fishing and foraging.
Abundance | プレイスタイル、シナリオ |
---|---|
Very poor | |
Poor | |
Normal | Survival |
Abundant | The First Week |
Very abundant | Initial Infection Six Months Later |
Compost Time: Determines how long it will take for food to decay in a composter.
Time | プレイスタイル、シナリオ |
---|---|
1 Week | |
2 Weeks | Initial Infection The First Week Six Months Later Survival |
3 Weeks | |
4 Weeks | |
6 Weeks | |
8 Weeks | |
10 Weeks | |
12 Weeks |
Maximum Fog Intensity: How thick the fog will get.
Intensity | プレイスタイル、シナリオ |
---|---|
Normal | Survival The First Week Initial Infection Six Months Later |
Moderate | |
Low |
Maximum Rain FX Intensity: How much rain will fall.
Intensity | プレイスタイル、シナリオ |
---|---|
Normal | Survival The First Week Initial Infection Six Months Later |
Moderate | |
Low |
Enable Snow On Ground: If disabled snow will not accumulate on ground but will still be visible on vegetation and rooftops.
Intensity | プレイスタイル、シナリオ |
---|---|
Normal | Survival The First Week Initial Infection Six Months Later |
Moderate | |
Low |
Sadistic AI Director
Helicopter: How often helicopters pass over the Event zone. Helicopters last for a long time, will leave, then come back, bringing hordes of zombies towards the player from many directions.
Frequency | プレイスタイル、シナリオ |
---|---|
Never | |
Once | Initial Infection The First Week Six Months Later Survival |
Sometimes | |
Often |
Meta Event: How often zombie attracting meta-game events like gunshots will occur. This will cause zombies to move towards the direction of the event. It should be noted that this is audio only, following the noise will not lead the player to the source.
Frequency | プレイスタイル、シナリオ |
---|---|
Never | |
Once | |
Sometimes | Initial Infection The First Week Six Months Later Survival |
Often |
Sleeping Event: Governs night-time metagame events during the player's sleep, such as night terrors.
Frequency | プレイスタイル、シナリオ |
---|---|
Never | |
Once | |
Sometimes | Initial Infection The First Week Six Months Later Survival |
Often |
Meta
Generator Spawn: Increase/decrease the chance of electrical generators spawning on the map.
Rate | プレイスタイル、シナリオ |
---|---|
Very low | |
Low | |
Normal | Initial Infection The First Week Six Months Later Survival |
High | |
Very high |
Generator Fuel Consumption: Impacts how much fuel is consumed by generators. A generator that needs no fuel should be set to 0.0. [Minimum=0] [Maximum=100] [Default=1]
Randomized House Chance: Increase/decrease probability of discovering randomized safe houses on the map: either burnt out, containing loot stashes, dead survivor bodies etc.
Frequency | プレイスタイル、シナリオ |
---|---|
Never | |
Extremely rare | |
Rare | Initial Infection The First Week Six Months Later Survival |
Sometimes | |
Often | |
Very Often |
Annotated Map Chance: Impacts on how often a looted map will have annotations marked on it by a deceased survivor.
Frequency | プレイスタイル、シナリオ |
---|---|
Never | |
Extremely rare | |
Rare | |
Sometimes | Initial Infection The First Week Six Months Later Survival |
Often | |
Very Often |
Time Before Corpse Removal: Number of in-game hours before zombie corpses are automatically removed from the map. Setting to -1 will stop corpses from being removed. (Replaces former HoursForCorpseRemoval server option).
Decaying Corpse Health Impact: Governs impact that nearby decaying bodies has on the player's health and emotions.
Impact | プレイスタイル、シナリオ |
---|---|
None | |
Low | |
Normal | Initial Infection The First Week Six Months Later Survival |
High |
Blood Level: More of a graphical setting as it determines the level of gore that will generate after hitting/killing a zombie or player.
Level | プレイスタイル、シナリオ |
---|---|
None | |
Low | |
Normal | Initial Infection The First Week Six Months Later Survival |
High | |
Ultra Gore |
Loot Rarity
Food: For all the different foods, click here.
Rarity | プレイスタイル、シナリオ |
---|---|
Extremely rare | |
Rare | Six Months Later Survival |
Normal | |
Common | The First Week |
Abundant | Initial Infection |
Weapon: For all the different weapons, click here.
Rarity | プレイスタイル、シナリオ |
---|---|
Extremely rare | |
Rare | Six Months Later Survival |
Normal | |
Common | The First Week |
Abundant | Initial Infection |
Other: Every other item type that doesn't fit into the above categories.
Rarity | プレイスタイル、シナリオ |
---|---|
Extremely rare | |
Rare | Six Months Later Survival |
Normal | |
Common | The First Week |
Abundant | Initial Infection |
Character
XP Multiplier: Affects how much experience the player will get from various tasks. [Minimum-0.001] [Maximum-1000] [Default=1]
Stats Decrease: How fast character's hunger, thirst and fatigue will decrease.
Rate | プレイスタイル、シナリオ |
---|---|
Very fast | |
Fast | |
Normal | Initial Infection The First Week Six Months Later Survival |
Slow | |
Very slow |
Endurance Regeneration: This affects how fast fatigue will decrease.
Rate | プレイスタイル、シナリオ |
---|---|
Very fast | |
Fast | |
Normal | Initial Infection The First Week Six Months Later Survival |
Slow | |
Very slow |
Nutrition: This is a check box determining whether nutritional value of food affects the player's condition.
Starter Kit: Start with a schoolbag, baseball bat, hammer, water bottle and chips.
Free Traits: Adds free points during character creation, on top of the standard 8.
Player-Built Construction Strength: Determines the hitpoints of structures the player has built.
Strength | プレイスタイル、シナリオ |
---|---|
Very low | |
Low | |
Normal | Initial Infection The First Week Six Months Later Survival |
High | |
Very high |
Injury Severity: Increase and decrease the impact injuries have on your body, and their healing time.
Severity | プレイスタイル、シナリオ |
---|---|
Low | |
Normal | Initial Infection The First Week Six Months Later Survival |
High |
Bone Fracture: Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls.
Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled).
Rate | プレイスタイル、シナリオ |
---|---|
Disabled | |
Slow | |
Normal | Initial Infection The First Week Six Months Later Survival |
Fast |
Vehicle
Enable Vehicle: Enable or disable vehicles from spawning into the game.
Easy Use: If true, cars will all be unlocked with a full gas tank and low engine loudness.
Recent Survivor Vehicles: Governs whether the player can discover a car that has been maintained and cared for after the infection struck, i.e. is still in working order.
Rate | プレイスタイル、シナリオ |
---|---|
Low | The First Week Six Months Later Survival |
Normal | |
High | Initial Infection |
Zombie Attraction Multiplier: Use this to multiply or reduce engine general loudness. [Minimum=0] [Maximum=100] [Default=1]
Car Spawn Rate:
Rate | プレイスタイル、シナリオ |
---|---|
Low | Six Months Later Survival |
Normal | The First Week |
High | Initial Infection |
Chance Has Gas: Governs the chances of finding vehicles with gas in the tank.
Rate | プレイスタイル、シナリオ |
---|---|
Low | Six Months Later Survival |
Normal | |
High | Initial Infection The First Week |
Initial Gas: Governs how full gas tanks will be in discovered cars.
Level | プレイスタイル、シナリオ |
---|---|
Very low | |
Low | Six Months Later Survival |
Normal | The First Week |
High | |
Very high | Initial Infection |
Full |
Gas Consumption: The rate in which vehicles will consume fuel. [Minimum=0] [Maximum=100] [Default=1].
Locked Frequency: How frequent the doors of a vehicle will be locked.
Frequency | プレイスタイル、シナリオ |
---|---|
Never | Six Months Later Survival |
Extremely rare | Initial Infection |
Rare | The First Week |
Sometimes | |
Often | |
Very often |
General Condition: In what condition new cars will spawn.
Level | プレイスタイル、シナリオ |
---|---|
Very low | Six Months Later Survival |
Low | |
Normal | The First Week |
High | Initial Infection |
Very high |
Car Wreck Congestion: Enable or disable traffic jams that spawn on the main roads of the map. [Default=On]
Car Alarms Frequency: The frequency in which a car alarm will be triggered when opening a door. This will attract zombies to the vehicle's position.
Frequency | プレイスタイル、シナリオ |
---|---|
Never | Six Months Later Survival |
Extremely rare | Initial Infection |
Rare | The First Week |
Sometimes | |
Often | |
Very often |
Player Damaged From Crash: Enable or disable player getting damage from being in a car accident. [Default=On]
Car Damage On Impact: Governs the amount of damage dealt to vehicles that crash.
Damage | プレイスタイル、シナリオ |
---|---|
Very low | |
Low | |
Normal | Initial Infection The First Week Six Months Later Survival |
High | |
Very high |
Siren Shutoff Hours: Number of hours before the siren sound of a car alarm will stop playing. 0.0 means it will play until the car battery is dead. [Minimum=0] [Maximum=168] [Default=0]
Damage To Player From Hit By Car: Damage received by the player from the car in a collision.
Damage | プレイスタイル、シナリオ |
---|---|
None | Initial Infection The First Week Six Months Later Survival |
Low | |
Normal | |
High | |
Very high |
Zombie Lore
Speed:: The speed of zombies when giving chase. Fast shamblers will both run and shamble towards their target.
Speed | プレイスタイル、シナリオ |
---|---|
Sprinters | |
Fast Shamblers | The First Week Six Months Later Survival |
Shamblers | Initial Infection |
Random |
Strength:: How hard a zombie will hit when dealing damage to both the player and world objects, along with the likeliness they will break the skin when attacking.
Strength | プレイスタイル、シナリオ |
---|---|
Superhuman | |
Normal | Survival |
Weak | Initial Infection The First Week Six Months Later |
Random |
Toughness:: The hitpoints of zombies and how likely they are to fall over.
Toughness | プレイスタイル、シナリオ |
---|---|
Tough | |
Normal | The First Week Six Months Later Survival |
Fragile | Initial Infection |
Random |
Transmission:: How the transmission of the zombie infection occurs. Everyone's infected will cause all players to reanimate once they're killed, similarly to The Walking Dead.
Transmission | プレイスタイル、シナリオ |
---|---|
Blood + Saliva | Initial Infection The First Week Six Months Later Survival |
Everyone's Infected | |
None |
Infection Mortality:: How long it will take for the zombie infection to kill its host, i.e. the player.
Rate | プレイスタイル、シナリオ |
---|---|
Instant | |
0-30 seconds | |
0-1 minutes | |
0-12 hours | |
2-3 days | Initial Infection The First Week Six Months Later Survival |
1-2 weeks | |
Never |
Reanimate Time:: How long after death before an infected player will be reanimated.
Time | プレイスタイル、シナリオ |
---|---|
Instant | |
0-30 seconds | |
0-1 minutes | Initial Infection The First Week Six Months Later Survival |
0-12 hours | |
2-3 days | |
1-2 weeks |
Cognition:: How effective zombies are at navigating to reach their target.
Cognition | プレイスタイル、シナリオ |
---|---|
Navigate + use doors | |
Navigate | Initial Infection The First Week Six Months Later |
Basic navigation | Survival |
Random |
Memory:: How long a zombie will give chase before giving up.
Memory | プレイスタイル、シナリオ |
---|---|
Long | |
Normal | Six Months Later Survival |
Short | Initial Infection The First Week |
None |
Decomposition:: How time will affect the zombie's speed and strength/toughness.
Decomposition | プレイスタイル、シナリオ |
---|---|
Slows + weakens | Initial Infection The First Week Six Months Later Survival |
Slows | |
Weakens | |
No effect |
Sight:: How large the radius of the sight cone is, and therefore be able to spot a player from farther away, or in their peripherals.
Sight | プレイスタイル、シナリオ |
---|---|
Eagle | |
Normal | Six Months Later Survival |
Poor | Initial Infection The First Week |
Hearing:: The distance in which they were move towards a noise, such as broken windows or dying zombies.
Hearing | プレイスタイル、シナリオ |
---|---|
Pinpoint | |
Normal | Six Months Later Survival |
Poor | Initial Infection The First Week |
Smell:: How close the player can be before a zombie will give chase to them.
Smell | プレイスタイル、シナリオ |
---|---|
Bloodhound | |
Normal | Six Months Later Survival |
Poor | Initial Infection The First Week |
Environmental Attacks: Zombies that have not seen/heard the player can attack doors and constructions while roaming. [Default=On]
Damage Construction: Governs whether or not zombies can destroy player constructions and defences. [Default=On]
Day/Night Active: Governs whether zombies are most active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to give chase.
Activity | プレイスタイル、シナリオ |
---|---|
Both | Initial Infection The First Week Six Months Later Survival |
Night | |
Day |
Zombie House Alarm Triggering: Allows zombies to trigger house alarms when breaking through windows and doors. Enabling this option will cause zombies to constantly be movie around populated areas, making the early game much more difficult. [Default=Off]
Advanced Zombie Options
The defaults are for survival game mode.
Population Multiplier: Set by the "Zombie Count" population option. 4.0 = Insane, 2.0 = High, 1.0 = Normal, 0.35 = Low, 0.0 = None. [Minimum=0] [Maximum=4] [Default=1]
Population Start Multiplier: Adjusts the desired population at the start of the game. [Minimum=0] [Maximum=4] [Default=1]
Population Peak Multiplier: Adjusts the desired population on the peak day. [Minimum=0] [Maximum=4] [Default=1.5]
Population Peak Day: The day when the population reaches its peak. [Minimum=1] [Maximum=365] [Default=28]
Respawn Hours: The number of hours that must pass before zombies may respawn in a cell. If zero, spawning is disabled. [Minimum=0] [Maximum=8760] [Default=72]
Respawn Unseen Hours: The number of hours that a chunk must be unseen before zombies may respawn in it. [Minimum=0] [Maximum=8760] [Default=16]
Respawn Multiplier: The fraction of a cell's desired population that may respawn every RespawnHours. [Minimum=0] [Maximum=1] [Default=0.1]
Redistribute Hours: The number of hours that must pass before zombies migrate to empty parts of the same cell. If zero, migration is disabled. [Minimum=0] [Maximum=8760] [Default=12]
Follow Sound Distance: The distance a virtual zombie will try to walk towards the last sound it heard. [Minimum=0] [Maximum=1000] [Default=100]
Rally Group Size: The size of groups real zombies from when idle. Zero means zombies don't form groups. Groups don't form inside buildings or forest zomes. [Minimum=0] [Maximum=1000] [Default=20]
Rally Travel Distance: The distance real zombies travel to form groups when idle. [Minimum=5] [Maximum=50] [Default=20]
Rally Group Separation: The distance between zombie groups. [Minimum=05] [Maximum=25] [Default=15]
Rally Group Radius: How close members of a group stay to the group's leader. [Minimum=1] [Maximum=10] [Default=3]