Repairing Weapons and Items: Difference between revisions

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Repairing Weapons and Items
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{{Notice|underconstruction}}
{{Notice|underconstruction}}
== Repairing Weapons ==


Weapons that are repeatedly used to attack zombies will deteriorate in [[Condition|condition]] over time. This is seen in an item's condition bar when in a container or a player's inventory; loss of condition is also shown by the item's [[Durability|durability]] star icon when a weapon is equipped in the primary or secondary item slot.<br>
Weapons that are repeatedly used to attack zombies will deteriorate in [[Condition|condition]] over time. This is seen in an item's condition bar when in a container or a player's inventory; loss of condition is also shown by the item's [[Durability|durability]] star icon when a weapon is equipped in the primary or secondary item slot.<br>
By possessing the correct items in main inventory, and/or by having certain skills at a certain level or higher, players can attempt to repair their weapons.<ref name="The Fixing System">[http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system/?p=50521 Fixing System], a post made by RobertJohnson regarding how The Fixing System has been implemented in Project Zomboid, on The Indie Stone forums.</ref>
By possessing the correct items in main inventory, and/or by having certain skills at a certain level or higher, players can attempt to repair their weapons.<ref name="The Fixing System">[http://theindiestone.com/forums/index.php/topic/3735-the-fixing-system/?p=50521 Fixing System], a post made by RobertJohnson regarding how The Fixing System has been implemented in Project Zomboid, on The Indie Stone forums.</ref>
__TOC__


=== Factors affecting repair ===
== Factors Affecting Repair ==


Factors that will affect how successful a repair will be are:
Factors that will affect how successful a repair will be are:
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The following tables show the items that can be repaired and the requirements for being able to do so.
The following tables show the items that can be repaired and the requirements for being able to do so.


=== Melee Weapons ===
== Melee Weapons ==


Different repair items have a better or worse chance of repairing weapons; this is represented by their repair chance modifier. For example, when repairing an axe, using wood glue with a carpentry skill of 2 or more will give the player the best result, followed by duct tape, whilst glue and/or scotch tape have the worst chance of leading to a successful repair.
Different repair items have a better or worse chance of repairing weapons; this is represented by their repair chance modifier. For example, when repairing an axe, using wood glue with a carpentry skill of 2 or more will give the player the best result, followed by duct tape, whilst glue and/or scotch tape have the worst chance of leading to a successful repair.
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|[[File:Baseballbat.png|32px]]
|[[File:BaseballBat.png|32px]]
[[Baseball Bat]]
[[Baseball Bat]]
|Blunt
|Blunt
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|[[File:Baseballbatnails.png|32px]]
|[[File:BaseballBatNails.png|32px]]
[[Spiked Baseball Bat]]
[[Spiked Baseball Bat]]
|Blunt
|Blunt
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|[[File: Golf Club.png]]
|[[File: Golfclub.png]]
[[Golf Club]]
[[Golf Club]]
|Blunt
|Blunt
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|[[File:Knife_Chopping.png|32px]]
|[[File:KnifeChopping.png|32px]]
[[Kitchen Knife]]
[[Kitchen Knife]]
|Blade
|Blade
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=== Ranged Weapons ===
== Ranged Weapons ==


Ranged weapons that need repairs require a player to be holding two of that type of weapon in main inventory in order to use one for parts in order to effect a repair of the other. One of the weapons is consumed in the process, the other is returned to you with 50% of its condition. It is therefore best to choose two weapons that each have less than 25% condition in order to receive the most benefit when repairing guns.
Ranged weapons that need repairs require a player to be holding two of that type of weapon in main inventory in order to use one for parts in order to effect a repair of the other. One of the weapons is consumed in the process, the other is returned to you with 50% of its condition. It is therefore best to choose two weapons that each have less than 25% condition in order to receive the most benefit when repairing guns.
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! Skill level required
! Skill level required
|-
|-
|[[File:Pistol.png|32px]]
|[[File:HandGun.png|32px]]
[[Pistol]]
[[Pistol]]
|2 pistols with less than 100% condition
|2 pistols with less than 100% condition
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|Aiming skill of 4 or more
|Aiming skill of 4 or more
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|-
|[[File :Sawed_Off.png]]
|[[File :Shotgun.png]]
[[Sawed-Off Shotgun]]
[[Sawed-Off Shotgun]]
|2 sawed-off shotguns with less than 100% condition
|2 sawed-off shotguns with less than 100% condition
|Aiming skill of 4 or more
|Aiming skill of 4 or more
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|-
|[[File :RifleVarmint.png]]
[[Varmint Rifle]]
|2 varmint rifles with less than 100% condition
|Aiming skill of 4 or more
|-
|[[File :RifleHunting.png]]
[[Hunting Rifle]]
|2 hunting rifles with less than 100% condition
|Aiming skill of 4 or more
|}
|}


 
== References ==
<references />
<references />

Revision as of 14:36, 19 April 2018

Hammer.png
This article is currently under construction.
It is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this page has not been updated in a while, please replace this notice with {{Improve}}. Last edit was 19/04/2018.

Weapons that are repeatedly used to attack zombies will deteriorate in condition over time. This is seen in an item's condition bar when in a container or a player's inventory; loss of condition is also shown by the item's durability star icon when a weapon is equipped in the primary or secondary item slot.
By possessing the correct items in main inventory, and/or by having certain skills at a certain level or higher, players can attempt to repair their weapons.[1]

Factors Affecting Repair

Factors that will affect how successful a repair will be are:

  • the type of repair item that is used (see below for the repair chance modifiers)
  • whether your carpentry skill is high enough (for those items that require this in order to make a repair)
  • whether a player has the Lucky or Unlucky trait (which either increases or decreases the chance of successful repair by 5%, respectively)
  • how many times the weapon was already repaired


The following tables show the items that can be repaired and the requirements for being able to do so.

Melee Weapons

Different repair items have a better or worse chance of repairing weapons; this is represented by their repair chance modifier. For example, when repairing an axe, using wood glue with a carpentry skill of 2 or more will give the player the best result, followed by duct tape, whilst glue and/or scotch tape have the worst chance of leading to a successful repair.

Item Category Fixer 1
50% repair chance modifier
Fixer 2
25% repair chance modifier
Fixer 3
10% repair chance modifier
Fixer 4
10% repair chance modifier
Fixer 5
10% repair chance modifier
Axe.png

Axe

Blade Wood Glue, 2 uses
Carpentry skill of at least 2 needed
Duct Tape, 2 uses Glue, 2 uses Scotch Tape, 4 uses
BaseballBat.png

Baseball Bat

Blunt Wood Glue, 2 uses
Carpentry skill of at least 2 needed
Duct Tape, 2 uses Glue, 2 uses Scotch Tape, 4 uses
BaseballBatNails.png

Spiked Baseball Bat

Blunt Wood Glue, 2 uses
Carpentry skill of at least 2 needed
Duct Tape, 2 uses Glue, 2 uses Scotch Tape, 4 uses Smallnails.png
Nails, 1 use
Sledgehammer.png

Sledgehammer

Blunt Wood Glue, 2 uses
Carpentry skill of at least 2 needed
Duct Tape, 2 uses Glue, 3 uses Scotch Tape, 4 uses
Hammer.png

Hammer

Blunt Wood Glue, 1 use
Carpentry skill of at least 1 needed
Duct Tape, 1 use Glue, 2 uses Scotch Tape, 3 uses
Golfclub.png

Golf Club

Blunt Duct Tape, 2 uses Scotch Tape, 3 uses
Pan.png

Frying Pan

Improvised/Blunt Duct Tape, 1 use Glue, 2 uses Scotch Tape, 3 uses
KnifeChopping.png

Kitchen Knife

Blade Duct Tape, 1 use Glue, 1 use Scotch Tape, 2 uses

Ranged Weapons

Ranged weapons that need repairs require a player to be holding two of that type of weapon in main inventory in order to use one for parts in order to effect a repair of the other. One of the weapons is consumed in the process, the other is returned to you with 50% of its condition. It is therefore best to choose two weapons that each have less than 25% condition in order to receive the most benefit when repairing guns.

Item Items required in main inventory Skill level required
HandGun.png

Pistol (disambiguation)

2 pistols with less than 100% condition Aiming skill of 3 of more
Shotgun2.png

Shotgun (disambiguation)

2 shotguns with less than 100% condition Aiming skill of 4 or more
Shotgun.png

Sawed-off JS-2000 Shotgun

2 sawed-off shotguns with less than 100% condition Aiming skill of 4 or more
RifleVarmint.png

MSR700 Rifle

2 varmint rifles with less than 100% condition Aiming skill of 4 or more
RifleHunting.png

MSR788 Rifle

2 hunting rifles with less than 100% condition Aiming skill of 4 or more

References

  1. Fixing System, a post made by RobertJohnson regarding how The Fixing System has been implemented in Project Zomboid, on The Indie Stone forums.