MSR788 Rifle

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Project ZomboidItemsWeaponsFirearmsMSR788 Rifle
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This page has been revised for the current stable version (41.78.16).
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MSR788 Rifle
HuntingRifle Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
4
Equipped
Two-handed
Slot attached
Back
Skill
Ammunition
RifleAmmo308loose.png
Magazine size
3
Properties
Max condition
10
Performance
Damage
1.2–2
Range
0.61–10
Accuracy
27
Recoil
100
Noise radius
70
Knockback
0.3
Aiming time
40
Reload time
25
Technical
Item ID
Base.HuntingRifle

The MSR788 rifle is a bolt action rifle. It is a two-handed weapon that can be attached to the back of a character to reduce encumbrance.

Usage

The MSR788 rifle is a bolt action rifle, utilizing a 3 round MSR788 .308 magazine as ammo. It can only hit one target at a time and can pierce through targets. The rifle will need to be racked after reloading. Should the rifle jam on the player, press X to rack it and un-jam it.

The MSR788 is on par with its lower caliber sibling the MSR700, with a slightly longer delay between shots makes this weapon a poor choice for fast paced combat or dealing with large groups of enemies, yet the powerful .308 round means that most targets hit with this rifle will die in a single shot. The small clip size may seem terrible at first, but it is manageable and the small size of the magazines makes reloading them during combat more viable, it's very much a weapon that demands patience but rewards the player for doing so with high critical chances and piercing headshots. On the topic of piercing headshots, this is something that the MSR788 can do, but its bigger sibling the M14 Rifle cannot do despite having the same caliber, however the latter has a bigger clip size, better accuracy, and a faster rate of fire.

However, this is not a rifle for low level aiming especially with its low mag count and noticeable delay between shots, this weapon should be used by a level 4+ aiming skill player.

Pros Cons
  • One of the firearms with the highest damage per shot and second-highest damage per second, only after the M14 and other shotgun-type firearms. Will usually kill the target in one shot.
  • Farthest gun range both with and without attachments; excellent for dispatching zombies or even groups of zombies from a much further distance away.
  • Requires magazine to operate: magazines can be stored in the inventory, increasing the action time with little to no reload time.
  • Capable of piercing up to two zombies and also can kill the second zombie with one shot
  • Requires level 4+ Aiming skill to use efficiently: lower chances to lose durability.
  • Requires level 4+ Aiming skill to use efficiently: usage of the gun below the minimum requirements limits your accuracy severely, making it very unlikely that you will hit anything.
  • Mediocre performance at extremely close range, requires the backup of a shotgun, a pistol, a melee weapon, or another person.
  • Requires magazine to operate: can only hold one bullet in the chamber without a magazine, decreases its overall efficiency and almost every other stats of the gun except its damage and its range.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

The MSR788 Rifle can be fitted with the following attachments with the use of a screwdriver:

  • Iron Sight ScopeIronSight.png: Increases maximum firing range by 3 tiles.
  • x2 Scope Scope2x.png: Increases minimum firing range by 6 tiles and maximum firing range by 7 tiles.
  • x4 Scope Scope4x.png: Increases minimum firing range by 8 tiles and maximum firing range by 13 tiles.
  • x8 Scope Scope8x.png: Increases minimum firing range by 10 tiles and maximum firing range by 20 tiles.
  • Recoil Pad RifleRecoilPad.png: Reduces recoil.
  • Red Dot RedDot.png: Increases aiming speed.
  • Fiberglass Stock RifleFibreglassStock.png: Decreases weight by 0.5 and increases base hit chance by 8%.
  • BayonetFuture HuntingKnife.png: Seemingly has no function in-game as of build 41.78.16.

To install an attachment, right-click the MSR788 you want to modify, click 'Upgrade' and click the attachment you want to install. Requires a screwdriver and the attachment you wish to install.

Condition

The MSR788 rifle is a firearm. As such, the durability of the weapon is dependent on the player's aiming skill. This weapon's chance of losing durability is: 1 in (60 + aiming x 2)

Repairing

Requires level 4 Aiming and another MSR788 rifle to repair with. The higher the aiming skill is, the chances of a better and successful repair go up. Remember that with each consecutive repair, the amount of durability restored decreases.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
SafehouseLoot counter 4 6
counter 4 6
all Outfit_Hunter 4 0.01
militarycrate 4 8
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
armysurplus displaycase 4 6
changeroom locker 4 0.02
closet crate 4 0.01
crate 4 0.01
metal_shelves 4 0.005
druglab metal_shelves 4 6
garagestorage locker 4 6
policestorage locker 4 8

Buildings

The MSR788 Rifle can be found in most homes (notably in wardrobes/closets), police stations, military bases, gun shops.

Vehicles

The MSR788 rifle can also be found in the trunk of police cruisers.

Trivia

  • Although not similar visually, the name and some features in game imply that the MSR788 is based on Remington Model 788 rifle, which was produced during late 60's through early 80's and utilized 3-round detachable magazines.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item HuntingRifle
{
    DisplayCategory = Weapon,
    ImpactSound = null,
    MaxRange = 10,
    WeaponSprite = HuntingRifle,
    SoundVolume = 200,
    MinAngle = 0.95,
    Type = Weapon,
    MinimumSwingTime = 0.5,
    ToHitModifier = 1.5,
    NPCSoundBoost = 1.5,
    KnockBackOnNoDeath = TRUE,
    Ranged = TRUE,
    SwingAmountBeforeImpact = 0,
    ProjectileCount = 1,
    ConditionLowerChanceOneIn = 60,
    Weight = 4,
    SplatNumber = 3,
    PushBackMod = 0.3,
    MaxDamage = 2,
    SubCategory = Firearm,
    ConditionMax = 10,
    ShareDamage = FALSE,
    MaxHitCount = 1,
    IsAimedFirearm = TRUE,
    DoorDamage = 20,
    UseEndurance = FALSE,
    SwingAnim = Rifle,
    DisplayName = MSR788 Rifle,
    MinRange = 0.61,
    SwingTime = 0.5,
    MultipleHitConditionAffected = FALSE,
    BringToBearSound = MSR788BringToBear,
    SwingSound = MSR788Shoot,
    HitSound = BulletHitBody,
    ClickSound = MSR788Jam,
    SoundRadius = 70,
    MinDamage = 1.2,
    SplatSize = 3,
    KnockdownMod = 2,
    SplatBloodOnNoDeath = TRUE,
    Icon = RifleHunting,
    RunAnim = Run_Weapon2,
    IdleAnim = Idle_Weapon2,
    CriticalChance = 30,
    CritDmgMultiplier = 10,
    AimingPerkCritModifier = 15,
    HitChance = 25,
    AimingPerkHitChanceModifier = 15,
    AimingPerkMinAngleModifier = 0.01,
    AimingPerkRangeModifier = 3,
    RecoilDelay = 100,
    PiercingBullets = TRUE,
    SoundGain = 2,
    ReloadTime = 25,
    AimingTime = 40,
    RequiresEquippedBothHands = TRUE,
    BreakSound = MSR788Break,
    MetalValue = 45,
    TwoHandWeapon = TRUE,
    AmmoBox = 308Box,
    MaxAmmo = 3,
    EquipSound = MSR788Equip,
    UnequipSound = MSR788UnEquip,
    InsertAmmoSound = MSR788InsertAmmo,
    EjectAmmoSound = MSR788EjectAmmo,
    InsertAmmoStartSound = MSR788InsertAmmoStart,
    InsertAmmoStopSound = MSR788InsertAmmoStop,
    EjectAmmoStartSound = MSR788EjectAmmoStart,
    EjectAmmoStopSound = MSR788EjectAmmoStop,
    ShellFallSound = MSR788CartridgeFall,
    RackSound = MSR788Rack,
    AmmoType = Base.308Bullets,
    WeaponReloadType = boltactionnomag,
    ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
    ModelWeaponPart = x2Scope x2Scope scope scope,
    ModelWeaponPart = x4Scope x4Scope scope scope,
    ModelWeaponPart = x8Scope x8Scope scope scope,
    ModelWeaponPart = IronSight IronSight scope2 scope2,
    ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
    ModelWeaponPart = RedDot RedDot reddot reddot,
    RackAfterShoot = TRUE,
    MagazineType = Base.308Clip,
    JamGunChance = 5,
    AttachmentType = Rifle,
    StopPower = 20,
}

Repair
Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.65
fixing Fix Hunting Rifle
{
   Require : HuntingRifle,

   Fixer : HuntingRifle; Aiming=4,
}

See also