Trapping
Trapping is a Survivalist skill in Project Zomboid. It allows the player to use traps to catch animals, which can then be butchered and used as food.
Useful information
- The simplest trap a player can use is a Mouse Trap, which can be found in the game world. The player can also use their Trapping skill to create traps, if their trapping and/or carpentry skills are high enough, and if they have learned the corresponding crafting recipes.
- It is possible to add bait to any of your traps, this will greatly increase the effectiveness of it, depending on what kind of bait that you use. Baiting a trap removes 5 hunger from the chosen bait, so baiting a trap will not consume the entire food item. Only certain foods may be used as bait, additionally these foods must not be rotten (They must be either fresh, or stale).
- Traps can break or go off without trapping an animal inside, so check them often.
- The current valid trap zones are FarmLand, TrailerPark, TownZone, Vegitation, Forest, Deep Forest; all traps are usable in every zone, but not all traps are effective at catching critters in certain areas - see specific type of animal for valid trap zones.
- Consider placing traps in TownZones, such as the 1st floor roof of a school or the center of a warehouse, to keep roaming zombies from both eating the animal and destroying the trap.
- Zombies will be attracted to traps should they wander within 4 or 5 squares [varies per trap type] - including if it is on the other side of a wall and inside a building.
- Creating a trap requires the required materials and/or tools in your main inventory and click either the material or the tool to make it. You will also need to have either the Park Ranger occupation, or the Hunter trait in order to know how to create a trap. Additionally you may learn the recipe for the trap from a skill magazine, if you do not wish to take the Park Ranger occupation or the Hunter trait.
- A trap's strength determines it's chance of catching something, and if it will break when attempting to do so. Higher strength traps have a higher chance catching something without breaking.
- Experience for Trapping is increased when a player collects an animal from the trap, based on the hunger reduction of the animal if something has been caught (more hunger reduction = more XP).
- Traps tick every hour, to check if something is caught, or if the bait is lost.
Times when animals may get caught in a trap:
- Rabbit or Squirrel: 1900 to 0500 (7:00 PM to 5:00 AM)
- Bird, Mouse, or Rat: Any time
Notice:
Roads do not count as trapping zones.
Occupations & Traits
Park Ranger (Occupation) - Gains +2 Trapping, +2 Foraging, +1 Carpentry.
Hiker (Trait) - Gains +1 Trapping, +1 Foraging.
Hunter (Trait) - Gains +1 Trapping, +1 Aiming, +1 Sneaking.
Notice:
Both the Park Ranger occupation, and the Hunter trait have the passive bonus of having the player know all of the recipes for traps already.
Items
Traps
Item | Description | Weight | Strength | Can catch Mouse? | Can catch Rat? | Can catch Squirrel? | Can catch Rabbit? | Can catch Small Bird? | Classname |
---|---|---|---|---|---|---|---|---|---|
Cage Trap Cage Trap |
Medium size trap used by journeyman trappers. Used to catch squirrels and rabbits. | 1 | 20 | No | No | Yes (30%) | Yes (30%) | No | Base.TrapCage |
Mouse Trap Mouse Trap |
Small trap used by beginner trappers. Used to catch mice and rats. | 0.3 | 50 | Yes (20%) | Yes (15%) | No | No | No | Base.TrapMouse |
Snare Trap Snare Trap |
Medium size trap used by novice trappers. Used to catch squirrels and rabbits. | 0.5 | 10 | No | No | Yes (20%) | Yes (20%) | No | Base.TrapSnare |
Trap Box Trap Box |
Medium size trap used by apprentice trappers. Used to catch squirrels and rabbits. | 1 | 15 | No | No | Yes (15%) | Yes (20%) | No | Base.TrapBox |
Trap Crate Trap Crate |
Medium size trap used by beginner trappers. Used to catch squirrels and rabbits. | 1 | 15 | No | No | Yes (20%) | Yes (20%) | No | Base.TrapCrate |
Trap Stick Stick Trap |
Small trap used by beginner trappers. Used to catch small birds. | 0.5 | 15 | No | No | No | No | Yes (30%) | Base.TrapStick |
Animals
The following animals can be caught in game currently: Rabbits, Squirrels, Birds, Mice, and Rats.
Item | Description | Weight | Strength | Trap | Zones | Bait | Classname | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mouse Mouse |
Small animal that can usually be found around farms, trailer parks and urban settings. They can be found rarely in the forests. Active all day long. Butchering will produce small animal meat. |
0.2 | - | Mouse Trap | Farm (60), Trailer Park (60), Town (50), Vegetation (20), Forest (10), Deep Forest (10) |
|
Base.DeadMouse | ||||||||||||||||||||
Rabbit Rabbit |
Small animal that can usually be found in the forests. They can be found rarely in urban settings. Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce rabbit meat. |
0.2 | 24 | Trap BoxTrap CrateSnare TrapCage Trap | Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2) |
|
Base.DeadRabbit | ||||||||||||||||||||
Rat Rat |
Small animal that can usually be found around farms, trailer parks and urban settings. They can be found rarely in the forests. Active all day long and a bit more rare than mice. Butchering will produce small animal meat. |
0.2 | - | Mouse Trap | Farm (50), Trailer Park (40), Town (30), Vegetation (20), Forest (10), Deep Forest (10) |
|
Base.DeadRat | ||||||||||||||||||||
Small Bird Small Bird |
Small bird that can be found all over Kentucky. Active all day long. Butchering will produce small bird meat. | 0.2 | - | Trap Stick | Farm (35), Town (30), Vegetation (30), Trailer Park (20), Forest (20), Deep Forest (20) |
|
Base.DeadBird | ||||||||||||||||||||
Squirrel Squirrel |
Small animal that can usually be found in the forests. They can be found rarely in urban settings. Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce small animal meat. |
0.2 | 20 | Trap BoxTrap CrateSnare TrapCage Trap | Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2) |
|
Base.DeadSquirrel |
Spoils
Item | Description | Weight | Days Fresh | Days until Rotten | Cook Time | Burn Time | Hunger | Unhappiness | Classname |
---|---|---|---|---|---|---|---|---|---|
Dead Bird Dead Bird |
Corpse of a Small Bird. Can be butchered into small bird meat. | 0.2 | 8 | 12 | 25 | 60 | -20 | -10 | Base.DeadBird |
Dead Mouse Dead Mouse |
Corpse of a Mouse. Can be butchered into small animal meat. | 0.2 | 6 | 10 | 10 | 50 | -10 | 30 | Base.DeadMouse |
Dead Rabbit Dead Rabbit |
Corpse of a Rabbit. Can be butchered into rabbit meat. | 0.2 | 8 | 12 | 25 | 60 | -40 | -10 | Base.DeadRabbit |
Dead Rat Dead Rat |
Corpse of a Rat. Can be butchered into small animal meat. | 0.2 | 6 | 10 | 10 | 60 | -15 | 30 | Base.DeadRat |
Dead Squirrel Dead Squirrel |
Corpse of a Squirrel. Can be butchered into small animal meat. | 0.2 | 8 | 12 | 25 | 60 | -30 | -10 | Base.DeadSquirrel |
Rabbit Meat Rabbit Meat |
Obtained by butchering a rabbit. | 0.3 | 2 | 4 | 25 | 70 | -30 | - | Base.Rabbitmeat |
Small Animal Meat Rodent Meat |
Obtained by butchering a mouse, rat, or squirrel. | 0.3 | 2 | 4 | 20 | 70 | -15 | - | Base.Smallanimalmeat |
Small Bird Meat Small Bird Meat |
Obtained by butchering a small bird. | 0.3 | 2 | 4 | 20 | 70 | -15 | - | Base.Smallbirdmeat |
Recipes
Output | Ingredients | Description | Skill Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
History
Alpha | |
---|---|
Build 29 | *Fish are not unlimited anymore. After fishing in a zone for some time, you will be unable to catch anymore fish in that zone. In this case, you will need to move to another zone until the fish in the previous zone come back. |
Build 26 | *Introduced |