Cage Trap: Difference between revisions
m (CodeSnip clean-up) |
m (minor clean-up & formatting) |
||
Line 21: | Line 21: | ||
|build_skill2=[[Trapping]] | |build_skill2=[[Trapping]] | ||
|build_level2=3 | |build_level2=3 | ||
|ingredients= | |ingredients=[[Wire]] (5 units) | ||
<!--Disassemble--> | <!--Disassemble--> | ||
|destroy=true | |destroy=true | ||
Line 31: | Line 31: | ||
==Usage== | ==Usage== | ||
A cage trap is one of several traps used in | A cage trap is one of several traps used in [[trapping]] to catch a variety of [[animals|wildlife]]. | ||
===Trapping=== | ===Trapping=== | ||
Line 95: | Line 95: | ||
==See also== | ==See also== | ||
* | *[[Trap Crate]] | ||
* | *[[Trap Box]] | ||
* | *[[Snare Trap]] | ||
* | *[[Stick Trap]] | ||
{{Navbox equipment}} | {{Navbox equipment}} | ||
Revision as of 12:22, 19 February 2024
A cage trap is a medium sized trap used by journeyman trappers.
Usage
A cage trap is one of several traps used in trapping to catch a variety of wildlife.
Trapping
- Main article: Trapping
Cage traps can be used to catch rabbits and squirrels.
40% | |
40% |
Crafting
To craft a cage trap, the player must have picked either the "Park Ranger" occupation or "Hunter" trait during character creation. Otherwise it will be learnt after reading The Hunter Magazine Vol.3 and craftable after reaching trapping level 3.
Trapping
- Main article: Trapping
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Cage Trap |
0 XP | Trapping 3 | Wire x5 (consumed) |
Code
Item
Source: ProjectZomboid\media\scripts\newitems.txt
item TrapCage
{
DisplayCategory = Trapping,
Weight = 1,
Type = Normal,
DisplayName = Cage Trap,
Icon = TrapCage,
Trap = true,
MetalValue = 10,
}
Tile
Source: ProjectZomboid\media\lua\server\Traps\TrapDefinition.lua
local cageTrap = {};
cageTrap.type = "Base.TrapCage";
cageTrap.sprite = "constructedobjects_01_8";
cageTrap.northSprite = "constructedobjects_01_11";
cageTrap.closedSprite = "constructedobjects_01_9";
cageTrap.northClosedSprite = "constructedobjects_01_10";
cageTrap.trapStrength = 20;
cageTrap.destroyItem = "Base.Wire";
table.insert(Traps, cageTrap);