Candle: Difference between revisions
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{{Infobox item | {{Infobox item | ||
|name =Candle | |name=Candle | ||
|model=Candle_Model.png | |model=Candle_Model.png | ||
|model_width=200px | |model_width=200px | ||
|icon=Candle.png | |icon=Candle.png | ||
|icon_name=Candle | |icon_name=Candle | ||
|icon2=CandleLit.png | |icon2=CandleLit.png | ||
|icon_name2=Lit Candle | |icon_name2=Lit Candle | ||
<!--General--> | <!--General--> | ||
|category=Light Source | |category=Light Source | ||
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<!--Technical--> | <!--Technical--> | ||
|tags=StartFire | |tags=StartFire | ||
|item_id =Base.Candle<br>Base.CandleLit | |item_id=Base.Candle<br>Base.CandleLit | ||
}} | }} | ||
Revision as of 15:30, 25 March 2024
Base.CandleLit
A lit candle is a drainable illumination item.
Usage
The candle itself does not do anything. However, if the candle is lit, it will become a light source for the player. It can also then be used to light a campfire.
When equipped, a lit candle projects a ring of light around the player stronger than that of a lighter, but weaker than a flashlight. It has a limited usable time, which once drained, will be destroyed.
The lit candle can be put out, extinguishing the light source and reverting it to a candle, where it must be relit.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Lit Candle |
0 XP | none | Candle (consumed) |
Distribution
Candles can be found in wardrobes, counters and gift stores.
Code
Candle
Source: ProjectZomboid\media\scripts\items.txt
item Candle
{
DisplayCategory = LightSource,
Weight = 0.2,
Type = Drainable,
UseDelta = 0,
DisplayName = Candle,
Icon = Candle,
cantBeConsolided = TRUE,
StaticModel = Candle,
WorldStaticModel = CandleGround,
}
Source: ProjectZomboid\media\scripts\items.txt
item CandleLit
{
DisplayCategory = LightSource,
LightDistance = 3,
Weight = 0.2,
Type = Drainable,
UseWhileUnequipped = TRUE,
TorchCone = FALSE,
UseDelta = 0.003,
LightStrength = 0.6,
DisplayName = Lit Candle,
ActivatedItem = TRUE,
Icon = CandleLit,
cantBeConsolided = TRUE,
StaticModel = Candle,
WorldStaticModel = CandleGround,
Tags = StartFire,
}