Charcoal: Difference between revisions
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|item_id=Base.Charcoal | |item_id=Base.Charcoal | ||
}}'''Charcoal''' is a ''drainable'' item that can be used up to 10 times. | }} | ||
'''Charcoal''' is a ''drainable'' item that can be used up to 10 times. | |||
==Usage== | ==Usage== | ||
Charcoal is used as a source of | Charcoal is used as a source of [[fuel]] for various [[heat source]]s. The burn time is 30 minutes of fuel with each use. | ||
It is recommended to save charcoal until after the electricity has shut off, as until then [[Heat | It is recommended to save charcoal until after the electricity has shut off, as until then [[Heat source#Oven|ovens]] can be used instead. | ||
==Obtaining== | ==Obtaining== | ||
Charcoal can be sustainably gained by putting 5 [[ | Charcoal can be sustainably gained by putting 5 [[log]]s directly from your inventory into a [[Metal Drum]] and [[Campfire#Lighting|lighting]] it, similarly to a campfire. | ||
==Distribution== | ==Distribution== |
Revision as of 21:50, 24 February 2024
Charcoal is a drainable item that can be used up to 10 times.
Usage
Charcoal is used as a source of fuel for various heat sources. The burn time is 30 minutes of fuel with each use.
It is recommended to save charcoal until after the electricity has shut off, as until then ovens can be used instead.
Obtaining
Charcoal can be sustainably gained by putting 5 logs directly from your inventory into a Metal Drum and lighting it, similarly to a campfire.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
barbecuestore | shelves | 4 | 1 |
shelves | 4 | 2 | |
shelves | 4 | 2 | |
shelves | 4 | 5 | |
garagestorage | crate | 4 | 4 |
Code
Source: ProjectZomboid\media\scripts\items.txt
item Charcoal
{
DisplayCategory = Material,
Weight = 8,
Type = Drainable,
UseWhileEquipped = FALSE,
UseDelta = 0.1,
DisplayName = Charcoal,
Icon = TZ_CharCoal,
WeightEmpty = 0.02,
WorldStaticModel = Charcoal_Ground,
ConsolidateOption = ContextMenu_Merge,
}