Gas Can: Difference between revisions
(Automated creation of distribution header) |
m (minor) |
||
Line 6: | Line 6: | ||
|name_text_colour=Tool | |name_text_colour=Tool | ||
|image=GasCan Model.png | |image=GasCan Model.png | ||
|alternate_image=Petrol.png | |alternate_image=Petrol.png | ||
|alternate_name=Gas Can | |alternate_name=Gas Can | ||
Line 21: | Line 20: | ||
==Usage== | ==Usage== | ||
===Fuel=== | ===Fuel=== | ||
A gas can | A gas can contain gasoline which can be poured into [[vehicles]], filling their [[Gas Tank|gas tank]]. Along with vehicles, it is also the primary source of fuel for [[generator]]s. One full gas can will refill 80% of a generator's fuel tank. | ||
===Fire starting=== | ===Fire starting=== | ||
A gas | A gas can be used as a kindling when starting a [[campfire]]. Having a gas can in the secondary slot, with a [[lighter]] in the primary, it is possible to burn [[corpse]]s, removing any negative [[moodles]] that are caused by their presence. | ||
===Refilling=== | ===Refilling=== | ||
Line 30: | Line 29: | ||
===Recipes=== | ===Recipes=== | ||
A full gas can is used in crafting [[Molotov Cocktail| | A full gas can is used in crafting [[Molotov Cocktail|Molotov cocktails]] and [[Flame Trap|flame traps]]. Note that the flame trap can only be crafted by those with the [[Occupation#Engineer|engineer occupation]], and cannot be learnt with a [[Recipe magazines|recipe magazine]]. | ||
{{Crafting header|ing=3}} | {{Crafting header|ing=3}} | ||
{{Crafting general|008|ing=3}} | {{Crafting general|008|ing=3}} | ||
Line 36: | Line 35: | ||
|} | |} | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. |
Revision as of 01:23, 22 February 2024
Gas Can | ||
---|---|---|
| ||
General | ||
Category | Item | |
Encumbrance |
5 (Full) 1.6 (Empty) | |
Function |
•Refuel vehicle and generator •Start fire | |
Capacity | 8 units | |
Contents | Gasoline | |
Technical details | ||
item ID |
Base.PetrolCan Base.EmptyPetrolCan |
A gas can is a drainable item that becomes an empty gas can once used.
Usage
Fuel
A gas can contain gasoline which can be poured into vehicles, filling their gas tank. Along with vehicles, it is also the primary source of fuel for generators. One full gas can will refill 80% of a generator's fuel tank.
Fire starting
A gas can be used as a kindling when starting a campfire. Having a gas can in the secondary slot, with a lighter in the primary, it is possible to burn corpses, removing any negative moodles that are caused by their presence.
Refilling
It is possible to refill a gas can by either siphoning gas from a vehicle, or at a gas pump. It should be noted that without a source of power, a gas pump will not function. An empty gas can can only be filled with gasoline, and cannot be used to store water.
Recipes
A full gas can is used in crafting Molotov cocktails and flame traps. Note that the flame trap can only be crafted by those with the engineer occupation, and cannot be learnt with a recipe magazine.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Molotov Cocktail |
0 XP | none | (consumed) |
Gas Can (1 unit) (consumed) |
(consumed) | |
Fire Bomb |
0 XP | none | Empty Bottle (consumed) |
Gas Can (4 units) (consumed) |
Ripped Sheets (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
carsupply | counter | 4 | 1 |
counter | 4 | 2 | |
conveniencestore | shelves | 4 | 1 |
shelves | 4 | 1 | |
garagestorage | counter | 4 | 1 |
counter | 4 | 2 | |
gasstorage | crate | 4 | 1 |
crate | 4 | 2 |
Code
PetrolCan
Source: ProjectZomboid\media\scripts\items.txt
item PetrolCan
{
DisplayCategory = VehicleMaintenance,
Weight = 5,
Type = Drainable,
UseWhileEquipped = FALSE,
UseDelta = 0.125,
DisplayName = Gas Can,
Icon = Petrol,
ReplaceOnDeplete = EmptyPetrolCan,
StaticModel = GasCan,
ReplaceInSecondHand = Bag_GasCan_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_GasCan_RHand holdingbagright,
WorldStaticModel = GasCan_Ground,
Tags = Petrol,
}
EmptyPetrolCan
Source: ProjectZomboid\media\scripts\newitems.txt
item EmptyPetrolCan
{
DisplayCategory = VehicleMaintenance,
Weight = 1.6,
Type = Normal,
DisplayName = Empty Gas Can,
Icon = Petrol,
StaticModel = GasCan,
SurvivalGear = TRUE,
ReplaceInSecondHand = Bag_GasCan_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_GasCan_RHand holdingbagright,
WorldStaticModel = GasCan_Ground,
Tags = EmptyPetrol,
ReplaceTypes = PetrolSource PetrolCan,
}