Jack: Difference between revisions

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{{Languages}}{{Header|The Game World|Items|Tools|Mechanic Tools|type=Tool|version=Version 41|incver=78}}{{Infobox normal
{{Header|Project Zomboid|Items|Equipment|Tools|Mechanic tools}}
|display_name=Jack
{{Page version|41.78.16}}
{{Infobox item
|name=Jack
|name_colour=Tool
|name_colour=Tool
|name_text_colour=Tool
|name_text_colour=Tool
|image=Jack_Model.png
|model=Jack_Model.png
|alternate_image=Jack.png
|icon=Jack.png
|alternate_name=Jack
|icon_name=Jack
|weight=1.5
|weight=1.5
|primary_use=Remove [[tire]]s, [[brake]]s and [[suspension]]
|primary_use=Remove [[tire]]s, [[brake]]s, and [[suspension]]
|class_name=Base.Jack}}A '''jack''' is a tool used in [[mechanics]].
|item_id=Base.Jack
}}
 
A '''jack''' is a tool used in [[mechanics]].


==Usage==
==Usage==
A jack is required to remove [[tire]]s, [[brake]]s and [[suspension]] from [[vehicles]]. It is used to hold up the vehicle, so other tools, such as a [[Lug Wrench|lug wrench]] and [[wrench]] can remove the parts.
A jack is required to remove [[tire]]s, [[brake]]s, and [[suspension]] from [[vehicles]]. It is used to hold up the vehicle, so other tools, such as a [[Lug Wrench|lug wrench]] and [[wrench]] can remove the parts.


The tire must be removed using a lug wrench before the brakes and suspension can be accessed with the wrench. The jack is never removed from the player's inventory during this process and instead, the vehicle is effectively "lowered" back to the ground once a part is removed.
The tire must be removed using a lug wrench before the brakes and suspension can be accessed with the wrench. The jack is never removed from the player's inventory during this process and instead, the vehicle is effectively "lowered" back to the ground once a part is removed.


The player will not be able to use the jack on a vehicle if they have not read the appropriate [[Recipe Magazines#Mechanics|recipe magazine]] corresponding to the [[Vehicles Guide#Types|vehicle type]].
The player will not be able to use the jack on a vehicle if they have not read the appropriate [[Laines Auto Manual|recipe magazine]] corresponding to the [[Vehicles#Types|vehicle type]].


==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.


===Buildings===
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
{| class="pztable" style="text-align:center;"
! colspan="4" | Containers
|-
|-
!Building
! Building/Room
!Container
! Container
!Rolls
! style="width: 3.2em;" | Rolls
!Chance
! style="width: 3.2em;" | Chance
|-
|all
|[[toolcabinet]]
|4
|2
|-
|-
|All
|bedroom
|[[Containers#Crate|Crate]]
|[[crate]]  
|1
|1  
|0.2
|0.2
|-
|-
|Fossoil
|rowspan="6"|carsupply
|[[Containers#Counters|Counter]]
|[[clothingrack]]  
|4
|4  
|0.8
|2
|-
|-
|Garage
|[[counter]]
|All
|4
|2
|-
|[[metal_shelves]]
|4
|2
|2
|0.5
|-
|-
|rowspan="2" | Gas Station
|[[metal_shelves]]  
|[[Containers#Shelves|Shelves]]
|4
|5
|2
|0.8
|-
|-
<!-- |Gas Station -->
|[[metal_shelves]]  
|[[Containers#Counters|Counter]]
|4
|5
|2
|0.8
|-
|-
|rowspan="2" | Mechanic
|[[shelves]]  
|[[Containers#Metal Locker|Metal Locker]]
|4
|3
|2
|0.5
|-
|-
<!-- |Mechanic -->
|closet
|[[Containers#Metal Shelves|Metal Shelves]]
|[[crate]]  
|3
|4
|0.5
|2
|-
|-
|Shed
|garagestorage
|[[Containers#Counters|Counter]]
|[[counter]]  
|1
|4
|0.5
|0.5
|-
|-
|Storage Unit
|rowspan="2"|mechanic
|All
|[[metal_shelves]]
|3
|4
|0.5
|2
|-
|-
|[[metal_shelves]]
|4
|2
|}
|}


===Vehicles===
===Vehicles===
{| class="pztable" style="text-align:center;"
{| class="wikitable theme-red" style="text-align: center;"
|-
|-
!Profession
!Profession
Line 89: Line 103:


==Code==
==Code==
'''''From vehicleitems.txt (Project Zomboid directory/media/scripts/vehicles/)'''''
{{CodeBox
{{Retrieved|version=41|incver=78.16}}
| {{CodeSnip
<pre>
  | lang = java
  | line = true
  | start = 4
  | source = vehiclesitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Jack
item Jack
     {
     {
Line 101: Line 121:
         MechanicsItem = TRUE,
         MechanicsItem = TRUE,
         WorldStaticModel = CarJack,
         WorldStaticModel = CarJack,
     }
     }  
</pre>
}}
}}


==See also==
==See also==
Line 108: Line 129:
*[[Wrench]]
*[[Wrench]]


{{Navbox equipment}}
{{Navbox equipment|tools}}


[[Category:Vehicles and Mechanics (Project)]]
[[Category:Vehicles and Mechanics (Project)]]
[[Category:Tools]]

Revision as of 10:53, 26 March 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Jack
Jack Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Function
Remove tires, brakes, and suspension
Technical
Item ID
Base.Jack

A jack is a tool used in mechanics.

Usage

A jack is required to remove tires, brakes, and suspension from vehicles. It is used to hold up the vehicle, so other tools, such as a lug wrench and wrench can remove the parts.

The tire must be removed using a lug wrench before the brakes and suspension can be accessed with the wrench. The jack is never removed from the player's inventory during this process and instead, the vehicle is effectively "lowered" back to the ground once a part is removed.

The player will not be able to use the jack on a vehicle if they have not read the appropriate recipe magazine corresponding to the vehicle type.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all toolcabinet 4 2
bedroom crate 1 0.2
carsupply clothingrack 4 2
counter 4 2
metal_shelves 4 2
metal_shelves 4 2
metal_shelves 4 2
shelves 4 2
closet crate 4 2
garagestorage counter 4 0.5
mechanic metal_shelves 4 2
metal_shelves 4 2

Vehicles

Profession Container Rolls Chance
All Trunk 2 1.5

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\vehicles\vehiclesitems.txt

Retrieved: Build 41.78.16
item Jack
    {
        DisplayCategory = Tool,
        Weight	=	1.5,
        Type	=	Normal,
        DisplayName	=	Jack,
        Icon	=	CarJack,
        MechanicsItem = TRUE,
        WorldStaticModel = CarJack,
    }

See also