Suture Needle Holder: Difference between revisions
m (Automated CodeBox update) |
(they reduce pain from stitching, not increase success rate (stitching doesn't even have a chance to fail?)) |
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|icon_name=Suture Needle Holder | |icon_name=Suture Needle Holder | ||
|weight=0.1 | |weight=0.1 | ||
|primary_use= | |primary_use=Reduce pain from [[Health#Healing|stitching]] | ||
|secondary_use=Remove glass and bullets | |secondary_use=Remove glass and bullets | ||
|material=Metal | |material=Metal | ||
Line 20: | Line 20: | ||
==Usage== | ==Usage== | ||
A suture needle holder is used to | A suture needle holder is used to reduce pain when [[Health#Healing|stitching]] [[Health#Types of injuries|deep wounds]] without a suture needle. | ||
A suture needle holder can also be used to remove [[Broken Glass|glass shards]] and bullets from wounds. | A suture needle holder can also be used to remove [[Broken Glass|glass shards]] and bullets from wounds. |
Revision as of 23:40, 6 April 2024
Remove glass and bullets
RemoveGlass
A suture needle holder is an item used in first aid.
Usage
A suture needle holder is used to reduce pain when stitching deep wounds without a suture needle.
A suture needle holder can also be used to remove glass shards and bullets from wounds.
Suture Needle Holder is not consumed on use, so you need only one.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
MedicalCache1 | MedicalBox | 4 | 1 |
dentiststorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 2 | |
metal_shelves | 4 | 2 | |
kennels | counter | 4 | 1 |
counter | 4 | 2 | |
morgue | counter | 4 | 1 |
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item SutureNeedleHolder
{
DisplayCategory = FirstAid,
Weight = 0.1,
Type = Normal,
DisplayName = Suture Needle Holder,
Icon = SutureNeedleHolder,
MetalValue = 9,
Tooltip = Tooltip_SutureNeedleHolder,
Medical = TRUE,
WorldStaticModel = SutureNeedleHolder,
Tags = RemoveBullet;RemoveGlass,
}