Tissue: Difference between revisions
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| rowspan="3"|bedroom | |all | ||
| [[dresser]] | |[[other]] | ||
| 4 | |1 | ||
| 1 | |1 | ||
|- | |||
|rowspan="3"|bedroom | |||
|[[dresser]] | |||
|4 | |||
|1 | |||
|- | |- | ||
|[[plankstash]] | |[[plankstash]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[sidetable]] | |[[sidetable]] | ||
|4 | |4 | ||
|1 | |1 | ||
|} | |} |
Revision as of 10:41, 20 March 2024
A tissue can be equipped to mute sneezes and coughs
Usage
Tissue can be equipped to mute sneezes and coughs that are caused by staying out in the rain. Each time a sound is muted, the tissue deteriorates. After the tissue is sufficiently deteriorated, the player will have to use a new tissue.
A tissue has 10 uses before deteriorating. Works if equipped in primary or secondary slot (if two equipped, primary will receive damage).
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | other | 1 | 1 |
bedroom | dresser | 4 | 1 |
plankstash | 4 | 1 | |
sidetable | 4 | 1 |
Code
Source: ProjectZomboid\media\scripts\items.txt
item Tissue
{
DisplayCategory = FirstAid,
Weight = 0.1,
Type = Drainable,
UseWhileEquipped = FALSE,
DisplayName = Tissue,
Icon = Tissue,
Tooltip = Tooltip_tissue_tooltip,
ConsolidateOption = ContextMenu_Merge,
WorldStaticModel = Tissue,
}