Tissue: Difference between revisions
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{{Header|Project Zomboid|Items|Medical items}} | |||
{{Header|Project Zomboid|Items | {{Page version|41.78.16}} | ||
{{Infobox item | {{Infobox item | ||
| | |name=Tissue | ||
|model= | |model=Tissue_Model.png | ||
|model_width=200px | |model_width=200px | ||
|icon=Tissue.png | |icon=Tissue.png | ||
Line 9: | Line 9: | ||
|category=First Aid | |category=First Aid | ||
|weight=0.1 | |weight=0.1 | ||
|function = Mute [[Moodles#Has a Cold|sneezes and coughs]] | |function=Mute [[Moodles#Has a Cold|sneezes and coughs]] | ||
| | |item_id=Base.Tissue | ||
}}{{quote|text=Equip to mute sneezes and coughs.|author=In-game tooltip}} | }} | ||
{{quote|text=Equip to mute sneezes and coughs.|author=In-game tooltip}} | |||
A '''tissue''' can be equipped to mute sneezes and coughs | A '''tissue''' can be equipped to mute sneezes and coughs | ||
==Usage== | ==Usage== | ||
Tissue can be equipped to mute sneezes and coughs that are caused by staying out in the rain. Each time a sound is muted, the tissue deteriorates. After the tissue is sufficiently deteriorated, the player will have to use a new tissue. | Tissue can be equipped to mute sneezes and coughs that are caused by staying out in the rain. Each time a sound is muted, the tissue deteriorates. After the tissue is sufficiently deteriorated, the player will have to use a new tissue. | ||
A tissue has 10 uses before deteriorating. Works if equipped in primary or secondary slot (if two equipped, primary will receive damage). | A tissue has 10 uses before deteriorating. Works if equipped in primary or secondary slot (if two equipped, primary will receive damage). | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| | |all | ||
| [[ | |[[other]] | ||
| | |1 | ||
| 1 | |1 | ||
|- | |- | ||
|[[ | |rowspan="3"|bedroom | ||
|4 | |[[dresser]] | ||
|4 | |||
|1 | |1 | ||
|- | |- | ||
|[[sidetable]] | |[[plankstash]] | ||
|4 | |4 | ||
|1 | |||
|- | |||
|[[sidetable]] | |||
|4 | |||
|1 | |1 | ||
|} | |} | ||
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| {{CodeSnip | | {{CodeSnip | ||
| lang = java | | lang = java | ||
| line = | | line = true | ||
| start = 1239 | |||
| source = items.txt | | source = items.txt | ||
| retrieved = true | | retrieved = true | ||
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| code = | | code = | ||
item Tissue | item Tissue | ||
{ | { | ||
DisplayCategory = FirstAid, | |||
Weight = 0.1, | |||
Type = Drainable, | |||
UseWhileEquipped = FALSE, | |||
DisplayName = Tissue, | |||
Icon = Tissue, | |||
Tooltip = Tooltip_tissue_tooltip, | |||
ConsolidateOption = ContextMenu_Merge, | |||
WorldStaticModel = Tissue, | |||
} | } | ||
}} | |||
}} | }} | ||
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{{Navbox equipment}} | {{Navbox equipment}} | ||
{{Navbox medical}} | {{Navbox medical}} | ||
[[Category:First aid materials]] |
Revision as of 13:52, 26 March 2024
A tissue can be equipped to mute sneezes and coughs
Usage
Tissue can be equipped to mute sneezes and coughs that are caused by staying out in the rain. Each time a sound is muted, the tissue deteriorates. After the tissue is sufficiently deteriorated, the player will have to use a new tissue.
A tissue has 10 uses before deteriorating. Works if equipped in primary or secondary slot (if two equipped, primary will receive damage).
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | other | 1 | 1 |
bedroom | dresser | 4 | 1 |
plankstash | 4 | 1 | |
sidetable | 4 | 1 |
Code
Source: ProjectZomboid\media\scripts\items.txt
item Tissue
{
DisplayCategory = FirstAid,
Weight = 0.1,
Type = Drainable,
UseWhileEquipped = FALSE,
DisplayName = Tissue,
Icon = Tissue,
Tooltip = Tooltip_tissue_tooltip,
ConsolidateOption = ContextMenu_Merge,
WorldStaticModel = Tissue,
}