Bar Corner: Difference between revisions
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{{Page version|41.78.16}} | {{Page version|41.78.16}} | ||
{{Infobox tile | {{Infobox tile | ||
|name = Bar Corner | |name=Bar Corner | ||
|model = | |model=Bar_Corner1.png | ||
|icon = Bar Corner1.png | |icon=Bar Corner1.png | ||
|icon_name= Poorly Crafted Corner Counter | |icon_name=Poorly Crafted Corner Counter | ||
|model2 = | |model2=Bar_Corner2.png | ||
|icon2 = Bar Corner2.png | |icon2=Bar Corner2.png | ||
|icon_name2 = Crafted Corner Counter | |icon_name2=Crafted Corner Counter | ||
|model3 = | |model3=Bar_Corner3.png | ||
|icon3 = Bar Corner3.png | |icon3=Bar Corner3.png | ||
|icon_name3 = Quality Crafted Corner Counter | |icon_name3=Quality Crafted Corner Counter | ||
|category=Furniture | |category=Furniture | ||
|weight = 10 | |weight=10 | ||
|size = 1 | |size=1 | ||
<!--Properties--> | <!--Properties--> | ||
|type= Container | |type=Container | ||
|container = Crate | |container=Crate | ||
|function = Holds items | |function=Holds items | ||
|capacity = 50 | |capacity=50 | ||
<!--Build--> | <!--Build--> | ||
|build_skill = [[Carpentry]] | |build_skill=[[Carpentry]] | ||
|build_level = 7 | |build_level=7 | ||
|build_tool_tag = Hammer | |build_tool_tag=Hammer | ||
|ingredients = <small>4 × [[File:Plank.png|20px|link=Plank]] [[Plank]]<br>4 × [[File:Nails.png|20px|link=Nails]] [[Nails]]</small> | |ingredients=<small>4 × [[File:Plank.png|20px|link=Plank]] [[Plank]]<br>4 × [[File:Nails.png|20px|link=Nails]] [[Nails]]</small> | ||
<!--Move--> | <!--Move--> | ||
|move_skill = [[Carpentry]] | |move_skill=[[Carpentry]] | ||
|move_level = 0 | |move_level=0 | ||
|move_tool_tag = Hammer | |move_tool_tag=Hammer | ||
<!--Disassemble--> | <!--Disassemble--> | ||
|disassemble_skill = [[Carpentry]] | |disassemble_skill=[[Carpentry]] | ||
| | |disassemblelevel=0 | ||
|disassemble_tool_tag = Hammer | |disassemble_tool_tag=Hammer | ||
|disassemble_tool_tag2 = Saw | |disassemble_tool_tag2=Saw | ||
<!--Technical details--> | <!--Technical details--> | ||
|item_id = Movables.{TileID} | |item_id=Movables.{TileID} | ||
|tile_id = carpentry_02_34 | |tile_id=carpentry_02_34 | ||
|tile_id2 = carpentry_02_26 | |tile_id2=carpentry_02_26 | ||
|tile_id3 = carpentry_02_18 | |tile_id3=carpentry_02_18 | ||
}} | }} | ||
Revision as of 14:57, 25 March 2024
Bar Corner
Technical
Item ID(s)
Movables.{TileID}
Tile ID(s)
carpentry_02_34 carpentry_02_26 carpentry_02_18
“
A wooden counter, as perhaps found in a favored drinking den.
A bar corner is a craftable wooden container.
Usage
A bar corner can be used to store up to 50 encumbrance worth of items.
Crafting
Crafting Requires a carpentry skill 7.
Carpentry
- Main article: Carpentry
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Bar Corner |
1.25 Carpentry | Carpentry 7 | Hammer (tag) (keep) |
Plank x4 (consumed) |
Nails x4 (consumed) |
Crafting skill
Name | Sprite | Level |
---|---|---|
Poorly Crafted Corner Counter | Carpentry 0 | |
Crafted Corner Counter | Carpentry 4 | |
Quality Crafted Corner Counter | Carpentry 7 |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Retrieved: Build 41.78.16
ISBuildMenu.getBarCornerSprites = function(player)
local spriteLvl = ISBuildMenu.getSpriteLvl(player);
local sprite = {};
if spriteLvl == 1 then
sprite.southSprite = "carpentry_02_32";
sprite.sprite = "carpentry_02_34";
sprite.northSprite = "carpentry_02_36";
sprite.eastSprite = "carpentry_02_38";
elseif spriteLvl == 2 then
sprite.southSprite = "carpentry_02_24";
sprite.sprite = "carpentry_02_26";
sprite.northSprite = "carpentry_02_28";
sprite.eastSprite = "carpentry_02_30";
else
sprite.southSprite = "carpentry_02_16";
sprite.sprite = "carpentry_02_18";
sprite.northSprite = "carpentry_02_20";
sprite.eastSprite = "carpentry_02_22";
end
return sprite;
end
ISBuildMenu.buildBarMenu = function(subMenu, option, player)
local barElemSprite = ISBuildMenu.getBarElementSprites(player);
local barElemOption = subMenu:addOption(getText("ContextMenu_Bar_Element"), worldobjects, ISBuildMenu.onBarElement, barElemSprite, player);
local tooltip = ISBuildMenu.canBuild(4,4,0,0,0,7,barElemOption, player);
tooltip:setName(getText("ContextMenu_Bar_Element"));
tooltip.description = getText("Tooltip_craft_barElementDesc") .. tooltip.description;
tooltip:setTexture(barElemSprite.sprite);
ISBuildMenu.requireHammer(barElemOption)
local barCornerSprite = ISBuildMenu.getBarCornerSprites(player);
local barCornerOption = subMenu:addOption(getText("ContextMenu_Bar_Corner"), worldobjects, ISBuildMenu.onBarElement, barCornerSprite, player);
local tooltip2 = ISBuildMenu.canBuild(4,4,0,0,0,7,barCornerOption, player);
tooltip2:setName(getText("ContextMenu_Bar_Corner"));
tooltip2.description = getText("Tooltip_craft_barElementDesc") .. tooltip2.description;
tooltip2:setTexture(barCornerSprite.sprite);
ISBuildMenu.requireHammer(barCornerOption)
if barElemOption.notAvailable and barCornerOption.notAvailable then
option.notAvailable = true;
end
end
Trivia
- Although lower quality sprites exist, because it cannot be crafted until level 7, it should not be possible to build the lower quality versions.