Large Table: Difference between revisions
(Version bump, small content changes, rm stub (Article is pretty complete content wise, it doesn't need to take up maintenance space)) |
(Tile IDs, codebox, see also) |
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|products = | |products = | ||
<!--Technical details--> | <!--Technical details--> | ||
|tile_id = | |tile_id = carpentry_01_25 | ||
|tile_id2 = carpentry_01_29 | |||
|tile_id3 = carpentry_01_33 | |||
}} | }} | ||
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|} | |} | ||
{{ | ==Code== | ||
{{CodeBox| | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1452 | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
ISBuildMenu.onLargeWoodTable = function(worldobjects, square, sprite, player) | |||
-- name, sprite, northSprite | |||
local furniture = ISDoubleTileFurniture:new("Large Table", sprite.sprite1, sprite.sprite2, sprite.northSprite1, sprite.northSprite2); | |||
furniture.modData["xp:Woodwork"] = 5; | |||
furniture.modData["need:Base.Plank"] = "6"; | |||
furniture.modData["need:Base.Nails"] = "4"; | |||
furniture.player = player | |||
furniture.completionSound = "BuildWoodenStructureLarge"; | |||
getCell():setDrag(furniture, player); | |||
end | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Carpentry]] | *[[Carpentry]] | ||
*[[Furniture]] | *[[Furniture]] | ||
*[[Small Table]] | |||
{{Navbox construction|carpentry}} | {{Navbox construction|carpentry}} |
Revision as of 07:43, 12 March 2024
A large table is a craftable piece of furniture.
Usage
Large tables are used for decorative purposes. They can be crafted by the player for realism and immersion in their safehouse.
Crafting
The visual quality of the large table increases with the players Carpentry skill level. It starts at
Carpentry
- Main article: Carpentry
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Large Table |
1.25 Carpentry | Carpentry 4 | Hammer (tag) (keep) |
Plank x6 (consumed) |
Nails x4 (consumed) |
As the player must have Carpentry level 4 to build the large table, the Shoddy large table should not be possible to make.
Name | Sprite | Level |
---|---|---|
Shoddy Large Table | Carpentry 0 | |
Mediocre Large Table | Carpentry 4 | |
Exceptional Large Table | Carpentry 7 |
Code
ISBuildMenu.onLargeWoodTable = function(worldobjects, square, sprite, player)
-- name, sprite, northSprite
local furniture = ISDoubleTileFurniture:new("Large Table", sprite.sprite1, sprite.sprite2, sprite.northSprite1, sprite.northSprite2);
furniture.modData["xp:Woodwork"] = 5;
furniture.modData["need:Base.Plank"] = "6";
furniture.modData["need:Base.Nails"] = "4";
furniture.player = player
furniture.completionSound = "BuildWoodenStructureLarge";
getCell():setDrag(furniture, player);
end