Charcoal: Difference between revisions

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(Added that charcoal can be produced and not just found. ( Unable to find it in any crafting or other list where this could be categorized - and due to lack of knowledge of editing etiquette - left it that way.))
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==Obtaining==
Charcoal can be sustainably gained by putting 5 [[Log|logs]] directly from your inventory into a [[Metal Drum]] and lighting it, similarly to a campfire. {{See|Campfire#Lighting}}
==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
The loot distributions can be found in the table(s) below.

Revision as of 15:11, 21 February 2024

Charcoal
Charcoal
Charcoal
General
Category Material
Encumbrance
Heavy Load
8
Function Fuel
Capacity 10 units
Contents Charcoal
Technical details
item ID Base.Charcoal

Charcoal is a drainable item that can be used up to 10 times.

Usage

Charcoal is used as a source of fuel for the charcoal barbecue and antique oven. The burn time is 30 minutes of fuel with each use.

It is recommended to save charcoal until after the electricity has shut off, as until then ovens can be used instead.

Obtaining

Charcoal can be sustainably gained by putting 5 logs directly from your inventory into a Metal Drum and lighting it, similarly to a campfire.

See more: Campfire

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
barbecuestore shelves 4 1
shelves 4 2
shelves 4 2
shelves 4 5
garagestorage crate 4 4

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item Charcoal
{
    DisplayCategory     = Material,
    Weight              = 8,
    Type                = Drainable,
    UseWhileEquipped    = FALSE,
    UseDelta            = 0.1,
    DisplayName         = Charcoal,
    Icon                = TZ_CharCoal,
    WeightEmpty         = 0.02,
    WorldStaticModel    = Charcoal_Ground,
    ConsolidateOption   = ContextMenu_Merge,
}

See also