Jack: Difference between revisions
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==Distribution== | ==Distribution== | ||
===Buildings=== | ===Buildings=== | ||
{| class="wikitable theme-red" style="text-align:center;" | {| class="wikitable theme-red" style="text-align: center;" | ||
|- | |- | ||
!Building | !Building | ||
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|3 | |3 | ||
|0.5 | |0.5 | ||
|} | |} | ||
===Vehicles=== | ===Vehicles=== | ||
{| class="wikitable theme-red" style="text-align:center;" | {| class="wikitable theme-red" style="text-align: center;" | ||
|- | |- | ||
!Profession | !Profession | ||
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|} | |} | ||
== Code == | ==Code== | ||
{{CodeBox | {{CodeBox | ||
| {{CodeSnip | | {{CodeSnip |
Revision as of 23:25, 31 January 2024
A jack is a tool used in mechanics.
Usage
A jack is required to remove tires, brakes, and suspension from vehicles. It is used to hold up the vehicle, so other tools, such as a lug wrench and wrench can remove the parts.
The tire must be removed using a lug wrench before the brakes and suspension can be accessed with the wrench. The jack is never removed from the player's inventory during this process and instead, the vehicle is effectively "lowered" back to the ground once a part is removed.
The player will not be able to use the jack on a vehicle if they have not read the appropriate recipe magazine corresponding to the vehicle type.
Distribution
Buildings
Building | Container | Rolls | Chance |
---|---|---|---|
All | Crate | 1 | 0.2 |
Fossoil | Counter | 4 | 0.8 |
Garage | All | 2 | 0.5 |
Gas Station | Shelves | 5 | 0.8 |
Counter | 5 | 0.8 | |
Mechanic | Metal Locker | 3 | 0.5 |
Metal Shelves | 3 | 0.5 | |
Shed | Counter | 1 | 0.5 |
Storage Unit | All | 3 | 0.5 |
Vehicles
Profession | Container | Rolls | Chance |
---|---|---|---|
All | Trunk | 2 | 1.5 |
Code
Source: ProjectZomboid\media\scripts\vehicleitems.txt
item Jack
{
DisplayCategory = Tool,
Weight = 1.5,
Type = Normal,
DisplayName = Jack,
Icon = CarJack,
MechanicsItem = TRUE,
WorldStaticModel = CarJack,
}