Trap Crate: Difference between revisions
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|item_id=Base.TrapCrate | |item_id=Base.TrapCrate | ||
|tile_id=constructedobjects_01_3 | |tile_id=constructedobjects_01_3 | ||
}}A '''trap crate''' is a medium sized trap used by beginner trappers. | }}A '''trap crate''' is a medium-sized trap used by beginner trappers. | ||
==Usage== | ==Usage== | ||
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==Crafting== | ==Crafting== | ||
To craft a trap crate, the player requires no [[Skills|skill]] but must read ''[[The Hunter Magazine|The Hunter Magazine Vol.2]]'' or have picked the [[Occupation|"Park Ranger" occupation]] or | To craft a trap crate, the player requires no [[Skills|skill]] but must read ''[[The Hunter Magazine|The Hunter Magazine Vol.2]]'' or have picked the [[Occupation|"Park Ranger" occupation]] or [[Traits|"Hunter" trait]] during character creation. After crafting it, you can right-click on ground and use Place Trap option to place it. | ||
===Trapping=== | ===Trapping=== |
Revision as of 12:42, 19 February 2024
A trap crate is a medium-sized trap used by beginner trappers.
Usage
A trap crate is one of several traps used in trapping to catch a variety of wildlife.
Trapping
- Main article: Trapping
Trap crates can be used to catch rabbits and squirrels.
30% | |
30% |
Crafting
To craft a trap crate, the player requires no skill but must read The Hunter Magazine Vol.2 or have picked the "Park Ranger" occupation or "Hunter" trait during character creation. After crafting it, you can right-click on ground and use Place Trap option to place it.
Trapping
- Main article: Trapping
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Trap Crate |
0.75 Carpentry | none | (keep) |
Plank x3 (consumed) |
Nails x5 (consumed) |
Code
Item
Source: ProjectZomboid\media\scripts\newitems.txt
item TrapCrate
{
DisplayCategory = Trapping,
Weight = 1,
Type = Normal,
DisplayName = Trap Crate,
Icon = TrapCrate,
Trap = true,
}
Tile
Source: ProjectZomboid\media\lua\server\Traps\TrapDefinition.lua
local crateTrap = {};
crateTrap.type = "Base.TrapCrate";
crateTrap.sprite = "constructedobjects_01_3";
crateTrap.closedSprite = "constructedobjects_01_2";
crateTrap.trapStrength = 15;
crateTrap.destroyItem = { "Base.UnusableWood", "Base.Nails" };
table.insert(Traps, crateTrap);