Axe: Difference between revisions
(PZ Updater automated execution(task: deploy entity fix, eid: 89410b56f6efebf5679ac72cd56d3de1)) |
No edit summary |
||
Line 59: | Line 59: | ||
|- | |- | ||
! Item Repaired | ! Item Repaired | ||
! 1st Repair Materials = | ! 1st Repair Materials = <br> 55% Repaired, 100% Success | ||
! | ! <br> 20% Repaired, 95% Success | ||
! | ! <br> 10% Repaired, 95% Success | ||
! | ! <br> 10% Repaired, 95% Success | ||
|- | |- | ||
|[[File:Axe.png|32px]] | |[[File:Axe.png|32px]] <br> | ||
Axe | Axe | ||
| [[File:Woodglue.png|32px]] | | [[File:Woodglue.png|32px]]<br> | ||
[[Wood Glue]] | [[Wood Glue]] <small>(2 Uses)</small><br> | ||
<small>(Requires Carpentry Level 2)</small> | |||
| [[File:DuctTape.png|32px]] | | [[File:DuctTape.png|32px]]<br> | ||
[[Duct Tape]] | [[Duct Tape]] <small>(2 Uses)</small> | ||
| [[File:Glue.png|32px]] | | [[File:Glue.png|32px]]<br> | ||
[[Glue]] | [[Glue]] <small>(2 Uses)</small> | ||
| [[File:Scotchtape.png|32px]] | | [[File:Scotchtape.png|32px]]<br> | ||
[[Adhesive Tape]] | [[Adhesive Tape]] <small>(4 Uses)</small> | ||
|- | |- | ||
|} | |} | ||
Line 83: | Line 83: | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver=56}} | {{Retrieved|version=41|incver=56}} | ||
<nowiki> | |||
item Axe | item Axe | ||
{ | { | ||
Line 131: | Line 131: | ||
AttachmentType = BigWeapon, | AttachmentType = BigWeapon, | ||
Tags = ChopTree;CutPlant, | Tags = ChopTree;CutPlant, | ||
{ | {</nowiki> | ||
=== Repair Code === | === Repair Code === | ||
'''''From fixing.txt (Project Zomboid directory/media/scripts/)''''' | '''''From fixing.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=40|incver=43}} | {{Retrieved|version=40|incver=43}} | ||
<pre> | |||
fixing Fix Axe | fixing Fix Axe | ||
Require : Axe, | Require : Axe, | ||
Line 143: | Line 143: | ||
Fixer : Glue=2, | Fixer : Glue=2, | ||
Fixer : Scotchtape=4, | Fixer : Scotchtape=4, | ||
</pre> | |||
{{Navbox/Tools}}{{Navbox/Weapons}} | {{Navbox/Tools}}{{Navbox/Weapons}} | ||
[[Category:Tools]] | [[Category:Tools]] |
Revision as of 15:02, 21 March 2022
An axe is a two-handed melee weapon.
Usage
Weapon
The axe is also a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is a two-handed weapon that has a max damage of 2.5, making it the third strongest tool in the game behind the pistol and the sledgehammer.
The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
Breaking doors
It is very effective at breaking down doors, dealing 35 damage per hit.
Chopping trees
The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect logs which can be cut with a saw to create wood planks.
Crafting
The axe can be used to slice open a watermelon.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Watermelon Slice x10 |
none | Watermelon x1 (consumed) |
File:Saw.png Hand Axe or Kitchen Knife or Saw or Stone Knife or Axe or Hunting Knife or Machete or Meat Cleaver or Stone Axe or Wood Axe or x1 |
Distribution
Axes are quite rare in the game, but are found most often in storage crates (which are usually in warehouses and storage facilities). The hardware store in West Point and Riverside are a very good place to pick up a few axes and other useful tools relatively early in the game. Axes begin spawning on Zombies backs with a very low chance after 15 days survived. Fire axes can sometimes be found in abandoned fire department vehicles.
Materials to Repair
Item Repaired | 1st Repair Materials = 55% Repaired, 100% Success |
20% Repaired, 95% Success |
10% Repaired, 95% Success |
10% Repaired, 95% Success |
---|---|---|---|---|
Axe |
Wood Glue (2 Uses) |
Duct Tape (2 Uses) |
Glue (2 Uses) |
Adhesive Tape (4 Uses) |
It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.56
item Axe { MaxRange = 1.2, WeaponSprite = FireAxe, MinAngle = 0.72, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.002, Categories = Axe, ConditionLowerChanceOneIn = 22, Weight = 3, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 13, MaxHitCount = 2, DoorDamage = 35, IdleAnim = Idle_Weapon2, SwingAnim = Bat, DisplayName = Axe, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Axe, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, DoorHitSound = AxeHit, HitSound = AxeHit, HitFloorSound = AxeHit, SwingSound = AxeSwing, BreakSound = AxeBreak, TreeDamage = 35, MetalValue = 120, CriticalChance = 20, CritDmgMultiplier = 5, BaseSpeed = 1, MinDamage = 0.8, MaxDamage = 2, WeaponLength = 0.38, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigWeapon, Tags = ChopTree;CutPlant, {
Repair Code
From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.43
fixing Fix Axe Require : Axe, Fixer : Woodglue=2; Woodwork=2, Fixer : DuctTape=2, Fixer : Glue=2, Fixer : Scotchtape=4,