Health: Difference between revisions

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By default, the player can recover from most injuries provided that he or she doesn't acquire any further damage or has any condition preventing recovery. (for example a unbandaged wound or infection)<br>
By default, the player can recover from most injuries provided that he or she doesn't acquire any further damage or has any condition preventing recovery. (for example a unbandaged wound or infection)<br>
The speed of recovery is affected by [[Moodles]]. Being [[Cooking|well-fed]] will speed up the recovery while being [[Moodles#Hungry|hungry]] or [[Moodles#Has_A_Cold|catching a cold]] can make this process slower. Other [[Moodles|moodles]], such as having a fever or having the character starve to death, can reverse the process - further damaging the character.  
The speed of recovery is affected by [[Moodles]]. Being [[Cooking|well-fed]] will speed up the recovery while being [[Moodles#Hungry|hungry]], [[Moodles#Thirsty|thirsty]] and [[Moodles#Has_A_Cold|catching a cold]] can make this process slower. Other [[Moodles|moodles]], such as having a fever or having the character starve to death, can reverse the process - further damaging the character.  
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=== Bandaging ===  
=== Bandaging ===  
Any wound that breaks the skin is will cause bleeding which will need to be bandaged with either a [[Bandage|medical bandage]] or a [[Ripped Sheets|ripped sheet]]. Applying a clean bandage to a wound lowers chance of infection that having it exposed. Disinfecting a wound and then applying a [[Sterilized Bandage|sterilized bandage]] or [[Sterilized Rag|sterilized rag]] further lowers the chance of infection.  
Any wound that breaks the skin is will cause bleeding which will need to be bandaged with either a [[Bandage|medical bandage]] or a [[Ripped Sheets|ripped sheet]]. Applying a clean bandage to a wound lowers chance of a wound infection that having it exposed. Disinfecting a wound and then applying a [[Sterilized Bandage|sterilized bandage]] or [[Sterilized Rag|sterilized rag]] further lowers the chance of a wound infection.  


However over time, the bandage will become [[Dirty Bandage|dirty]], which will not only negate the previous bonuses against infection but will actually increase the chance of infection if left on the wound. This requires the character to remove the bandage and replace with a clean one. The type, severity of the wound or if it is bleeding will dictate the speed of a clean bandage going dirty.
However over time, the bandage will become [[Dirty Bandage|dirty]], which will not only negate the previous bonuses against wound infection but will actually increase the chance of wound infection if left on the wound. This requires the character to remove the bandage and replace with a clean one. The type, severity of the wound, skill level of [[Skills|First Aid]] or if it is bleeding will dictate the speed of a clean bandage going dirty.


Any wounds to the neck will make your character bleed out extremely quickly, resulting in death unless bandaged immediately.
Any wounds to the neck will make your character bleed out extremely quickly, resulting in death unless bandaged immediately.
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|-
|-
|Bleeding
|Bleeding
|Health loss, blood loss, and pain.
|Health loss, blood loss, and [[Moodles#Pain|pain]].
|Accompanies ''Scratched'', ''Bitten'', ''Deep wound'', ''Lodged bullet'', and ''Lodged [[Broken Glass|glass shard]]''.
|Accompanies ''Scratched'', ''Bitten'', ''Deep wound'', ''Lodged bullet'', and ''Lodged [[Broken Glass|glass shard]]''.
|Applying bandages to the affected area. If left untreated, the player will continue to bleed and lose health until they eventually bleed out.
|Applying bandages to the affected area. If left untreated, the player will continue to bleed and lose health until they eventually bleed out.
|-
|-
|Burn
|Burn
|Severe health loss and pain.
|Severe health loss and [[Moodles#Pain|pain]].
|Standing too close to [[fire]].
|Standing too close to [[fire]].
|Treated with a clean bandage, then bandaged again - and regularly kept clean. The recovery time is lengthy.
|Treated with a clean bandage, then bandaged again - and regularly kept clean. The recovery time is lengthy.
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|-
|-
|Fracture
|Fracture
|Health loss, reduced speed (if a leg injury), reduced combat abilities (if an arm injury), and pain.
|Health loss, reduced speed (if a leg injury), reduced combat abilities (if an arm injury), [[Moodles#Pain|pain]].
|Falling from any floor higher than ground level (more severe if you're carrying a [[Moodles#Heavy Load|heavy load]]), collisions with terrain/other [[vehicles]] while driving at 'high' speeds(needs testing for various speeds), and the impact of a blunt [[Weapons|weapon]].
|Falling from any floor higher than ground level (more severe if you're carrying a [[Moodles#Heavy Load|heavy load]]), collisions with terrain/other [[vehicles]] while driving at 'high' speeds(needs testing for various speeds), and the impact of a blunt [[Weapons|weapon]].
|Creating a [[splint]] with a [[Ripped_Sheets|ripped sheet]] and a straight wooden item (a [[Tree_Branch|tree branch]], [[Sturdy_stick|sturdy stick]], or [[plank]]).
|Creating a [[splint]] with a [[Ripped_Sheets|ripped sheet]] and a straight wooden item (a [[Tree_Branch|tree branch]], [[Sturdy_stick|sturdy stick]], or [[plank]]).
|-
|-
|Lodged bullet
|Lodged bullet
| Severe health loss, blood loss, and pain.
| Severe health loss, blood loss, and [[Moodles#Pain|pain]].
|Getting shot.
|Getting shot.
|Bullet must be removed with [[tweezers]], disinfected using a [[Bottle of Disinfectant|bottle of disinfectant]] or [[Whiskey|alcohol]], stitched using a [[Suture Needle|suture needle]] or [[needle]], and then bandaged.
|Bullet must be removed with [[tweezers]], disinfected using a [[Bottle of Disinfectant|bottle of disinfectant]] or [[Whiskey|alcohol]], stitched using a [[Suture Needle|suture needle]] or [[needle]], and then bandaged.
|-
|-
|Lodged glass shard
|Lodged glass shard
|Health loss, blood loss, and pain.
|Severe Health loss, blood loss, and [[Moodles#Pain|pain]].
|Breaking a [[Window|window]] without having an item equipped, climbing through a broken window or walking over [[Broken Glass|broken glass]] without [[Shoes|shoes]].
|Breaking a [[Window|window]] without having an item equipped, climbing through a broken window or walking over [[Broken Glass|broken glass]] without [[Shoes|shoes]].
|The shard is removed with tweezers, then bandaged. [[Bandage|Bandaging]] a wound that still has glass in it will cause extra pain.
|The shard is removed with tweezers, then bandaged. [[Bandage|Bandaging]] a wound that still has glass in it will cause extra pain.
|-
|-
|Scratched
|Scratched
|Minor health loss, blood loss, and pain.
|Minor health loss, blood loss, and [[Moodles#Pain|pain]].
|Being scratched by a [[Zombie|zombie]], smashing a [[Window|window]], colliding with terrain/other [[Vehicles|vehicles]] while driving, or climbing a [[Barbed_Fence|barbed wire fence]].
|Being scratched by a [[Zombie|zombie]], smashing a [[Window|window]], picking up [[Broken Glass|broken glass]], colliding with terrain/other [[Vehicles|vehicles]] while driving or tripping.
|Immediate health loss is stopped with [[Bandage|bandages]]. If the scratch was caused by a [[Zombie|zombie]], there is a 25% (before Build 41) or 7% (in Build 41) chance it will lead to death through [[Moodles#Zombie|zombification]].
|Immediate health loss is stopped with [[Bandage|bandages]]. If the scratch was caused by a [[Zombie|zombie]], there is a 25% (before Build 41) or 7% (in Build 41) chance it will lead to death through [[Moodles#Zombie|zombification]].
|-
|Lacerated
|Moderate health lost, blood loss and [[Moodles#Pain|pain]].
|Being lacerated by a [[Zombie|zombie]], colliding with terrain/other [[Vehicles|vehicles]] or tripping.
|Immediate health loss is stopped with [[Bbandage|bandages]]. Treated similarly with scratches. If the laceration was casued by a [[Zombie|zombie]], there is a 25% chance it will lead to death through [[Moodles#Zombie|zombification]].
|-
|-
|Wound infection
|Wound infection
|Health loss and [[Moodles#Pain|pain]].
|Very minor Health loss, minor [[Moodles#Pain|pain]], and moderate heal speed decrease.
|Any wounds previously sustained have a chance to become infected, whether they are open or bandaged wounds. Infection is less likely if the wound is first disinfected and then covered with a sterilized bandage. Non-zombie type injuries that are infected are survivable.
|Any wounds previously sustained have a chance to become infected, whether they are open or bandaged wounds. Infection is less likely if the wound is first disinfected and then covered with a sterilized bandage. Non-zombie type injuries that are infected are survivable.
|Disinfecting wounds with alcohol, and/or covering with a bandage sterilized with alcohol.  
|Disinfecting wounds with alcohol, bandaging the wound with a [[First Aid|Sterilized Bandage]] or [[First Aid|Sterilized Rag]] and/or applying [[Poultice|garlic poultice]]  onto the wound.
|-
|-
|}
|}
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|-
|-
|Back Injury
|Back Injury
|When carrying an [[Moodles#Heavy Load|Extremely Heavy Load]], walking causes major health loss, which can cause severe damage.
|When carrying an [[Moodles#Heavy Load|Very Heavy Load]] or [[Moodles#Heavy Load|Extremely Heavy Load]], your movement speed will be lowered and Health will slowly drain to 75%, and stop at that point until you carry less, leaving you more vulnerable from other source of injuries.
|-
|-
|Fall Damage
|Fall Damage
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|-
|-
|Sickness
|Sickness
|Caused by being infected with zombie-ism or by eating bad food, sickness will initially slow down healing. If the sickness gets worse, the character will start losing health in all body parts and slowly die.
|Caused by being infected with zombie-ism, eating bad food or drinking tainted water, sickness will initially slow down healing. If the sickness gets worse, the character will start losing health in all body parts and slowly die.
|}
|}


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| Bitten
| Bitten
| 100%
| 100%
| High chance when attacked from behind
| High chance when attacked from behind, depends on Rear Vulnerability in [[Sandbox]] settings
|-
|-
|}
|}

Revision as of 16:50, 11 August 2021

WhiskeyHalf.png
This article may be in need of improvement.
Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.
Health-Article-Box1.png
Ingame Health Screen as at Build 34.28 - With Injuries on Upper Right Arm

The Health Window

A characters's health is displayed in the health window, which is accessible by clicking the heart icon on the upper left side of the screen. When a injury is sustained, a Moodle will show up in the top right of the screen and the sound of a injury may be heard, and the corresponding ligament will be injured.

The body of the player is separated into 17 different sections:

  • Left and right foot
  • Left and right shin
  • Left and right thigh
  • Left and right hand
  • Left and right forearm
  • Left and right upper arm
  • Groin
  • Lower torso
  • Upper torso
  • Neck
  • Head

Overall Body Status

Health Window of a uninjured player

The player's overall health is displayed qualitatively as one of the following:

Status Description
OK No damage has been incurred.
Slight Damage Between 90% and full health.
Minor Damage Between 80% and 90% health.
Moderate Damage Between 60% and 80% health.
Severe Damage Between 50% and 60% health.
Very Severe Damage Between 40% and 50% health.
Critical Damage Between 20% and 40% health.
Highly Critical Damage Between 10% and 20% health.
Terminal Damage Between zero and 10% health.
Deceased Zero health. - "High chance of becoming rat food.".
Zombified You are infected and gradually losing health and will die.

Healing

By default, the player can recover from most injuries provided that he or she doesn't acquire any further damage or has any condition preventing recovery. (for example a unbandaged wound or infection)
The speed of recovery is affected by Moodles. Being well-fed will speed up the recovery while being hungry, thirsty and catching a cold can make this process slower. Other moodles, such as having a fever or having the character starve to death, can reverse the process - further damaging the character.

Bandaging

Any wound that breaks the skin is will cause bleeding which will need to be bandaged with either a medical bandage or a ripped sheet. Applying a clean bandage to a wound lowers chance of a wound infection that having it exposed. Disinfecting a wound and then applying a sterilized bandage or sterilized rag further lowers the chance of a wound infection.

However over time, the bandage will become dirty, which will not only negate the previous bonuses against wound infection but will actually increase the chance of wound infection if left on the wound. This requires the character to remove the bandage and replace with a clean one. The type, severity of the wound, skill level of First Aid or if it is bleeding will dictate the speed of a clean bandage going dirty.

Any wounds to the neck will make your character bleed out extremely quickly, resulting in death unless bandaged immediately.

Health window displaying a bandaged arm which then turns into a dirty bandage


Types of Injuries

Status Symptoms Cause Treatment
Bitten Moderate health loss, bleeding, and pain. Has a chance of occurring when attacked by a zombie. Immediate health loss is stopped with bandages, however there is a 100% chance the player will become infected and eventually die from zombification unless the option is turned off in sandbox.
Bleeding Health loss, blood loss, and pain. Accompanies Scratched, Bitten, Deep wound, Lodged bullet, and Lodged glass shard. Applying bandages to the affected area. If left untreated, the player will continue to bleed and lose health until they eventually bleed out.
Burn Severe health loss and pain. Standing too close to fire. Treated with a clean bandage, then bandaged again - and regularly kept clean. The recovery time is lengthy.
Deep wound Health loss, blood loss, and pain. Has a chance of occurring when smashing windows with bare hands, climbing through a broken window, falling down a level, colliding with terrain/other vehicles while driving, and getting hit with an axe. Stitching it up with a suture needle or a needle with thread (a suture needle causes less pain).
Fracture Health loss, reduced speed (if a leg injury), reduced combat abilities (if an arm injury), pain. Falling from any floor higher than ground level (more severe if you're carrying a heavy load), collisions with terrain/other vehicles while driving at 'high' speeds(needs testing for various speeds), and the impact of a blunt weapon. Creating a splint with a ripped sheet and a straight wooden item (a tree branch, sturdy stick, or plank).
Lodged bullet Severe health loss, blood loss, and pain. Getting shot. Bullet must be removed with tweezers, disinfected using a bottle of disinfectant or alcohol, stitched using a suture needle or needle, and then bandaged.
Lodged glass shard Severe Health loss, blood loss, and pain. Breaking a window without having an item equipped, climbing through a broken window or walking over broken glass without shoes. The shard is removed with tweezers, then bandaged. Bandaging a wound that still has glass in it will cause extra pain.
Scratched Minor health loss, blood loss, and pain. Being scratched by a zombie, smashing a window, picking up broken glass, colliding with terrain/other vehicles while driving or tripping. Immediate health loss is stopped with bandages. If the scratch was caused by a zombie, there is a 25% (before Build 41) or 7% (in Build 41) chance it will lead to death through zombification.
Lacerated Moderate health lost, blood loss and pain. Being lacerated by a zombie, colliding with terrain/other vehicles or tripping. Immediate health loss is stopped with bandages. Treated similarly with scratches. If the laceration was casued by a zombie, there is a 25% chance it will lead to death through zombification.
Wound infection Very minor Health loss, minor pain, and moderate heal speed decrease. Any wounds previously sustained have a chance to become infected, whether they are open or bandaged wounds. Infection is less likely if the wound is first disinfected and then covered with a sterilized bandage. Non-zombie type injuries that are infected are survivable. Disinfecting wounds with alcohol, bandaging the wound with a Sterilized Bandage or Sterilized Rag and/or applying garlic poultice onto the wound.

Other Injuries

Status Description
Back Injury When carrying an Very Heavy Load or Extremely Heavy Load, your movement speed will be lowered and Health will slowly drain to 75%, and stop at that point until you carry less, leaving you more vulnerable from other source of injuries.
Fall Damage Caused from falling from great heights. Damage varies depending on the distance; For instance, jumping from a second-story window causes severe damage while jumping from higher floors can result in death.
Sickness Caused by being infected with zombie-ism, eating bad food or drinking tainted water, sickness will initially slow down healing. If the sickness gets worse, the character will start losing health in all body parts and slowly die.

Build 41

Profession engineer.png
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
Injury Zombification rate Injury rate
Scratched 7% Much more common than in build 40
Laceration 25% Less common than scratches in build 40
Bitten 100% High chance when attacked from behind, depends on Rear Vulnerability in Custom Sandbox settings

See also