Unarmed combat

From PZwiki
Jump to: navigation, search
Language policy Language: English
Bare Hands
BareHands 120px.png
General
Category Weapon
Damage
Type Unarmed
Swing time 2.5
Range 0–1.2 tiles
Damage 0.2–0.5
Knockback 1.05
Technical details
Base ID Base.BareHands

Bare hands are the player's primary weapon when they have none equipped.

Overview

When fighting with this type of combat, the player will have 2 types of "moves".

Shove

The first move is a simple shove, deals no damage to the target and prolonged fighting will tire out a player. However, if an unarmed push successfully hits an enemy, the target(s) will be pushed back and may even fall onto the ground. This attack can push up to 3 enemies at once (one of the few "weapons" in game that can target 3) and if the attack is charged more, the enemies are pushed more.

Stomp

The second move is a stomp to the head. This only works if the enemy is knocked down on the floor. Unlike the "push", this attack deals damage to the enemy, although it still takes many strikes to kill a downed foe. This also prevents a downed enemy from getting back on its feet, which is very useful in a 1 v 1 situation.

Strategy

The best strategy is to push a standing enemy to the floor with one well-charged push. Then, the player should try to stomp the enemy repeatedly in order to prevent the enemy from getting back up and in order to kill it. Unarmed combat in general will expend energy very quickly because the attacks are very weak. This should not be attempted if there are many enemies because it takes a lot of time to kill an enemy. Instead, fleeing is usually more viable. A weapon is also far more powerful than unarmed combat and should still be obtained as soon as possible.

Code

From items.txt (Project Zomboid directory/media/scripts/)

Retrieved
Version 40.43
	item BareHands
		MaxRange		= 1.2,
		WeaponSprite		= null,
		MinAngle		= 0.2,
		MinimumSwingTime	= 2.5,
		Type			= Weapon,
		SwingAnim		= Shove,
		KnockBackOnNoDeath	= TRUE,
		WeaponWeight		= 0,
		DisplayName		= Bare Hands,
		Categories		= Unarmed,
		SwingAmountBeforeImpact	= 0.1,
		SwingTime		= 2.5,
		MinDamage		= 0.2,
		SplatN.umber		= 0,
		Weight			= 1,
		PushBackMod		= 1.05,
		MaxDamage		= 0.5,
		SplatBloodOnNoDeath	= FALSE,
		MaxHitCount		= 3,
		Icon			= Axe,
		DoorDamage		= 0,
		TreeDamage  		= 0,

See also


Weapons
Blunt Bare HandsBaseball BatCrowbarFishing RodFishing Rod Without LineFishing Rod (crafted)Frying PanGolfclubHammerHockey StickPlankPoolcueRolling PinSledgehammerShovelSpiked Baseball BatSpiked PlankStone HammerWooden Spear
Bladed Butter KnifeForkHunting KnifeIce PickKitchen KnifeLetter OpenerPenPencilScissorsScrewdriverSpoon
Axes AxeRaw Axe
Firearms Hunting RiflePistolSawn Off ShotgunShotgunVarmint Rifle
Throwables Aerosol BombAlarm ClockFlame TrapMolotov CocktailNoise MakerPipe BombSmoke Bomb
Ammo Shotgun Shells9mm Rounds.233 Ammo.308 Ammo
Weapon Parts 9mm MagazineAmmo StrapsChoke Tube ImprovedChoke Tube FullFiberglass StockIron SightsLaserRecoil PadRed DotSlingx2 Scopex4 Scopex8 Scope