Scrap Electronics: Difference between revisions
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{{languages|Electronics Scrap}} | {{languages|Electronics Scrap}} | ||
{{header|The Game World|Items|Electricity and Engineering|type=Electric|version=Version 40|incver=5}}{{Infobox normal | {{header|The Game World|Items|Electricity and Engineering|type=Electric|version=Version 40|incver=5}}{{Infobox normal | ||
|display_name = Electronics | |display_name = Scrap Electronics | ||
|name_colour = Electric | |name_colour = Electric | ||
|name_text_colour = Electric | |name_text_colour = Electric |
Revision as of 17:51, 3 January 2023
Template:Infobox normalElectronics scrap is an electrical item used in crafting.
Usage
Electronics scrap is used in various crafting recipes, most of which involve the electrical skill. Scrap is obtained by dismantling various electronic items using a screwdriver. Scrap can also be used to repair a Generator.
Crafting
Obtaining
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Scrap Electronics |
0.5 Electrical | none | Screwdriver (keep) |
(consumed) |- |
Scrap Electronics x2 |
0.5 Electrical | none | Screwdriver (keep) |
ValuTech PortaDisc (consumed) |
What it can craft
Components
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crafted Trigger |
Electrical 2 | Screwdriver (keep) |
(consumed) |
Scrap Electronics x2 (consumed) |
Glue (2 units) (consumed) |- |
Crafted Timer |
0 XP | Electrical 1 | Screwdriver (keep) |
(consumed) |
Scrap Electronics x1 (consumed) |
Glue (1 unit) (consumed) |- |
Remote Controller V1 |
0 XP | Electrical 2 | Screwdriver (keep) |
TV Remote (consumed) |
Scrap Electronics x2 (consumed) |
Glue (2 units) (consumed) |- |
Remote Controller V2 |
0 XP | Electrical 4 | Screwdriver (keep) |
TV Remote (consumed) |
Scrap Electronics x3 (consumed) |
Glue (2 units) (consumed) |- |
Remote Controller V3 |
0 XP | Electrical 6 | Screwdriver (keep) |
TV Remote (consumed) |
Scrap Electronics x4 (consumed) |
Glue (2 units) (consumed) |
Communication
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 | Ingredient 6 | Ingredient 7 | Ingredient 8 | Ingredient 9 | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Makeshift Radio |
0 XP | none | Screwdriver (keep) |
Scrap Electronics x2 (consumed) |
Amplifier (consumed) |
Light Bulb (consumed) |
Radio Receiver (consumed) |
Electric Wire (consumed) |
Aluminum x2 (consumed) |- |
Makeshift Walkie Talkie |
0 XP | none | Screwdriver (keep) |
Scrap Electronics x3 (consumed) |
Amplifier (consumed) |
Light Bulb (consumed) |
Green Light Bulb (consumed) |
Radio Receiver (consumed) |
Radio Transmitter (consumed) |
Electric Wire x2 (consumed) |
Aluminum x3 (consumed) |- |
Makeshift Ham Radio |
0 XP | none | Screwdriver (keep) |
Scrap Electronics x4 (consumed) |
Amplifier (consumed) |
Light Bulb (consumed) |
Green Light Bulb (consumed) |
Radio Receiver (consumed) |
Radio Transmitter (consumed) |
Electric Wire x3 (consumed) |
Aluminum x4 (consumed) |
Traps
Constructing
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 |
---|---|---|---|---|---|---|---|---|
Noise Maker |
0 XP | Electrical 3 | Amplifier (consumed) |
Scrap Electronics x7 (consumed) | ||||
Pipe Bomb |
0 XP | none | (keep) |
Metal Pipe (consumed) |
Scrap Electronics x3 (consumed) |
Gunpowder (20 units) (consumed) |
Twine (1 unit) (consumed) |
Upgrading
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.65
item ElectronicsScrap { DisplayCategory = Electronics, Weight = 0.1, Type = Normal, DisplayName = Electronics Scrap, Icon = ElectronicsScrap, MetalValue = 5, WorldStaticModel = ElectronicsScrap, }