Small Bookcase: Difference between revisions
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{{Header|Project Zomboid|Tiles|Container tiles}} | {{Header|Project Zomboid|Tiles|Container tiles}} | ||
{{Page version| | {{Page version|41.78.16}} | ||
{{Infobox tile | {{Infobox tile | ||
|name = Small Bookcase | |name = Small Bookcase | ||
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|products = | |products = | ||
<!--Technical details--> | <!--Technical details--> | ||
|tile_id = | |tile_id = furniture_shelving_01_23 | ||
}} | }} | ||
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==Usage== | ==Usage== | ||
A small bookcase can be used to store up to 20 weight worth of [[items]]. | A small bookcase can be used to store up to 20 weight worth of [[items]]. It is mostly a decorative item, and can be found throughout [[Knox Country]]. | ||
==Crafting== | ==Crafting== | ||
===Carpentry=== | ===Carpentry=== | ||
{{Main|Carpentry}} | {{Main|Carpentry}} | ||
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{{Crafting carpentry|312|ing=3}} | {{Crafting carpentry|312|ing=3}} | ||
|} | |} | ||
==Code== | |||
{{CodeBox| | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1497 | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
ISBuildMenu.onSmallBookcase = function(worldobjects, square, sprite, player) | |||
-- name, sprite, northSprite | |||
local furniture = ISSimpleFurniture:new("Small Bookcase", sprite.sprite, sprite.northSprite); | |||
furniture.canBeAlwaysPlaced = true; | |||
furniture.isContainer = true; | |||
furniture.containerType = "shelves"; | |||
furniture.modData["xp:Woodwork"] = 3; | |||
furniture.modData["need:Base.Plank"] = "3"; | |||
furniture.modData["need:Base.Nails"] = "3"; | |||
-- our chair have 4 tiles (north, east, south and west) | |||
-- then we define our east and south sprite | |||
furniture:setEastSprite(sprite.eastSprite); | |||
furniture:setSouthSprite(sprite.southSprite); | |||
furniture.player = player | |||
furniture.completionSound = "BuildWoodenStructureMedium"; | |||
getCell():setDrag(furniture, player); | |||
end | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
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*[[Containers]] | *[[Containers]] | ||
*[[Furniture]] | *[[Furniture]] | ||
*[[Bookcase]] | |||
{{Navbox construction|carpentry}} | {{Navbox construction|carpentry}} |
Revision as of 07:56, 12 March 2024
Small Bookcase
[[File:{{{icon2}}}|Small Bookcase|]]
[[File:{{{icon3}}}|Small Bookcase|]]
[[File:{{{icon4}}}|Small Bookcase|]]
[[File:{{{icon5}}}|Small Bookcase|]]
Move
Skill (level)
None
Tool(s)
None
Technical
Tile ID(s)
furniture_shelving_01_23
“
Show off your reading loot with pride.
A small bookcase is a craftable container.
Usage
A small bookcase can be used to store up to 20 weight worth of items. It is mostly a decorative item, and can be found throughout Knox Country.
Crafting
Carpentry
- Main article: Carpentry
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Small Bookcase |
0.75 Carpentry | Carpentry 3 | Hammer (tag) (keep) |
Plank x3 (consumed) |
Nails x3 (consumed) |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Retrieved: Build 41.78.16
ISBuildMenu.onSmallBookcase = function(worldobjects, square, sprite, player)
-- name, sprite, northSprite
local furniture = ISSimpleFurniture:new("Small Bookcase", sprite.sprite, sprite.northSprite);
furniture.canBeAlwaysPlaced = true;
furniture.isContainer = true;
furniture.containerType = "shelves";
furniture.modData["xp:Woodwork"] = 3;
furniture.modData["need:Base.Plank"] = "3";
furniture.modData["need:Base.Nails"] = "3";
-- our chair have 4 tiles (north, east, south and west)
-- then we define our east and south sprite
furniture:setEastSprite(sprite.eastSprite);
furniture:setSouthSprite(sprite.southSprite);
furniture.player = player
furniture.completionSound = "BuildWoodenStructureMedium";
getCell():setDrag(furniture, player);
end