Can Opener: Difference between revisions
(→Code: CodeBox update) |
(→Code: Update codebox to B41) |
||
Line 68: | Line 68: | ||
| {{CodeSnip | | {{CodeSnip | ||
| lang = java | | lang = java | ||
| line = | | line = true | ||
| start = 533 | |||
| source = items.txt | | source = items.txt | ||
| retrieved = true | | retrieved = true | ||
| version = | | version = 41.78.16 | ||
| code = | | code = | ||
item TinOpener | item TinOpener | ||
{ | { | ||
DisplayCategory = Cooking, | |||
Weight = 0.6, | |||
Type = Normal, | |||
DisplayName = Can Opener, | |||
Icon = CanOpener, | |||
} | MetalValue = 3, | ||
StaticModel = CanOpener, | |||
Tags = CanOpener, | |||
WorldStaticModel = CanOpenerGround, | |||
} | |||
}} | }} | ||
}} | }} |
Revision as of 09:03, 2 February 2024
A can opener is a tool used in cooking.
Usage
A can opener is required to open most cans of food. It's a very useful tool, especially in the early days of the player's survival, allowing them to open any canned food they find.
Foods requiring a can opener are:
- Canned Beans
- Canned Spaghetti Bolognese
- Canned Carrots
- Canned Chili
- Canned Corn
- Canned Mushroom Soup
- Canned Peas
- Canned Potato
- Canned Vegetable Soup
- Canned Tomato
- Canned Tuna
- Dog Food
Crafting
A can opener can be used for the following crafting recipes:
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Pot of Soup (Uncooked) |
0.75 Cooking | none | Can Opener (keep) |
Cooking Pot (consumed) |
Canned Vegetable Soup (consumed) | |
Pot of Soup (Uncooked) |
0.75 Cooking | none | Can Opener (keep) |
Cooking Pot (consumed) |
Canned Mushroom Soup (consumed) | |
Bowl of Beans (Uncooked) |
0.75 Cooking | none | Can Opener (keep) |
Bowl (consumed) |
Canned Beans (consumed) |
Distribution
Can openers can often be found in kitchen counters.
Code
Source: ProjectZomboid\media\scripts\items.txt
item TinOpener
{
DisplayCategory = Cooking,
Weight = 0.6,
Type = Normal,
DisplayName = Can Opener,
Icon = CanOpener,
MetalValue = 3,
StaticModel = CanOpener,
Tags = CanOpener,
WorldStaticModel = CanOpenerGround,
}