More actions
House in the Woods is a map in Project Zomboid used for the last stand and last stand accumulator challenges.
Overview
The map is a single cell containing a two-story cabin in the middle of a thick forest. The goal of these challenges is to survive as long as possible against waves of zombies. The number of zombies spawned each wave will increase.
The game is locked at midnight with a slight drizzle of rain. The following moodles are disabled: hunger, thirst, boredom, unhappiness, stress, fatigue and wetness.
Cabin
The cabin is the starting location for the player. Downstairs is a large entry/living room, bathroom, kitchen/dining room, and upstairs is a mezzanine with a large bedroom.
Downstairs
- Entry/living room
- The entry/living room is where the player will spawn. There are 5 windows (2 north, 2 south, 1 west), 3 of which have curtains. On the south wall is a door leading outside, and another to the north leading to the bathroom. There is a crate, wardrobe and shelves which can contain items. On the west wall is a doorway leading to the kitchen, along with a half wall/fence which can be vaulted over in an emergency if jogging. However, this will result in the player tripping, and cannot be vaulted back over from the kitchen.
- Room def: livingroom
- Bathroom
- The bathroom contains a window to the north, of which has a curtain, along with a door on the east wall, leading to the entry/living room.
- Room def: bathroom
- Kitchen/Dining
- The kitchen/dining room has a doorway on the west wall, leading to the entry/living room and a door leading outside to the north. It has 3 windows (2 east and 1 south). There are 6 counters, 1 shelves and 1 stove, which can contain items.
- Room def: livingroom
Upstairs
Upstairs contains a large bedroom with the stairs on the western wall. There are 3 windows (west, north and east), 2 of which have curtains. On the south-side is a railing which can be vaulted over to the first floor in an emergency, causing some damage. There is a crate, shelves, sidetable and dresser, which can contain items.
- Room def: bedroom
Shed
The shed is located to the south-west of the cabin. Inside are 3 windows (north, south and east) and a door on the east side. Inside are 3 metal shelves and 4 crates.
- Room def: hall
Shelter
The shelter is to the east of the cabin, and does not have any room definition. 5 crates can be found here.
Last Stand
Last Stand features endless waves of zombies in ever-increasing numbers. Survive for as long as possible against the overwhelming odds.
The last stand challenge features endless waves of zombies that continuously chase after the player. The goal is to survive as long as possible. Around the cabin is a number of weapons and useful items, along with furniture which can be used to temporarily block off areas.
Character
The player will start with some skills, which are added on top of any gained during character creation.
The below is the player's starting skills, regardless of occupation and traits.
Skill | Level |
---|---|
Fitness | 10 |
Strength | 10 |
Sprinting | 1 |
Nimble | 2 |
Axe | 3 |
Long Blunt | 4 |
Aiming | 2 |
Reloading | 3 |
Loot
This challenge utilizes the various crates found around the map, by giving some of them unique loot. All containers will still follow normal loot spawning mechanics.
Loot in containers does not replenish, making it difficult to survive for a long time. However, zombies will still spawn in outfits or with weapons impaled in them, making them a viable source of weapons and protective clothing.
Container | Location | Loot type | Items |
---|---|---|---|
Crate | Entry/living room | weapons3 | 1× M9 Pistol, 1× M9 Magazine, 20× 9mm Round, 1× JS-2000 Shotgun, 12× Shotgun Shells, 2× Baseball Bat, 4× Kitchen Knife |
Crate | Outside* | weapons2 | 1× Axe |
Crate | Upstairs | weapons1 | 4× Beta Blockers, 4× Flashlight |
Crate | Outside* | medicine | 2× Hammer |
Crate | Outside* | carpentry | 2× Hammer, 25× Nails, 10× Plank |
Crate | Outside | carpentry | 2× Hammer, 25× Nails, 10× Plank |
Crate | Outside | carpentry | 2× Hammer, 25× Nails, 10× Plank |
Zombie logic
Zombies will be attracted to the player as normal, however they also have a 'tracking' mechanic which updates their aggro target to the player's location if they don't have an aggro target, such as if they reach the location of their previous aggro target. Therefore, if the player stays mobile, quiet and out of sight, they can reduce the number of zombies they encounter at a time.
When zombies first spawn, their aggro target will be the center of the cabin, causing them to begin thumping at doors and windows until they reach their target, or are attracted by something else, such as the player.
Wave mechanics
Zombies spawn in groups of 2, just inside the treeline, approximately 50 tiles from the cabin, giving the player some time to prepare, even after a wave has started. The first wave will begin instantly.
Waves will continue to tick over, regardless of whether all the zombies from previous waves have been killed yet. The time between each wave will increase by approximately 8.5 seconds per wave, with wave 2 starting approximately 75 seconds after wave 1.
The number of groups that spawn increases each wave, up until wave 16. Upon spawning what would be wave 17, an error will occur and reset the wave counter to 1. The number of zombie groups that spawn each wave can be seen in the below table.
Wave number | Zombie groups |
---|---|
1 | 2 |
2 | 3 |
3 | 6 |
4 | 10 |
5 | 16 |
6 | 24 |
7 | 32 |
8 | 38 |
9 | 40 |
10 | 45 |
11 | 47 |
12 | 50 |
13 | 54 |
14 | 56 |
15 | 58 |
16 | 64 |
Last Stand Accumulator
Last Stand – Accumulator features endless waves of zombies in ever-increasing numbers. Use money earned by killing zeds to buy equipment, level up and repair your blood-soaked weaponry.
This challenge has 2 types of currency, money and XP, which can used to purchase upgrades, items and repairs. The player will start with 100 money, and gain 10 per zombie killed. At the end of each wave, the player will be granted with a money and XP reward, which is calculated based on the wave number and the time taken to finish the wave. The upgrades menu can be accessed at any time by pressing O.
Player
The player's character can be upgraded by spending XP. Skills
- The following skills can be upgraded by spending 300 XP × the level being upgraded to: Long Blunt, Axe and Carpentry.
Permanent Bonus
Upgrade | Cost (XP) | Description |
---|---|---|
5% Gold Bonus | 1000 XP | Increases players gold rewards by 5%. Cost increases by 1000 XP each upgrade. |
+20 Starting Gold | 1000 XP | Increases starting gold by 20 for this character. Cost increases by 1000 XP each upgrade. |
5% XP Bonus | 1000 XP | Increases player's XP rewards by 5%. Cost increases by 1000 XP each upgrade. |
Weapons
Item | Cost (money) |
---|---|
Kitchen Knife | 50 |
Baseball Bat | 120 |
Axe | 150 |
M9 Pistol | 300 |
9mm Round ×5 | 60 |
JS-2000 Shotgun | 500 |
Shotgun Shells ×6 | 90 |
Items
Carpentry
Item | Cost |
---|---|
Hammer | 70 money |
Plank | 30 money |
Nails ×5 | 10 money |
Saw | 40 money |
Health
Item | Cost |
---|---|
Ripped Sheets | 20 money |
Painkillers | 20 money |
Beta Blockers | 20 money |
Repairs
Damaged weapons in the player's inventory can be repaired at the cost of money. The cost is calculated by the following equation:
cost = (100 - currentCondition) × 2
currentCondition
is the weapon's current condition as a percentage.
Zombie logic
Zombies' aggro target is updated constantly to the player's location, so there is no way to escape or hide from them.
The number of zombies that spawn increases each wave. This is a predefined number depending on the wave number, as shown in the below table. Zombies will continue spawning indefinitely, even after wave 15. The following equation is used to determine the number of zombies that spawn after wave 15:
zombies = 60 + (wave - 15) × 10
Wave number | Zombies spawned |
---|---|
1 | 3 |
2 | 6 |
3 | 10 |
4 | 16 |
5 | 24 |
6 | 32 |
7 | 38 |
8 | 40 |
9 | 45 |
10 | 47 |
11 | 50 |
12 | 54 |
13 | 56 |
14 | 58 |
15 | 64 |
Strategy
Despite the zombie horde being endless, the player is able to take the furniture from around the house and attempt to barricade the house entrances, though it won't hold - the zombies will eventually break through it and most likely kill the player.