Tire: Difference between revisions
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{{ | {{Header|Project Zomboid|Vehicles|Vehicle parts}} | ||
{{ | {{Page version|41.78.16}} | ||
{{Infobox vehicle part | |||
|name=Tire | |name=Tire | ||
| | |model=Wheel_Model.png | ||
| | |icon=CarTire.png | ||
|category=Item | |category=Item | ||
|weight=15 | |weight=15 | ||
|function=Road friction | |function=Road friction | ||
|tool=[[Jack]] | |part_tier=Valu | ||
| | |part_tier2=Regular | ||
| | |part_tier3=Performance | ||
| | |wheel_friction={{Tooltip|1.2, 1.3, 1.3|Standard, Heavy-Duty, Sport}} | ||
| | |wheel_friction2={{Tooltip|1.4, 1.5, 1.6|Standard, Heavy-Duty, Sport}} | ||
| | |wheel_friction3={{Tooltip|1.6, 1.6, 1.8|Standard, Heavy-Duty, Sport}} | ||
| | |pressure_max=30 | ||
| | |pressure_max2=35 | ||
| | |pressure_max3=40 | ||
| | |chance_damaged=70 | ||
|chance_damaged_text=<small>(Valu)</small> | |||
|chance_damaged2=50 | |||
| | |chance_damaged_text2=<small>(Regular)</small> | ||
}}{{quote|text=Low condition tire has less friction on the road. <br> A critical lack of condition or pressure can also make the tire burst.|author=In-game description}}A '''tire''' is an [[ | |chance_damaged3=30 | ||
|chance_damaged_text3=<small>(Performance)</small> | |||
|tool=[[Jack]] | |||
|tool2=[[Lug Wrench]] | |||
|item_id=Base.OldTire1 | |||
|item_id2=Base.OldTire2 | |||
|item_id3=Base.OldTire3 | |||
|item_id4=Base.NormalTire1 | |||
|item_id5=Base.NormalTire2 | |||
|item_id6=Base.NormalTire3 | |||
|item_id7=Base.ModernTire1 | |||
|item_id8=Base.ModernTire2 | |||
|item_id9=Base.ModernTire3 | |||
|item_id_more=Item IDs | |||
}} | |||
{{quote|text=Low condition tire has less friction on the road. <br> A critical lack of condition or pressure can also make the tire burst.|author=In-game description}}A '''tire''' is an [[Items|item]] forming an integral part of a [[vehicles|vehicle]], and can be found in three different variants, '''valu-tire''', '''regular tire''' and '''performance tire'''. It is critical that they are well maintained and replaced once they degrade. | |||
==Usage== | ==Usage== | ||
A tire is fitted onto the vehicle, | ===Installing=== | ||
A tire is fitted onto the vehicle with the use of a [[jack]] and [[Lug Wrench|lug wrench]], on top of the [[suspension]] and [[brake]]s. Therefore, the tire must first be removed to access either of these parts. This can be done at [[mechanics]] 1 without possibility of damage. | |||
Tire condition will constantly decrease, | It is not possible to mix classes of car parts. For example, a ''standard'' class tire cannot be fitted onto a ''sport'' class vehicle. It is possible, however, to mix '''types''' of tires, as long as they are the same ''class''. For example, a ''standard'' class vehicle can have performance ''tires'' in the front and ''regular'' tires in the back, so long as they are all ''standard'' class parts. This is not recommended, however, as it can severely alter the driving dynamics of the vehicle. | ||
===Driving=== | |||
The tires are used to transmit the power of the car onto the surface in order for it to move. Better tires have more grip, allowing faster acceleration and tighter and faster turns, and will wear out slower. The best to worst tires are ''performance'', ''regular'', and ''valu''. | |||
It is possible to drive a vehicle with only three tires, but the handling characteristics will be severely compromised. | |||
===Condition=== | |||
Tire condition will constantly decrease while the vehicle is moving, and will decrease at a greater rate when driving off-road, with the exception of heavy duty tires, which degrade slower off-road than on-road. Tires can not be repaired, meaning the only source of new tires is either looting them from various places, or salvaging them from other vehicles. Tires with low condition have far less grip on the road and are more prone to bursting. | |||
The below table shows the chance of losing condition for each tire when off-road and on road. | |||
{| class="wikitable theme-red" | |||
!Tier | |||
!Vehicle type | |||
!Road | |||
!Off-road | |||
|- | |||
|rowspan=3|Valu | |||
|Standard | |||
|0.04 | |||
|0.5 | |||
|- | |||
|Heavy-Duty | |||
|0.04 | |||
|0.35 | |||
|- | |||
|Sport | |||
|0.08 | |||
|0.5 | |||
|- | |||
|rowspan=3|Regular | |||
|Standard | |||
|0.03 | |||
|0.4 | |||
|- | |||
|Heavy-Duty | |||
|0.03 | |||
|0.25 | |||
|- | |||
|Sport | |||
|0.05 | |||
|0.4 | |||
|- | |||
|rowspan=3|Performance | |||
|Standard | |||
|0.02 | |||
|0.35 | |||
|- | |||
|Heavy-Duty | |||
|0.02 | |||
|0.15 | |||
|- | |||
|Sport | |||
|0.02 | |||
|0.35 | |||
|} | |||
Tires also have a ''pressure'' stat that must be maintained with the use of a [[Tire Pump|tire pump]]. Having low pressure will be more prone to bursting or falling off the vehicle. | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|ModernTire1|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>ModernTire1 distribution | |||
<span class="mw-customtoggle-togglebox-ModernTire1" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-ModernTire1"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| carsupply | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| carsupply | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| mechanic | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| mechanic | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| mechanic | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| mechanic | |||
| {{ll|metal_shelves}} | |||
| 6.29% | |||
|- | |||
| mechanic | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| mechanic | |||
| {{ll|wardrobe}} | |||
| 6.29% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 6.29% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-ModernTire1" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|ModernTire1|41.78.16--> | |||
<!--BOT FLAG|ModernTire2|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>ModernTire2 distribution | |||
<span class="mw-customtoggle-togglebox-ModernTire2" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-ModernTire2"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| carsupply | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| carsupply | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| mechanic | |||
| {{ll|crate}} | |||
| 3.98% | |||
|- | |||
| mechanic | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| mechanic | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| mechanic | |||
| {{ll|metal_shelves}} | |||
| 3.98% | |||
|- | |||
| mechanic | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| mechanic | |||
| {{ll|wardrobe}} | |||
| 3.98% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 3.98% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-ModernTire2" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|ModernTire2|41.78.16--> | |||
<!--BOT FLAG|ModernTire3|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>ModernTire3 distribution | |||
<span class="mw-customtoggle-togglebox-ModernTire3" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-ModernTire3"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| carsupply | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| carsupply | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 2.81% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 2.81% | |||
|- | |||
| mechanic | |||
| {{ll|crate}} | |||
| 2.81% | |||
|- | |||
| mechanic | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| mechanic | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| mechanic | |||
| {{ll|metal_shelves}} | |||
| 2.81% | |||
|- | |||
| mechanic | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| mechanic | |||
| {{ll|wardrobe}} | |||
| 2.81% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 2.81% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-ModernTire3" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|ModernTire3|41.78.16--> | |||
<!--BOT FLAG|NormalTire1|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>NormalTire1 distribution | |||
<span class="mw-customtoggle-togglebox-NormalTire1" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-NormalTire1"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| carsupply | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| carsupply | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| mechanic | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| mechanic | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| mechanic | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Fisherman | |||
| {{ll|Truck Bed}} | |||
| 6.41% | |||
|- | |||
| Survivalist | |||
| {{ll|Truck Bed}} | |||
| 6.41% | |||
|- | |||
| Taxi | |||
| {{ll|Truck Bed}} | |||
| 6.41% | |||
|- | |||
| Standard | |||
| {{ll|Trunk}} | |||
| 6.41% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-NormalTire1" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|NormalTire1|41.78.16--> | |||
<!--BOT FLAG|NormalTire2|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>NormalTire2 distribution | |||
<span class="mw-customtoggle-togglebox-NormalTire2" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-NormalTire2"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| carsupply | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| carsupply | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| mechanic | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| mechanic | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| mechanic | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Ambulance | |||
| {{ll|Truck Bed}} | |||
| 6.41% | |||
|- | |||
| Distillery | |||
| {{ll|Truck Bed}} | |||
| 6.41% | |||
|- | |||
| Fire | |||
| {{ll|Truck Bed}} | |||
| 6.41% | |||
|- | |||
| Heralds | |||
| {{ll|Truck Bed}} | |||
| 6.41% | |||
|- | |||
| Mass Gen Fac | |||
| {{ll|Truck Bed}} | |||
| 6.41% | |||
|- | |||
| McCoy | |||
| {{ll|Truck Bed}} | |||
| 6.41% | |||
|- | |||
| Postal | |||
| {{ll|Truck Bed}} | |||
| 6.41% | |||
|- | |||
| Radio | |||
| {{ll|Truck Bed}} | |||
| 6.41% | |||
|- | |||
| Spiffo | |||
| {{ll|Truck Bed}} | |||
| 6.41% | |||
|- | |||
| Transit | |||
| {{ll|Truck Bed}} | |||
| 6.41% | |||
|- | |||
| Heavy | |||
| {{ll|Trunk}} | |||
| 6.41% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-NormalTire2" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|NormalTire2|41.78.16--> | |||
<!--BOT FLAG|NormalTire3|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>NormalTire3 distribution | |||
<span class="mw-customtoggle-togglebox-NormalTire3" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-NormalTire3"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| carsupply | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| carsupply | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| farmstorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| farmstorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| farmstorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| farmstorage | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| mechanic | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| mechanic | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| mechanic | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Sports | |||
| {{ll|Trunk}} | |||
| 6.41% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-NormalTire3" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|NormalTire3|41.78.16--> | |||
==Item IDs== | ==Item IDs== | ||
{| class=" | {| class="wikitable theme-red" | ||
! | !Item | ||
! | !Item ID | ||
! | !Vehicle type | ||
|- | |- | ||
|rowspan=3|Valu-Tire | |||
|Base.OldTire1 | |Base.OldTire1 | ||
|Standard | |Standard | ||
Line 44: | Line 536: | ||
|Sport | |Sport | ||
|- | |- | ||
|rowspan=3|Regular Tire | |||
|Base.NormalTire1 | |Base.NormalTire1 | ||
|Standard | |Standard | ||
Line 54: | Line 546: | ||
|Sport | |Sport | ||
|- | |- | ||
|rowspan=3|Performance Tire | |||
|Base.ModernTire1 | |Base.ModernTire1 | ||
|Standard | |Standard | ||
Line 64: | Line 556: | ||
|Sport | |Sport | ||
|} | |} | ||
==Code== | |||
{{CodeBox|{{ID|Base.OldTire1}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 74 | |||
| source = vehiclesitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item OldTire1 | |||
{ | |||
DisplayCategory = VehicleMaintenance, | |||
Weight = 15.0, | |||
Type = Normal, | |||
DisplayName = Valu-Tire, | |||
Icon = CarTire, | |||
VehicleType = 1, | |||
MaxCapacity = 30, | |||
ChanceToSpawnDamaged = 70, | |||
ConditionMax = 100, | |||
ConditionLowerStandard = 0.04, | |||
ConditionLowerOffroad = 0.5, | |||
WheelFriction = 1.2, | |||
MechanicsItem = TRUE, | |||
WorldStaticModel = Wheel, | |||
} | |||
}} | |||
{{ID|Base.NormalTire1}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 92 | |||
| source = vehiclesitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item NormalTire1 | |||
{ | |||
DisplayCategory = VehicleMaintenance, | |||
Weight = 15.0, | |||
Type = Normal, | |||
DisplayName = Regular Tire, | |||
Icon = CarTire, | |||
VehicleType = 1, | |||
MaxCapacity = 35, | |||
ChanceToSpawnDamaged = 50, | |||
ConditionMax = 100, | |||
ConditionLowerStandard = 0.03, | |||
ConditionLowerOffroad = 0.4, | |||
WheelFriction = 1.4, | |||
MechanicsItem = TRUE, | |||
WorldStaticModel = Wheel, | |||
} | |||
}} | |||
{{ID|Base.ModernTire1}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 110 | |||
| source = vehiclesitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item ModernTire1 | |||
{ | |||
DisplayCategory = VehicleMaintenance, | |||
Weight = 15.0, | |||
Type = Normal, | |||
DisplayName = Performance Tire, | |||
Icon = CarTire, | |||
VehicleType = 1, | |||
MaxCapacity = 40, | |||
ChanceToSpawnDamaged = 30, | |||
WheelFriction = 1.6, | |||
ConditionMax = 100, | |||
ConditionLowerStandard = 0.02, | |||
ConditionLowerOffroad = 0.35, | |||
MechanicsItem = TRUE, | |||
WorldStaticModel = Wheel, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Vehicles | *[[Vehicles]] | ||
*[[Mechanics | *[[Mechanics]] | ||
{{ | {{Navbox vehicles}} | ||
[[Category:Vehicles and Mechanics (Project)]] | [[Category:Vehicles and Mechanics (Project)]] |
Latest revision as of 05:12, 5 May 2024
1.4, 1.5, 1.6 (Regular)
1.6, 1.6, 1.8 (Performance)
35 (Regular)
40 (Performance)
50% (Regular)
30% (Performance)
Base.OldTire2
Base.OldTire3
Base.NormalTire1
Base.NormalTire2
Base.NormalTire3
Base.ModernTire1
Base.ModernTire2
Base.ModernTire3
[See all]
A critical lack of condition or pressure can also make the tire burst.
A tire is an item forming an integral part of a vehicle, and can be found in three different variants, valu-tire, regular tire and performance tire. It is critical that they are well maintained and replaced once they degrade.
Usage
Installing
A tire is fitted onto the vehicle with the use of a jack and lug wrench, on top of the suspension and brakes. Therefore, the tire must first be removed to access either of these parts. This can be done at mechanics 1 without possibility of damage.
It is not possible to mix classes of car parts. For example, a standard class tire cannot be fitted onto a sport class vehicle. It is possible, however, to mix types of tires, as long as they are the same class. For example, a standard class vehicle can have performance tires in the front and regular tires in the back, so long as they are all standard class parts. This is not recommended, however, as it can severely alter the driving dynamics of the vehicle.
Driving
The tires are used to transmit the power of the car onto the surface in order for it to move. Better tires have more grip, allowing faster acceleration and tighter and faster turns, and will wear out slower. The best to worst tires are performance, regular, and valu.
It is possible to drive a vehicle with only three tires, but the handling characteristics will be severely compromised.
Condition
Tire condition will constantly decrease while the vehicle is moving, and will decrease at a greater rate when driving off-road, with the exception of heavy duty tires, which degrade slower off-road than on-road. Tires can not be repaired, meaning the only source of new tires is either looting them from various places, or salvaging them from other vehicles. Tires with low condition have far less grip on the road and are more prone to bursting.
The below table shows the chance of losing condition for each tire when off-road and on road.
Tier | Vehicle type | Road | Off-road |
---|---|---|---|
Valu | Standard | 0.04 | 0.5 |
Heavy-Duty | 0.04 | 0.35 | |
Sport | 0.08 | 0.5 | |
Regular | Standard | 0.03 | 0.4 |
Heavy-Duty | 0.03 | 0.25 | |
Sport | 0.05 | 0.4 | |
Performance | Standard | 0.02 | 0.35 |
Heavy-Duty | 0.02 | 0.15 | |
Sport | 0.02 | 0.35 |
Tires also have a pressure stat that must be maintained with the use of a tire pump. Having low pressure will be more prone to bursting or falling off the vehicle.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
carsupply | metal_shelves | 23.28% |
carsupply | metal_shelves | 41.14% |
closet | crate | 6.29% |
garagestorage | crate | 6.29% |
mechanic | crate | 6.29% |
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
mechanic | metal_shelves | 6.29% |
mechanic | metal_shelves | 19.27% |
mechanic | wardrobe | 6.29% |
storageunit | crate | 6.29% |
Building/Room | Container | Effective chance |
---|---|---|
carsupply | metal_shelves | 23.28% |
carsupply | metal_shelves | 41.14% |
closet | crate | 3.98% |
garagestorage | crate | 3.98% |
mechanic | crate | 3.98% |
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
mechanic | metal_shelves | 3.98% |
mechanic | metal_shelves | 15.1% |
mechanic | wardrobe | 3.98% |
storageunit | crate | 3.98% |
Building/Room | Container | Effective chance |
---|---|---|
carsupply | metal_shelves | 23.28% |
carsupply | metal_shelves | 41.14% |
closet | crate | 2.81% |
garagestorage | crate | 2.81% |
mechanic | crate | 2.81% |
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
mechanic | metal_shelves | 2.81% |
mechanic | metal_shelves | 10.78% |
mechanic | wardrobe | 2.81% |
storageunit | crate | 2.81% |
Building/Room | Container | Effective chance |
---|---|---|
carsupply | metal_shelves | 23.28% |
carsupply | metal_shelves | 41.14% |
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
mechanic | metal_shelves | 23.28% |
Building/Room | Container | Effective chance |
---|---|---|
carsupply | metal_shelves | 23.28% |
carsupply | metal_shelves | 41.14% |
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
mechanic | metal_shelves | 19.27% |
Building/Room | Container | Effective chance |
---|---|---|
carsupply | metal_shelves | 23.28% |
carsupply | metal_shelves | 41.14% |
farmstorage | crate | 23.28% |
farmstorage | crate | 41.14% |
farmstorage | metal_shelves | 23.28% |
farmstorage | metal_shelves | 41.14% |
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
mechanic | metal_shelves | 15.1% |
Item IDs
Item | Item ID | Vehicle type |
---|---|---|
Valu-Tire | Base.OldTire1 | Standard |
Base.OldTire2 | Heavy-Duty | |
Base.OldTire3 | Sport | |
Regular Tire | Base.NormalTire1 | Standard |
Base.NormalTire2 | Heavy-Duty | |
Base.NormalTire3 | Sport | |
Performance Tire | Base.ModernTire1 | Standard |
Base.ModernTire2 | Heavy-Duty | |
Base.ModernTire3 | Sport |
Code
Base.OldTire1
Source: ProjectZomboid\media\scripts\vehicles\vehiclesitems.txt
item OldTire1
{
DisplayCategory = VehicleMaintenance,
Weight = 15.0,
Type = Normal,
DisplayName = Valu-Tire,
Icon = CarTire,
VehicleType = 1,
MaxCapacity = 30,
ChanceToSpawnDamaged = 70,
ConditionMax = 100,
ConditionLowerStandard = 0.04,
ConditionLowerOffroad = 0.5,
WheelFriction = 1.2,
MechanicsItem = TRUE,
WorldStaticModel = Wheel,
}
Base.NormalTire1
Source: ProjectZomboid\media\scripts\vehicles\vehiclesitems.txt
item NormalTire1
{
DisplayCategory = VehicleMaintenance,
Weight = 15.0,
Type = Normal,
DisplayName = Regular Tire,
Icon = CarTire,
VehicleType = 1,
MaxCapacity = 35,
ChanceToSpawnDamaged = 50,
ConditionMax = 100,
ConditionLowerStandard = 0.03,
ConditionLowerOffroad = 0.4,
WheelFriction = 1.4,
MechanicsItem = TRUE,
WorldStaticModel = Wheel,
}
Base.ModernTire1
Source: ProjectZomboid\media\scripts\vehicles\vehiclesitems.txt
item ModernTire1
{
DisplayCategory = VehicleMaintenance,
Weight = 15.0,
Type = Normal,
DisplayName = Performance Tire,
Icon = CarTire,
VehicleType = 1,
MaxCapacity = 40,
ChanceToSpawnDamaged = 30,
WheelFriction = 1.6,
ConditionMax = 100,
ConditionLowerStandard = 0.02,
ConditionLowerOffroad = 0.35,
MechanicsItem = TRUE,
WorldStaticModel = Wheel,
}