Vehicles: Difference between revisions

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(Let's restore the revision before the fandom change; mods section into main page is not a good idea, and copying stuff verbatim seems forced, can cherry-pick what's needed or add that information to mods (though there are tons of mods that get changed and outdated really often so it's hard to keep them))
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==Dashboard==
==Dashboard==
Displays the current status of the vehicle. Some icons can be activated by clicking with the left mouse button
[[File:VehicleDashboard.png]]
<br>The dashboard gives visual feedback on your vehicle's status. Here's the breakdown:


;Indicator colors  
#[[File:Enginetrouble light.png]] '''Engine Light''': Shows if the engine is off, starting, or on.
#[[File:Battery light.png]] '''Battery''': Represents the battery's health.
#'''Outside Temperature''': Measures the ambient temperature.
#[[File:Doorslocked light.png]] '''Door Locks''': Used to lock or unlock doors.
#[[File:Headlights light.png]] '''Headlights''': Turns lights on or off.
#[[File:Heating light.png]] '''Heater/AC''': Controls the heating or air conditioner.
#[[File:Trunk light.png]] '''Trunk Lock''': Locks or unlocks the trunk.
#[[File:Ignition light.png]] '''Ignition''': This is where the car key goes. It's safe to leave the key here; it won't drain the battery.
 
===Indicator colors===
*<span style="color:#646560">'''Grey'''</span>: Off
*<span style="color:#646560">'''Grey'''</span>: Off
*<span style="color:#13cd07">'''Green'''</span>: Working or on.
*<span style="color:#13cd07">'''Green'''</span>: Working or on.
*<span style="color:#c06315">'''Orange'''</span>: Starting, damaged, or with low charge.
*<span style="color:#c06315">'''Orange'''</span>: Starting, damaged, or with low charge.
*<span style="color:#c00403">'''Red'''</span>: Broken or off.
*<span style="color:#c00403">'''Red'''</span>: Broken or off.
[[File:VehicleDashboard.png]]
1. [[File:Enginetrouble light.png]] '''Engine Status''': Shows if the engine is off, starting, or on.
:* [[File:Dashboard_Engine_Off.png]]: The engine is off (not ignited).
:* [[File:Dashboard_Engine_Igniting.png]]: The engine is currently in the process of ignition.
:* [[File:Dashboard_Engine_Ignited.png]]: The engine is on (ignited).
:* [[File:Dashboard_Engine_Broken.png]]: The engine is broken or not present in the car.
2. [[File:Battery light.png]] '''Battery''': Represents the battery's health.
:* [[File:Dashboard_Battery_Off.png]]: The car key is not inserted into the key slot, no info is given.
:* [[File:Dashboard_Battery_On.png]]: The battery is charged and functional.
:* [[File:Dashboard_Battery_NoCharge.png]]: The battery is discharged or not present in the car.
3. '''Outside Temperature''': Measures the ambient temperature.
4. [[File:Doorslocked light.png]] '''Door Locks''': Used to lock or unlock doors.
:* [[File:Dashboard_Door_Unlocked.png]]: The car doors are unlocked and can be opened without car keys.
:* [[File:Dashboard_Door_Locked.png]]: The car doors are locked and can only be opened using car keys.
5. [[File:Headlights light.png]] '''Headlights''': Turns lights on or off.
:* [[File:Dashboard_Headlights_Off.png]]: The headlights are off.
:* [[File:Dashboard_Headlights_On.png]]: The headlights are on.
:* [[File:Dashboard_Headlights_Broken.png]]: The headlights are broken, damaged or not present in the car.
6. [[File:Heating light.png]] '''Heater/AC''': Controls the heating or air conditioner.
:* [[File:Dashboard_Heater_Off.png]]: The heater is off.
:* [[File:Dashboard_Heater_On.png]]: The heater is on.
7. [[File:Trunk light.png]] '''Trunk Lock''': Locks or unlocks the trunk.
:* [[File:Dashboard_Trunk_Unlocked.png]]: The trunk is unlocked and can be opened without car keys.
:* [[File:Dashboard_Trunk_Locked.png]]: The trunk is locked and can only be opened using car keys.
8. [[File:Ignition light.png]] '''Ignition''': This is where the car key goes. It's safe to leave the key here; it won't drain the battery.
:* [[File:Dashboard_Key_Empty.png]]: The car key is not inserted into the key slot, therefore the engine is not ignited and is off.
:* [[File:Dashboard_Key_NotIgnited.png]]: The car key is inserted into the key slot, but is not turned, therefore the engine is not ignited and is off.
:* [[File:Dashboard_Key_Ignited.png]]: The car key is inserted into the key slot and turned, therefore the engine is ignited and is on.
:* [[File:Dashboard_Key_Hotwire.png]]: The car key is not present, but the vehicle has been hot-wired. There is no way to tell if the engine is ignited or not by looking at the key slot in this state.
'''Gearshift Position'''
* Displays the current gear the vehicle is in.
* {{Key|P|Parking (engine off)}}
* {{Key|N|Neutral / Idle (engine on)}}
* {{Key|R|Reverse driving}}
* {{Key|1|Gear shift position}}
* {{Key|2|Gear shift position}}
* {{Key|3|Gear shift position}} (partially accessible with [[File:Trait_sundaydriver.png]][[Traits#Negatives|Sunday Driver]] trait)
* {{Key|4|Gear shift position}} (not accessible with [[File:Trait_sundaydriver.png]][[Traits#Negatives|Sunday Driver]] trait)
* {{Key|5|Gear shift position}} (not accessible with [[File:Trait_sundaydriver.png]][[Traits#Negatives|Sunday Driver]] trait)


==Refueling==
==Refueling==
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<li style="display: inline-block;"> [[File:PumpGas2Go.png|thumb|80px|Gas-2-Go gas pump]] </li>
<li style="display: inline-block;"> [[File:PumpGas2Go.png|thumb|80px|Gas-2-Go gas pump]] </li>
</ul></div>
</ul></div>
{|
|[[File:Siphon-Gas-From-The-Gas-Station-in-PZ.webp|200px]]
|[[File:Fill-The-Car-With-Gas-in-PZ.webp|200px]]
|-
|Refueling the car with Gas can
|width=200px|Refueling the car with Gas Pump Dispenser
|}


==Towing vehicles==
==Towing vehicles==
[[File:Tow-a-Car-PZ.jpg|400px|right]]
The player can tow any car (even [[Car_Wreck|car wrecks]]) by driving a second vehicle to it's front or rear, walking between the vehicles, facing either, pressing the vehicle radial menu (V), and select the plus sign. While towing doesn't require any other equipment, the towing mechanic has a few factors most players won't consider that determine the quality of your ability to tow.
The player can tow any car (even [[Car_Wreck|car wrecks]]) by driving a second vehicle to it's front or rear, walking between the vehicles, facing either, pressing the vehicle radial menu (V), and select the plus sign. While towing doesn't require any other equipment, the towing mechanic has a few factors most players won't consider that determine the quality of your ability to tow.
:''See also: [https://gamerempire.net/project-zomboid-how-to-tow-vehicles/ Project Zomboid – How to Tow Vehicles]''


<br><big>Tire Pressure</big><br>
<br><big>Tire Pressure</big><br>
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'''<big>Slow-motion</big><br>'''
'''<big>Slow-motion</big><br>'''
Often the game can appear to run in slow-motion (low {{abbr|FPS|frames per second}} rate) when driving at higher speeds, The zoom level can affect this and can be used as a means of testing if it is an FPS issue or a different problem. Lowering the resolution, reducing the number of 3D characters, closing any background programs, making Project Zomboid a high priority in task manager, or performing a clean install of graphics drivers may resolve this issue.
Often the game can appear to run in slow-motion (low {{abbr|FPS|frames per second}} rate) when driving at higher speeds, The zoom level can affect this and can be used as a means of testing if it is an FPS issue or a different problem. Lowering the resolution, reducing the number of 3D characters, closing any background programs, making Project Zomboid a high priority in task manager, or performing a clean install of graphics drivers may resolve this issue.
== Fan-made modes ==
List of popular fan-made modes with '''Vehicle''' thematics<ref>[https://steamcommunity.com/workshop/browse/?appid=108600&requiredtags%5B0%5D=Vehicles&actualsort=trend&browsesort=trend&p=1&days=-1 Steam Spiffo's Workshop]</ref>:
=== RV Interior ===
{|class="collapsible collapsed" style="margin:0 auto;margin-top:-5px;padding:0 auto" width=100% align=center id=toc
|-
|style="background:# 000C25; color:#ffffff; font-family:monospace;"| '''Description''' || ||[[File:RV_Interior_logo.webp|thumb|180px]] Simulate interiors of some vehicles. Support over a 100 vehicles. Each vehicle has 25 fully-customizable independent spaces. The power is tied to the car battery. Some trailers have no battery of their own, and need to be attached to another vehicle to have power.
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Popularity'''|| ||[[File:5-star_large.webp]]
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Author'''|| || [https://steamcommunity.com/profiles/76561198313186392 Maxwelt]
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Link'''|| || [https://steamcommunity.com/sharedfiles/filedetails/?id=2822286426 Workshop ID: 2822286426]
|-
|}
=== Autotsar Tuning Atelier - Chevalier Samara [TUNING 2.0] ===
{|class="collapsible collapsed" style="margin:0 auto;margin-top:-5px;padding:0 auto" width=100% align=center id=toc
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Description'''|| ||[[File:Chevalier_Samara_Logo2.webp|thumb|180px]] Autotsar is very embarrassed to present its new work. The contract was signed six months ago, but due to force majeure circumstances the production of the upgraded Chevalier Samara has been very delayed.
For the Chevalier Samara car available:
* wide fenders
* side skirts
* front spoiler lip
* rear spoilers
* four types of hood (animated)
* front and rear windows protections
* side windows protection (animated)
* wheel protection
* roof rack
* anti-neighbor bullbars
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Popularity'''|| ||[[File:5-star_large.webp]]
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Author'''|| || [https://steamcommunity.com/id/ibrrus iBrRus]
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Link'''|| || [https://steamcommunity.com/sharedfiles/filedetails/?id=2850439818 Workshop ID: 2850439818]
|-
|}
=== Autotsar Trailers ===
{|class="collapsible collapsed" style="margin:0 auto;margin-top:-5px;padding:0 auto" width=100% align=center id=toc
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Description'''|| ||[[File:Autotsar_Trailers_Logo.webp|thumb|180px]]Do you work on a construction site and your tool no longer fits into the car? Tired of running to the store every week, want to stock up on the full? Or maybe you want to take out all the corpses from neighboring houses to the forest?
* Trailer "Autotsar GovNoVoz-250" (GNV-250)
* Trailer "Autotsar GovNoVoz-500" (GNV-500)
* Trailer "Autotsar iLYA-1990"
* Trailer Kingly Benzin Amazing Cistern (abbreviated - KBAC)
* Trailer the mobile generator "GENA-220"
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Popularity'''|| ||[[File:5-star_large.webp]]
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Author'''|| || [https://steamcommunity.com/id/ibrrus iBrRus]
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Link'''|| || [https://steamcommunity.com/sharedfiles/filedetails/?id=2282429356 Workshop ID: 2282429356]
|-
|}
=== '80 Kawasaki Kz1000 Police ===
{|class="collapsible collapsed" style="margin:0 auto;margin-top:-5px;padding:0 auto" width=100% align=center id=toc
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Description'''|| ||[[File:Kawasaki_Kz1000_Police_Logo.webp|thumb|180px]] Famous Kz1000 Police bike from 80s TV show CHiPs!
Main features:
* Working siren and light bar
* 3 Storage boxes in the back
* Fully animated trunk lids
* All parts have 3d objects you can remove and place in the world
* CHiPs helmet included
* Runflat tires - They will run even when damaged, but with reduced friction
* Single Player / Multiplayer Compatible
* You can use it in your current save game, just enable the mod in the load menu
* Not recolorable
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Popularity'''|| ||[[File:5-star_large.webp]]
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Author'''|| || [https://steamcommunity.com/id/PhotoshopLOL PhotoshopLOL]
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Link'''|| || [https://steamcommunity.com/sharedfiles/filedetails/?id=2616986064 Workshop ID: 2616986064]
|-
|}
=== Fuel Side Indicator ===
{|class="collapsible collapsed" style="margin:0 auto;margin-top:-5px;padding:0 auto" width=100% align=center id=toc
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Description'''|| ||[[File:Fuel_Side_Indicator_Logo.webp|thumb|180px]] Find it annoying to turn your vehicle around in a gas station and attracting MORE zombies? Do you wish there was a way to know which side your car's gas tank is at? Fuel Side Indicator is a simple addition to your vehicle's dashboard that lets you know which side you have to park your car when refuelling!
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Popularity'''|| ||[[File:5-star_large.webp]]
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Author'''|| || [https://steamcommunity.com/id/PhotoshopLOL PhotoshopLOL]
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Link'''|| || [https://steamcommunity.com/sharedfiles/filedetails/?id=2616986064 Workshop ID: 2616986064]
|-
|}
=== Braven's Bicycles Redux ===
{|class="collapsible collapsed" style="margin:0 auto;margin-top:-5px;padding:0 auto" width=100% align=center id=toc
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Description'''|| ||[[File:Bravens_Bicycles_Redux_Logo.webp|thumb|180px]] Goodbye pollution. Goodbye beaten up cars without gas or keys. Hello freedom! This mod introduces bicycles to the game. Bicycles are somewhat difficult to find though, so watch out for it!
'''How does it work?'''
The bicycle is a vehicle that can offer immense advantages, with some costs, of course.
The bicycle works just like in real life. Pedalling tires you but also gives you fitness exp.
Don't pedal to full exhaustion or you will fall off!
The faster you go, the faster you tire.
Pedalling also warms you up if you are cold, and you can pick up the bicycle and transport it.
There are various types of bicycle, and they each have their own exclusive differentials.
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Popularity'''|| ||[[File:5-star_large.webp]]
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Author'''|| || [https://steamcommunity.com/id/BitBraven Braven]
|-
|style=“background:# 000C25; color:#ffffff; font-family:monospace;”|'''Link'''|| || [https://steamcommunity.com/sharedfiles/filedetails/?id=2988491347 Workshop ID: 2988491347]
|-
|}


==Trivia==
==Trivia==
:''Further information: [[Metagame#Helicopter event|Metagame Helicopter event]]''
*Although it can't be seen, a helicopter can be heard at one point towards the beginning of the game. This is part of the [[Metagame]] and not a physical helicopter.
*Although it can't be seen, a helicopter can be heard at one point towards the beginning of the game. This is part of the [[Metagame]] and not a physical helicopter.



Revision as of 09:05, 15 November 2023

PlushSpiffo.pngThis article is about vehicles as an overview. For a guide on how service them, see Mechanics.

Vehicles are transportation modes in Knox Country used for movement and item storage. Typically found in parking spaces, driveways, or as part of roadside accidents, their condition can vary. While some may simply need a battery replacement or fuel, others might have a heavily damaged engine requiring extensive repairs. Various tools and specific recipe magazines are needed for part replacements, depending on the vehicle type and the part in question.

Vehicles persist in the world and neither despawn nor respawn under normal conditions, barring admin actions or improper game exits. The development team has hinted, notably on the Project Zomboid Discord, at future features where vehicles can ignite and explode, potentially turning into burnt wreckage like some naturally spawning models.

Types

Vehicles have three distinct types, each requiring matching parts. A Recipe magazine is essential for adding, removing, or repairing these parts unless the player is an Mechanic or has the Amateur Mechanic trait.
Note: Amateur Mechanics still need the sport vehicle magazine for sport vehicles.

  • Standard
Laines Auto Manual - Standard Models Laines Auto Manual - Standard Models
  • Heavy-Duty
Laines Auto Manual - Commercial Models Laines Auto Manual - Commercial Models
  • Sport
Laines Auto Manual - Performance Models Laines Auto Manual - Performance Models

There are currently 14 different vehicle models available, as well as two types of trailers. However, there are multiple variants of some vehicles, such as the Fossoil Chevalier D6, and the Police Chevalier Nyala. Vehicles belonging to a certain profession will have relevant items spawn inside. For example, an Ambulance may contain medical supplies.

Available vehicles

Vehicle General Body Variants
Manufacturer Model Vehicle
Type
Weight Engine
Power (hp)
Engine
Loudness
Seats Doors Trunk
Storage
Total Storage
(Seats + Trunk)
Glove
Compartment
Base.CarStationWagon.gif

Chevalier Cerise Wagon

Chevalier Cerise Wagon Standard 1200 420 40 4 4 60 120 5 Wood Siding
Chevalier Cossette.png

Chevalier Cossette

Chevalier Cossette Sport 1035 570 46 2 2 30 50 5
Chevalier D6 Variants.gif

Chevalier D6

Chevalier D6 Heavy-Duty 1300 400-480 55 2 2 80 100 10 Fire
Fossoil
McCoy Logging Co.
Park Ranger
Chevalier Dart.png

Chevalier Dart

Chevalier Dart Standard 935 360 27 4 2 40 100 3
Chevalier Nyala Variants.gif

Chevalier Nyala

Chevalier Nyala Standard 1100 400-480 40 4 4 55 115 5 Police Cruiser
Park Ranger
Taxi (Yellow)
Taxi (Green)
Chevalier Primani.png

Chevalier Primani

Chevalier Primani Sport 1100 500 40 4 4 45 105 5
Base.StepVan.gif

Chevalier Step Van

Chevalier Step Van Heavy-Duty 1440 370-400 50 2 3 160 180 10 Mail Van
Kentucky Herald
Scarlet Oak Distillery
Base.PickUpVan.gif

Dash Bulldriver

Dash Bulldriver Heavy-Duty 1370-1400 400-480 60 2 2 130 150 10 Fire Dept.
Fossoil
McCoy Logging Co.
Police
Park Ranger
Base.ModernCar.png

Dash Elite

Dash Elite Sport 1100 500 40 4 4 45 105 5
Base.OffRoad.png

Dash Rancher

Dash Rancher Standard 1150 440 45 2 2 40 60 5
Franklin All-Terrain.png

Franklin All-Terrain

Franklin All-Terrain Heavy-Duty 1330 470 50 4 4 85 145 10
Base.Van.gif

Franklin Valuline

Franklin Valuline Heavy-Duty 1000-1250 260-490 50 2 (6) 3 (5) 50-130 150 10 6-Seater
Ambulance
Radio Van
3N Radio Van
Fossoil Van
McCoy Logging Co.
Mail
Fossoil
Spiffo's Van
Knox Distillery
Lectro Max
Mass GenFac
Transit
Masterson Horizon.png

Masterson Horizon

Masterson Horizon Standard 950 360 27 4 2 40 100 3
Base.CarLuxury.png

Mercia Lang 4000

Mercia Lang 4000 Sport 1190 520 40 2 2 45 65 5
Base.Trailer.gif

Trailer

Generic Trailer Standard 266
or
282
-- -- -- -- 100 100 -- Cover
Base.TrailerAdvert.gif

Advert Trailer

Generic Advert Trailer Standard 272 -- -- -- -- -- -- -- Valu Insurance
Vote Fairweather
Spiffo's
Sky Blue Banking
Marple & Christie Legal
Ready Prep Surplus
93.2 LBMW Radio
Juke Box Bowling

Planned vehicles

image of armored car
Planned "Vehicle enhancements" from the Beeverdoid thusdoid blog post

Controls

Vehicle controls in Project Zomboid are customizable via the game options. Below are the default key-bindings:

V: Access the vehicle's radial menu. From inside, this includes ignition, radio, and headlights. From outside, manage doors, the trunk, and more.

Vehicle Radial Menu
Vehicle Radial Menu Exterior
  • N: Start or turn off the engine. Using W while inside a turned-off vehicle will also ignite the engine.
  • E: Enter or leave the vehicle. Ensure you're at the driver’s side for quick exits.
  • F: Toggle headlights on/off.
  • Q: Honk the horn.
  • O: Access the heater controls.
  • U: Open the Vehicle Mechanics menu.

Remember, the above keys are default settings and can be modified to suit individual preferences.

Car keys

Car keys work with just one vehicle. They let you:

  • Start the engine
  • Open doors
  • Get into the trunk

Where car keys can be found:

  • Parking lots: near the car on the ground.
  • Nearby buildings: in boxes or drawers inside close houses or shops.
  • In the vehicle: usually in the ignition or glove box.

When the player is close to a car and have its key, a key picture shows up over your character. This means the player can use and drive that car.

If you see this, you have the car's key.

Hot-wiring

If the player can't find a car's key, you can still start it by hot-wiring. For this, a player needs:

When you hot-wire a car:

  • The ignition icon on the dashboard changes.
  • All players see the key icon when near the car.

Note: Be careful in a multiplayer game. Any player can access a hot-wired car.

How to Hot-wire:

  1. Open the radial menu.
  2. Look for "Hotwire Engine" (this replaces "Start Engine").
  3. The usual ways to start the car (like clicking the ignition or pressing "W") won't work without a key.

If doors are locked, you can:

  • Break the window.
  • Remove the window through the car's mechanics menu.

Trying and failing to hot-wire:

  • Doesn't break the car or your tools.
  • Can make noise and draw attention.
  • Remember, cars in better shape are trickier to hot-wire.

Dashboard

VehicleDashboard.png
The dashboard gives visual feedback on your vehicle's status. Here's the breakdown:

  1. Enginetrouble light.png Engine Light: Shows if the engine is off, starting, or on.
  2. Battery light.png Battery: Represents the battery's health.
  3. Outside Temperature: Measures the ambient temperature.
  4. Doorslocked light.png Door Locks: Used to lock or unlock doors.
  5. Headlights light.png Headlights: Turns lights on or off.
  6. Heating light.png Heater/AC: Controls the heating or air conditioner.
  7. Trunk light.png Trunk Lock: Locks or unlocks the trunk.
  8. Ignition light.png Ignition: This is where the car key goes. It's safe to leave the key here; it won't drain the battery.

Indicator colors

  • Grey: Off
  • Green: Working or on.
  • Orange: Starting, damaged, or with low charge.
  • Red: Broken or off.

Refueling

A vehicle can be refueled by right-clicking on it and selecting "refuel", the option to "siphon gas" is available if the player has an empty gas can. Vehicles can be refueled using a gas can or at a Gas Pump, provided the gas pump is connected to a power source. If the option to refuel from the gas pump does not appear, the gas cap may be too far away from the pump; try repositioning the vehicle so that the gas cap is on the same side as the gas pump, most vehicles have gas caps on the driver's side.

  • Fossoil gas pump
  • Gas-2-Go gas pump

Towing vehicles

The player can tow any car (even car wrecks) by driving a second vehicle to it's front or rear, walking between the vehicles, facing either, pressing the vehicle radial menu (V), and select the plus sign. While towing doesn't require any other equipment, the towing mechanic has a few factors most players won't consider that determine the quality of your ability to tow.


Tire Pressure
The tire pressure of both the towing vehicle and the vehicle being towed affect the speed of which the vehicle can be towed.


Traits
The trait "Sunday Driver" will negatively impact the players ability to tow vehicles greatly, as the current build (41) has vehicle towing being heavily affected by acceleration, with Sunday Driver heavily decreasing player acceleration. Conversely, the trait "Speed Demon" will positively impact the players ability to tow vehicles greatly for the same reason.


Weight to HorsePower ratio
The overall weight of both vehicles does play a factor in the towing speed, however the amount of weight required to make any noticable difference would require the towed vehicle to be stripped of everything save for the tires/breaks/shocks -- even then, the difference is fairly small.

Common issues

Updated 06/25/2023

Vehicle disappearing after game crash
When driving a vehicle during a crash or closing/exiting the game incorrectly, upon reload can result in the vehicle either being at the location it was first entered or where it was during the crash. Given that the player may spawn anywhere from start to any point along the route driven, this can be problematic.

In the event that the save file rolled back to the previous autosave, however, the vehicle will have disappeared and cannot be found anywhere. There is currently no workaround for this other than spawning the vehicle using server commands.

Slow-motion
Often the game can appear to run in slow-motion (low FPS rate) when driving at higher speeds, The zoom level can affect this and can be used as a means of testing if it is an FPS issue or a different problem. Lowering the resolution, reducing the number of 3D characters, closing any background programs, making Project Zomboid a high priority in task manager, or performing a clean install of graphics drivers may resolve this issue.

Trivia

  • Although it can't be seen, a helicopter can be heard at one point towards the beginning of the game. This is part of the Metagame and not a physical helicopter.

See also

References