Wooden Doorframe: Difference between revisions

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m (→‎Gallery: Fix)
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{{Header/sandbox2|Project Zomboid|Items|Construction|Carpentry}}
{{Header/sandbox2|Project Zomboid|Items|Construction|Carpentry}}
{{Page version|41.78.16}}
{{Page version|41.78.16}}
{{Stub}}
{{Reupload|Door frame images}}
{{Infobox tile
{{Infobox tile
|name=Wooden Door Frame
|name=Wooden Door Frame
|model=Doorframe_Carpentry.gif
|model=WoodenDoorframe1 Carpentry.png
|icon=Doorframe_Carpentry.gif
|icon=WoodenDoorframe1 Carpentry.png
|model2=WoodenDoorframe2 Carpentry.png
|icon2=WoodenDoorframe2 Carpentry.png
|model3=WoodenDoorframe3 Carpentry.png
|icon3=WoodenDoorframe3 Carpentry.png
|function= Protect the player from [[zombies]] and [[weather]]
|function= Protect the player from [[zombies]] and [[weather]]
<!--Build-->
<!--Build-->
Line 29: Line 31:


===Crafting===
===Crafting===
To build a wooden doorframe, a player must have a [[hammer]], [[plank]]s, and [[nails]] in their inventory, or on the ground within reach. They must also have at least level 2 [[Carpentry|carpentry]]. Unlike the [[Wooden Wall|wooden wall]] and [[Wooden Window|wooden window]], the wooden doorframe does not require a [[Wooden Wall|wooden frame]] to be built first. The level of doorframe built is based on the player's [[carpentry]] level. It cannot be selected by the player. However, lower level doorframes can be upgraded later by the player.
{{Crafting header|ing=4}}
{{Crafting header|ing=4}}
{{Crafting carpentry|514|ing=3}}
{{Crafting carpentry|514|ing=3}}
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|}
|}


To build a wooden doorframe, a player must have a [[hammer]], [[plank]]s, and [[nails]] in their inventory, or on the ground within reach. They must also have at least level 2 [[Carpentry|carpentry]]. Unlike the [[Wooden Wall|wooden wall]] and [[Wooden Window|wooden window]], the wooden doorframe does not require a [[Wooden Wall|wooden frame]] to be built first. The level of doorframe built is based on the player's [[carpentry]] level. It cannot be selected by the player. However, lower level doorframes can be upgraded by the player.
===Health===
Doorframes have the same health calculation as log walls, and can take advantage of the handy trait
{{Construction hp|doorframe}}


==Gallery==
==Gallery==
Line 46: Line 52:


==Code==
==Code==
{{CodeBox
{{CodeBox|
| {{CodeSnip
{{CodeSnip
  | lang = java
  | line = false
  | retrieved = true
  | version = 41.78.16
  | code =
function ISWoodenDoorFrame:getHealth()
return 300 + buildUtil.getWoodHealth(self);
end
}}
 
{{CodeSnip
  | lang = java
  | line = false
  | retrieved = true
  | version = 41.78.16
  | code =
buildUtil.getWoodHealth = function(ISItem)
if not ISItem or not ISItem.player then
return 100;
end
local playerObj = getSpecificPlayer(ISItem.player)
local health = (playerObj:getPerkLevel(Perks.Woodwork) * 50);
if playerObj:HasTrait("Handy") then
health = health + 100;
end
return health;
end
}}
 
{{CodeSnip
   | lang = java
   | lang = java
   | line = true
   | line = true
Line 55: Line 91:
   | version = 41.78.16
   | version = 41.78.16
   | code =
   | code =
multistagebuild UpgradeWoodenDoorFrame_1To2
    multistagebuild UpgradeWoodenDoorFrame_1To2
{
    {
    PreviousStage: WoodenDoorFrameLvl1,
        PreviousStage:WoodenDoorFrameLvl1,
    Name: WoodenDoorFrameLvl2,
        Name:WoodenDoorFrameLvl2,
    TimeNeeded: 200,
        TimeNeeded:200,
    BonusHealth: 200,
        BonusHealth:200,
    SkillRequired: Woodwork=4,
        SkillRequired:Woodwork=4,
    ItemsRequired: Base.Plank=1; Base.Nails=4,
        ItemsRequired:Base.Plank=1;Base.Nails=4,
    ItemsToKeep: Base.Hammer,
        ItemsToKeep:Base.Hammer,
    WallType: doorframe,
        WallType:doorframe,
    Sprite: walls_exterior_wooden_01_50,
        Sprite:walls_exterior_wooden_01_50,
    NorthSprite: walls_exterior_wooden_01_51,
        NorthSprite:walls_exterior_wooden_01_51,
    CraftingSound: Hammering,
        CraftingSound:Hammering,
    ID: Upgrade to Wooden Door Frame Lvl 2,
        ID:Upgrade to Wooden Door Frame Lvl 2,
    XP: Woodwork=5,
        XP:Woodwork=5,
}
    }


multistagebuild UpgradeWoodenDoorFrame_2To3
    multistagebuild UpgradeWoodenDoorFrame_2To3
{
    {
    PreviousStage: WoodenDoorFrameLvl2,
        PreviousStage:WoodenDoorFrameLvl2,
    Name: WoodenDoorFrameLvl3,
        Name:WoodenDoorFrameLvl3,
    TimeNeeded: 200,
        TimeNeeded:200,
    BonusHealth: 100,
        BonusHealth:100,
    SkillRequired: Woodwork=7,
        SkillRequired:Woodwork=7,
    ItemsRequired: Base.Plank=1; Base.Nails=4,
        ItemsRequired:Base.Plank=1;Base.Nails=4,
    ItemsToKeep: Base.Hammer,
        ItemsToKeep:Base.Hammer,
    CanBePlastered: true,
        CanBePlastered:true,
    WallType: doorframe,
        WallType:doorframe,
    Sprite: walls_exterior_wooden_01_34,
        Sprite:walls_exterior_wooden_01_34,
    NorthSprite: walls_exterior_wooden_01_35,
        NorthSprite:walls_exterior_wooden_01_35,
    CraftingSound: Hammering,
        CraftingSound:Hammering,
    ID: Upgrade to Wooden Door Frame Lvl 3,
        ID:Upgrade to Wooden Door Frame Lvl 3,
    XP: Woodwork=5,
        XP:Woodwork=5,
}
    }
  }}
}}
}}
}}



Revision as of 04:17, 28 February 2024

Template:Header/sandbox2

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Wooden Door Frame
WoodenDoorframe1 Carpentry.png
WoodenDoorframe2 Carpentry.png
WoodenDoorframe3 Carpentry.png
[[File:{{{icon4}}}|Wooden Door Frame|]]
[[File:{{{icon5}}}|Wooden Door Frame|]]
General
Category
Furniture
Function
Protect the player from zombies and weather
Build
Skill (level)
Carpentry (2, 4, 7)
Tool(s)
Ingredients
4 × Plank.png Plank
4 × Nails.png Nails
Disassemble
Skill (level)
Tool(s)

A wooden doorframe is a constructable wall used for shelter and defense.

Usage

Wooden doorframes are a defensive structure from the carpentry skill that are used to hold constructable doors for the player to enter/exit. This allows the player easy access to their structure without risking climbing over a wall, or having an exposed gap for zombies to enter through. Doorframes are not attacked by zombies, but the wooden doors built into them can be destroyed by zombies. If a door is missing or destroyed, zombies will walk through the door.

Wooden doorframes can be destroyed with a sledgehammer. They can also be plastered and painted using paint and a paintbrush.

Crafting

To build a wooden doorframe, a player must have a hammer, planks, and nails in their inventory, or on the ground within reach. They must also have at least level 2 carpentry. Unlike the wooden wall and wooden window, the wooden doorframe does not require a wooden frame to be built first. The level of doorframe built is based on the player's carpentry level. It cannot be selected by the player. However, lower level doorframes can be upgraded later by the player.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Doorframe Carpentry.gif
Wooden Doorframe
5 Carpentry Carpentry 2 Hammer.png
Hammer (tag)
(keep)
Plank.png
Plank x4
(consumed)
Nails.png
Nails x4
(consumed)
Wooden Doorframe Lvl 2
Upgrade Wooden Doorframe From Lvl 1 to Lvl 2
5 Carpentry Carpentry 4 Hammer.png
Hammer (tag)
(keep)
Wooden Doorframe Lvl 1
Wooden Doorframe Lvl 1
Plank.png
Plank x1
(consumed)
Nails.png
Nails x4
(consumed)
Wooden Doorframe Lvl 3
Upgrade Wooden Doorframe From Lvl 2 to Lvl 3
5 Carpentry Carpentry 7 Hammer.png
Hammer (tag)
(keep)
Wooden Doorframe Lvl 2
Wooden Doorframe Lvl 2
Plank.png
Plank x1
(consumed)
Nails.png
Nails x4
(consumed)

Health

Doorframes have the same health calculation as log walls, and can take advantage of the handy trait

Calculations are based on door frames
Skill level HP without handy HP with handy
0 300 HP 400 HP
1 350 HP 450 HP
2 400 HP 500 HP
3 450 HP 550 HP
4 500 HP 600 HP
5 550 HP 650 HP
6 600 HP 700 HP
7 650 HP 750 HP
8 700 HP 800 HP
9 750 HP 850 HP
10 800 HP 900 HP

Gallery

Trivia

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide
Retrieved: Build 41.78.16
function ISWoodenDoorFrame:getHealth()
	return 300 + buildUtil.getWoodHealth(self);
end


Retrieved: Build 41.78.16
buildUtil.getWoodHealth = function(ISItem)
	if not ISItem or not ISItem.player then
		return 100;
	end
	local playerObj = getSpecificPlayer(ISItem.player)
	local health = (playerObj:getPerkLevel(Perks.Woodwork) * 50);
	if playerObj:HasTrait("Handy") then
		health = health + 100;
	end
	return health;
end

Source: ProjectZomboid\media\scripts\multistagebuild.txt

Retrieved: Build 41.78.16
multistagebuild UpgradeWoodenDoorFrame_1To2
    {
        PreviousStage:WoodenDoorFrameLvl1,
        Name:WoodenDoorFrameLvl2,
        TimeNeeded:200,
        BonusHealth:200,
        SkillRequired:Woodwork=4,
        ItemsRequired:Base.Plank=1;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        WallType:doorframe,
        Sprite:walls_exterior_wooden_01_50,
        NorthSprite:walls_exterior_wooden_01_51,
        CraftingSound:Hammering,
        ID:Upgrade to Wooden Door Frame Lvl 2,
        XP:Woodwork=5,
    }

    multistagebuild UpgradeWoodenDoorFrame_2To3
    {
        PreviousStage:WoodenDoorFrameLvl2,
        Name:WoodenDoorFrameLvl3,
        TimeNeeded:200,
        BonusHealth:100,
        SkillRequired:Woodwork=7,
        ItemsRequired:Base.Plank=1;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        CanBePlastered:true,
        WallType:doorframe,
        Sprite:walls_exterior_wooden_01_34,
        NorthSprite:walls_exterior_wooden_01_35,
        CraftingSound:Hammering,
        ID:Upgrade to Wooden Door Frame Lvl 3,
        XP:Woodwork=5,
    }

See also