Fishing Rod: Difference between revisions
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{{Languages}}{{Header|The Game World|Items|Weapons|Melee Weapons|version=Version 41|incver=50}} | {{Languages}} | ||
{{ | {{Header|The Game World|Items|Weapons|Melee Weapons|version=Version 41|incver=50}} | ||
{{Stub}} | |||
{{Infobox weapon | |||
|display_name=Fishing Rod | |display_name=Fishing Rod | ||
|name_colour=weapon | |name_colour=weapon | ||
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|ingredients= | |ingredients= | ||
|class_name=Base.FishingRod<br>Base.FishingRodBreak<br>Base.FishingRodTwineLine | |class_name=Base.FishingRod<br>Base.FishingRodBreak<br>Base.FishingRodTwineLine | ||
}}The '''fishing rod''' is a tool and weapon that can be used to catch fish, requiring a fishing tackle or bait in order to work. The player can fish by walking up to a body of water, right-clicking on it and selecting the "Fishing" option. Fishing lines can also sometimes break and need to be replaced. | }} | ||
The '''fishing rod''' is a tool and weapon that can be used to catch fish, requiring a fishing tackle or bait in order to work. The player can fish by walking up to a body of water, right-clicking on it and selecting the "Fishing" option. Fishing lines can also sometimes break and need to be replaced. | |||
'''As of Build 32 crafting fishing rods requires the player to either pick the "Fisherman" profession, "Angler" trait or read one of the [[Recipe Magazines]] that can be found in the world.''' | '''As of Build 32 crafting fishing rods requires the player to either pick the "Fisherman" profession, "Angler" trait or read one of the [[Recipe Magazines]] that can be found in the world.''' |
Revision as of 00:55, 15 July 2023
Fishing Rod | ||||
---|---|---|---|---|
| ||||
General | ||||
Category | Weapon | |||
Encumbrance | 0.4 | |||
Function | Fishing | |||
Equipped | Two-Handed | |||
Condition max. | 3 | |||
Skill | Long Blunt | |||
Damage | ||||
Type | Blunt | |||
Attack speed | 2 | |||
Range | 0.61–1.55 tiles | |||
Damage | 0.2–0.3 | |||
Crit chance | 5%% | |||
Tree damage | - | |||
Door damage | 1 | |||
Knockback | 0.3 | |||
Knockdown | 0 | |||
Technical details | ||||
Base ID |
Base.FishingRod Base.FishingRodBreak Base.FishingRodTwineLine | |||
The fishing rod is a tool and weapon that can be used to catch fish, requiring a fishing tackle or bait in order to work. The player can fish by walking up to a body of water, right-clicking on it and selecting the "Fishing" option. Fishing lines can also sometimes break and need to be replaced.
As of Build 32 crafting fishing rods requires the player to either pick the "Fisherman" profession, "Angler" trait or read one of the Recipe magazines that can be found in the world.
Crafting
To craft a fishing rod, the player must have picked either the "Fisherman" occupation or "Angler" trait during character creation. Otherwise, it will be available after reading Angler USA Magazine Vol. 1
Fishing
- Main article: Fishing
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Fishing Rod |
0 XP | none | Fishing Rod without Line (consumed) |
(2 units) (consumed) | |
Fishing Rod |
0 XP | none | (keep) |
Sturdy Stick (consumed) |
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Fishing Rod Retrieved: Build 41.50
item FishingRod MaxRange = 1.55, WeaponSprite = FishingRod_Modern, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 1, Weight = 0.4, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 3, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Fishing Rod, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = FishingRod, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakWoodItem, TreeDamage = 0, TwoHandWeapon = TRUE, CriticalChance = 5, CritDmgMultiplier = 2, MinDamage = 0.2, MaxDamage = 0.3, BaseSpeed = 1.3, AttachmentType = Shovel, SurvivalGear = TRUE, Tags = FishingRod,
Fishing Rod without Line Retrieved: Build 41.50
item FishingRodBreak MaxRange = 1.55, WeaponSprite = FishingRod_Crafted, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 1, Weight = 0.4, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 3, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Fishing Rod Without line, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = FishingRodBreak, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakWoodItem, TreeDamage = 0, Tooltip = Tooltip_BrokenRod, TwoHandWeapon = TRUE, CriticalChance = 5, CritDmgMultiplier = 2, MinDamage = 0.2, MaxDamage = 0.3, BaseSpeed = 1.3, AttachmentType = Shovel,
Fishing Rod (Twine Line) Retrieved: Build 41.50
item FishingRodTwineLine MaxRange = 1.55, WeaponSprite = FishingRod_Modern, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 1, Weight = 0.4, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 3, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Fishing Rod, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = FishingRod, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakWoodItem, TreeDamage = 0, TwoHandWeapon = TRUE, CriticalChance = 5, CritDmgMultiplier = 2, MinDamage = 0.2, MaxDamage = 0.3, BaseSpeed = 1.3, AttachmentType = Shovel, Tags = FishingRod,