Frying Pan: Difference between revisions

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#REDIRECT [[Frying pan]]
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}}
{{Page version|41.78.16}}
{{Infobox item
|name=Frying Pan
|model=FryingPan_Model.png
|icon=Pan.png
|icon_name=Frying Pan
<!--GENERAL-->
|category=Cooking
|skill_type=Short Blunt
|weight=1
|function=[[Cooking]]
|equipped=One-handed
|attachment_type=Pan
<!--DAMAGE-->
|type=Blunt
|min_range=0.61
|max_range=1.1
|base_speed=1
|condition_max=10
|min_damage=0.3
|max_damage=0.5
|crit_multiplier=2
|crit_chance=30
|door_damage=3
|tree_damage=0
|push_back=0.5
|knockdown=1.3
<!--TECHNICAL-->
|item_id=Base.Pan
}}
 
A '''frying pan''' is a blunt melee [[weapon]] used in [[cooking]].
 
==Usage==
 
===Weapon===
The frying pan has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once. Using the frying pan as a weapon increases the rate of [[Moodles#Endurance|exhaustion]] more than most other weapons.
 
===Breaking doors===
It is mostly ineffective at bashing down [[door]]s, dealing just 3 damage per hit. For comparison, an [[axe]] deals 35 damage.
 
===Chopping trees===
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage.
 
==Condition==
The frying pan has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (12 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills.
{{Durability weapon|12}}
 
===Repairing===
Materials that can be used to repair the frying pan, based on first time repairing.
{{Fixing weapon
|item=Frying Pan
|ducttape=1
|ducttaperepairs=50
|ducttapechance=95
|glue=2
|gluerepairs=20
|gluechance=95
|scotchtape=3
|scotchtaperepairs=10
|scotchtapechance=95
}}
 
It should be noted that repairing the frying pan makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
 
==Crafting==
===Cooking===
{{Main|Cooking}}
Frying pans can be used to cook a [[Recipe ingredients#Stir fry & roast ingredients|stir fry]] using ingredients including, but not limited to, [[Bacon|bacon]], [[Dry Ramen Noodles|ramen]], [[Corn|corn]] and [[Onion|onions]].
{{Crafting header|2}}
{{Crafting cooking|311|ing=2}}
|}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|rowspan="2"|bakerykitchen
|[[counter]]
|4
|1
|-
|[[counter]]
|4
|1
|-
|departmentstorage
|[[metal_shelves]]
|4
|1
|-
|dinerbackroom
|[[counter]]
|4
|1
|}
 
==Code==
{{CodeBox|
===Item===
{{CodeSnip
  | lang = java
  | line = true
  | start = 1236
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Pan
    {
        DisplayCategory = Cooking,
        MaxRange = 1.1,
        WeaponSprite = FryingPan,
        MinAngle = 0.67,
        Type = Weapon,
        MinimumSwingTime = 3,
        KnockBackOnNoDeath = True,
        SwingAmountBeforeImpact = 0.02,
        Categories = Improvised;SmallBlunt,
        ConditionLowerChanceOneIn = 12,
        Weight = 1,
        SplatNumber = 1,
        PushBackMod = 0.5,
        SubCategory = Swinging,
        ConditionMax = 10,
        MaxHitCount = 1,
        DoorDamage = 3,
        SwingAnim = Bat,
        DisplayName = Frying Pan,
        MinRange = 0.61,
        SwingTime = 3,
        KnockdownMod = 1.3,
        SplatBloodOnNoDeath = FALSE,
        Icon = Pan,
        RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        TreeDamage  =  0,
        EnduranceMod = 1.3,
        MetalValue = 20,
        MinDamage = 0.3,
        MaxDamage = 0.5,
        CriticalChance = 30,
        CritDmgMultiplier = 2,
        BaseSpeed = 1,
    WeaponLength = 0.21,
    AttachmentType = Pan,
        BreakSound = FryingPanBreak,
        DoorHitSound = FryingPanHit,
HitSound = FryingPanHit,
HitFloorSound = FryingPanHit,
SwingSound = FryingPanSwing,
    }
}}
 
===Repair===
{{CodeSnip
  | lang = java
  | line = true
  | start = 489
  | source = fixing.txt
  | retrieved = true
  | version = 41.78.16
  | code =
    fixing Fix Pan
    {
      Require : Pan,
 
      Fixer : DuctTape,
      Fixer : Glue=2,
      Fixer : Scotchtape=3,
    }
}}
}}
 
==See also==
*[[Roasting Pan]]
*[[Rolling Pin]]
 
{{Navbox equipment|tools}}
{{Navbox weapons|blunt}}
 
[[Category:Cooking tools]]
[[Category:Tools]]

Revision as of 10:42, 26 March 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Frying Pan
FryingPan Model.png
General
Category
Cooking
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
One-handed
Slot attached
Back
Function
Skill
Properties
Max condition
10
Performance
Damage
0.3–0.5
Door damage
3
Tree damage
0
Range
0.61–1.1
Attack speed
1
Knockback
0.5
Knockdown
1.3
Crit chance
30%
Technical
Item ID
Base.Pan

A frying pan is a blunt melee weapon used in cooking.

Usage

Weapon

The frying pan has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once. Using the frying pan as a weapon increases the rate of exhaustion more than most other weapons.

Breaking doors

It is mostly ineffective at bashing down doors, dealing just 3 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The frying pan has a maximum condition of 10. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (12 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/12 (8%)
0 4 1/14 (7%)
0 8 1/16 (6%)
4 0 1/16 (6%)
8 0 1/20 (5%)
4 4 1/18 (6%)
4 8 1/20 (5%)
8 8 1/24 (4%)
10 10 1/26 (4%)

Repairing

Materials that can be used to repair the frying pan, based on first time repairing.

Repair Frying Pan
DuctTape.png
Potentially repairs: 50%
Chance of success: 95%
Glue.png
Potentially repairs: 20%
Chance of success: 95%
Scotchtape.png
Potentially repairs: 10%
Chance of success: 95%

It should be noted that repairing the frying pan makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Crafting

Cooking

Main article: Cooking

Frying pans can be used to cook a stir fry using ingredients including, but not limited to, bacon, ramen, corn and onions.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Stir fry
Stir fry
0.75 Cooking none Pan.png
Frying Pan
(Base item)
Stir fry Ingredients
Stir fry Ingredients (1−6)
(consumed)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bakerykitchen counter 4 1
counter 4 1
departmentstorage metal_shelves 4 1
dinerbackroom counter 4 1

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Pan
    {
        DisplayCategory = Cooking,
        MaxRange	=	1.1,
        WeaponSprite	=	FryingPan,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath	=	True,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	12,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	1,
        DoorDamage	=	3,
        SwingAnim	=	Bat,
        DisplayName	=	Frying Pan,
        MinRange	=	0.61,
        SwingTime	=	3,
        KnockdownMod	=	1.3,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pan,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        EnduranceMod = 1.3,
        MetalValue = 20,
        MinDamage	=	0.3,
        MaxDamage	=	0.5,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        BaseSpeed = 1,
    	WeaponLength = 0.21,
    	AttachmentType = Pan,
        BreakSound	=	FryingPanBreak,
        DoorHitSound = FryingPanHit,
		HitSound = FryingPanHit,
		HitFloorSound = FryingPanHit,
		SwingSound = FryingPanSwing,
    }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Pan
    {
       Require : Pan,

       Fixer : DuctTape,
       Fixer : Glue=2,
       Fixer : Scotchtape=3,
    }

See also