Wooden Wall: Difference between revisions

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{{Languages}}{{Header|The Game World|Items|Construction|Carpentry|version=Version 41|incver=78.16}}
{{Header|Project Zomboid|Tiles|Barriers|Wall tiles}}
A '''wooden wall''' is a structure that the [[player]] can build to fortify a structure or create obstacles against zombies.
{{Page version|41.78.16}}
{{Infobox tile
|name=Wooden Wall
|model=WoodenWall1_Carpentry.png
|icon=WoodenWall1_Carpentry.png
|icon_name=Level 1 Wooden Wall Lvl 1
|model2=WoodenWall2_Carpentry.png
|icon2=WoodenWall2_Carpentry.png
|icon_name2=Level 1 Wooden Wall Lvl 2
|model3=WoodenWall3_Carpentry.png
|icon3=WoodenWall3_Carpentry.png
|icon_name3=Level 1 Wooden Wall Lvl 3
|function=Protect the player from [[zombies]] and [[weather]]
<!--Build-->
|build_skill=[[Carpentry]]
|build_level=2, 4, 7
|build_tool_tag=Hammer
|ingredients=<small>2 × [[File:Plank.png|20px|link=Plank]] [[Plank]]<br>4 × [[File:Nails.png|20px|link=Nails]] [[Nails]]</small>
<!--Disassemble-->
|disassemble_skill=[[Carpentry]]
|disassemble_level=0
|disassemble_tool_tag=Hammer
|disassemble_tool_tag2=Saw
|tile_id=walls_exterior_wooden_01_44
|tile_id2=walls_exterior_wooden_01_40
|tile_id3=walls_exterior_wooden_01_24
}}
A '''wooden wall''' is a constructable wall used for shelter and defense.


[[File:Wall Construction.png|thumb|right|Ingame image of wooden walls at Build 36.40 - From Wooden Frame to Level 3 Wall.]]
==Usage==
Wooden walls are a defensive structure that can be built to seal entranceways, reinforce entry/exit points, and can be used in the creation of completely new structures.
 
All wooden walls require the player to have a [[hammer]], [[plank]]s, and [[nails]] to construct. The strength of the wall itself is dependent on the level of wall built, and the [[player]]'s [[carpentry]] skill level. Contrary to its description, the [[Traits|handy]] trait only effects [[Log Wall|log walls]].
 
===Crafting===
To construct a wooden wall the player must be at least [[carpentry]] level 2, and have already constructed either a [[Wooden Wall Frame|wooden wall frame]] or a [[Metal Wall Frame|metal wall frame]]. The plyer can then right click on the frame, and choose the level of wall they wish to construct, so long as they meet the construction requirements.


==Wooden walls==
{{Crafting/sandbox2
Wooden walls are a defensive structure that can be built to seal entranceways, reinforce entry/exit points, and can be used in the creation of completely new structures.
|wooden_wall_1
|wooden_wall_2
|wooden_wall_3
|wooden_wall_1_to_2
|wooden_wall_1_to_3
|wooden_wall_2_to_3
}}
 
===Health===
The HP of a wall in Project Zomboid is determined from it's base material, the skill level of the builder, and the wall's level. A [[carpentry]] level 10 [[Log Wall|log wall]] with [[traits|handy]] has more HP than a level 10 wood wall with a metal frame.


All wooden walls and [[Wooden window frame|wooden windows]] require a player to have a [[hammer]], [[plank]]s, and [[nails]] to construct. The strength of the wall itself is dependant on the level of the actual wall.
{{Construction hp|wood|wood}}


==Crafting==
{{Construction hp|wood|metal}}
{{Crafting header|ing=4}}
{{Crafting carpentry|501|ing=4}}
{{Crafting carpentry|502|ing=4}}
{{Crafting carpentry|503|ing=4}}
{{Crafting carpentry|504|ing=4}}
{{Crafting carpentry|505|ing=4}}
{{Crafting carpentry|506|ing=4}}
{{Crafting carpentry|507|ing=4}}
|}


[[File:Wall Construction 2.png|thumb|right|Right clicking on the wooden frame shows the upgrade menu.]]
==Trivia==
*Wooden walls can be painted after [[Bucket of Plaster|plstering]], by using [[paint]] and a [[paintbrush]].
*The highest possible HP for a wall is a [[metalworking]] level 10 [[Metal Wall|metal wall]] (level 2), with a [[Metal Wall Frame|metal frame]], at 1070 HP.


To build a wooden wall, a player must first equip the hammer, build a wooden frame, and then upgrade this frame with further wood and nails.
==Gallery==
<Gallery>
Wall_Construction.png|In-game screenshot of wooden walls at different levels in order from left to right.
Wall Construction 2.png|Right-clicking on the wooden frame displays the upgrade menu.
</Gallery>


To construct a Wooden Frame, as well as upgrade it to level 1, a player would require 2 skill points in carpentry. For Level 2 it requires 4 carpentry skill, and the Level 3 wall requires 7 Carpentry skill.
==Code==
{{CodeBox|
{{CodeSnip
  | lang = lua
  | line = false
  | retrieved = true
  | version = 41.78.16
  | code =
    multistagebuild CreateWoodenWall_1
    {
        PreviousStage:WoodenWallFrame;MetalWallFrame,
        Name:WoodenWallLvl1,
        TimeNeeded:250,
        BonusHealth:400,
        SkillRequired:Woodwork=2,
        ItemsRequired:Base.Plank=2;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_44,
        NorthSprite:walls_exterior_wooden_01_45,
        CraftingSound:Hammering,
        ID:Create Wooden Wall Lvl 1,
        XP:Woodwork=10,
    }


Walls can be destroyed quickly using a [[sledgehammer]], though you will not regain any materials, and painted using paint and a [[paintbrush]], though they must be plastered first.
    multistagebuild UpgradeWoodenWall_1To2
    {
        PreviousStage:WoodenWallLvl1,
        Name:WoodenWallLvl2,
        TimeNeeded:200,
        BonusHealth:100,
        BonusSkill:FALSE,
        SkillRequired:Woodwork=4,
        ItemsRequired:Base.Plank=1;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_40,
        NorthSprite:walls_exterior_wooden_01_41,
        CraftingSound:Hammering,
        ID:Upgrade to Wooden Wall Lvl 2,
        XP:Woodwork=10,
    }


Wooden and metal frames provide additive health to the overall health of the wall: for instance, a wooden frame upgraded to a wooden wall would have 200 total health.
    multistagebuild CreateWoodenWall_2
    {
        PreviousStage:WoodenWallFrame;MetalWallFrame,
        Name:WoodenWallLvl2,
        TimeNeeded:250,
        BonusHealth:500,
        SkillRequired:Woodwork=4,
        ItemsRequired:Base.Plank=2;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_40,
        NorthSprite:walls_exterior_wooden_01_41,
        CraftingSound:Hammering,
        ID:Create Wooden Wall Lvl 2,
        XP:Woodwork=20,
    }


<!-- Needs to be checked. Should include variations of metal frame. -->
    multistagebuild UpgradeWoodenWall_1To3
===Wooden Wall stats===
    {
{| class="pztable" style="text-align:center;"
        PreviousStage:WoodenWallLvl1,
|-
        Name:WoodenWallLvl3,
! Item
        TimeNeeded:220,
! Health of Wall Provided
        BonusHealth:200,
|-
        BonusSkill:FALSE,
|[[File:WoodenWallFrame_Carpentry.png|16px]] <br>
        SkillRequired:Woodwork=7,
Wooden Frame
        ItemsRequired:Base.Plank=2;Base.Nails=8,
| +50
        ItemsToKeep:Base.Hammer,
|-
        Sprite:walls_exterior_wooden_01_24,
|[[File:WoodenWall1_Carpentry.png|9px]] <br>
        NorthSprite:walls_exterior_wooden_01_25,
Wooden Wall Level 1
        CanBePlastered:true,
| 150
        WallType:wall,
|-
        CraftingSound:Hammering,
|[[File:WoodenWall2_Carpentry.png|9px]] <br>
        ID:Upgrade to Wooden Wall Lvl 3,
Wooden Wall Level 2
        XP:Woodwork=20,
| 200
    }
|-
|[[File:WoodenWall3_Carpentry.png|9px]] <br>
Wooden Wall Level 3
| 250
|-
|}


===Important to note===
    multistagebuild UpgradeWoodenWall_2To3
To upgrade from Level 1 to Level 2, or Level 2 to 3 it would cost 1 plank and 4 nails.
    {
        PreviousStage:WoodenWallLvl2,
        Name:WoodenWallLvl3,
        TimeNeeded:200,
        BonusHealth:100,
        BonusSkill:FALSE,
        SkillRequired:Woodwork=7,
        ItemsRequired:Base.Plank=1;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_24,
        NorthSprite:walls_exterior_wooden_01_25,
        CanBePlastered:true,
        WallType:wall,
        CraftingSound:Hammering,
        ID:Upgrade to Wooden Wall Lvl 32,
        XP:Woodwork=10,
    }


To upgrade from Level 1 to Level 3, it would cost 2 planks and 8 nails. '''(it is cheaper in nail cost to demolish the wall and rebuild)'''
    multistagebuild CreateWoodenWall_3
    {
        PreviousStage:WoodenWallFrame;MetalWallFrame,
        Name:WoodenWallLvl3,
        TimeNeeded:250,
        BonusHealth:600,
        SkillRequired:Woodwork=7,
        ItemsRequired:Base.Plank=2;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_24,
        NorthSprite:walls_exterior_wooden_01_25,
        CanBePlastered:true,
        WallType:wall,
        CraftingSound:Hammering,
        ID:Create Wooden Wall Lvl 3,
        XP:Woodwork=30,
    }
}}


==Code==
{{CodeSnip
<pre>
  | lang = java
item Wall
  | line = false
Weight = 13,
  | retrieved = true
Type = Normal,
  | version = 41.78.16
DisplayName = Wall Piece,
  | code =
Icon = Wall,
        public void doStage(IsoGameCharacter isoGameCharacter, IsoThumpable isoThumpable, boolean bl) {
</pre>
            int n = isoThumpable.getHealth();
            int n2 = isoThumpable.getMaxHealth();
            String string = this.sprite;
            if (isoThumpable.north) {
                string = this.northSprite;
            }
            IsoThumpable isoThumpable2 = new IsoThumpable(IsoWorld.instance.getCell(), isoThumpable.square, string, isoThumpable.north, isoThumpable.getTable());
            isoThumpable2.setCanBePlastered(this.canBePlastered);
            if ("doorframe".equals(this.wallType)) {
                isoThumpable2.setIsDoorFrame(true);
                isoThumpable2.setCanPassThrough(true);
                isoThumpable2.setIsThumpable(isoThumpable.isThumpable());
            }
            int n3 = this.bonusHealth;
            switch (SandboxOptions.instance.ConstructionBonusPoints.getValue()) {
                // Code edited out by Ed because we are using default values
            }
            Iterator<String> iterator = this.perks.keySet().iterator();
            int n4 = 20;
            switch (SandboxOptions.instance.ConstructionBonusPoints.getValue()) {
                // Code edited out by Ed because we are using default values
            }
            int n5 = 0;
            if (this.bonusHealthSkill) {
                while (iterator.hasNext()) {
                    String string2 = iterator.next();
                    n5 += isoGameCharacter.getPerkLevel(PerkFactory.Perks.FromString(string2)) * n4;
                }
            }
            isoThumpable2.setMaxHealth(n2 + n3 + n5);
            isoThumpable2.setHealth(n + n3 + n5);
}}
}}


==See also==
==See also==
*[[Wooden Wall Frame]]
*[[Wooden Door]]
*[[Carpentry]]
*[[Carpentry]]


{{Navbox construction}}
{{Navbox construction|carpentry}}


[[Category:Carpentry]]
[[Category:Spiffo's Construction Crew (Project)]]
[[Category:Spiffo's Construction Crew (Project)]]

Latest revision as of 13:29, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Wooden Wall
WoodenWall1 Carpentry.png
WoodenWall2 Carpentry.png
WoodenWall3 Carpentry.png
[[File:{{{icon4}}}|Wooden Wall|]]
[[File:{{{icon5}}}|Wooden Wall|]]
General
Category
Furniture
Function
Protect the player from zombies and weather
Build
Skill (level)
Carpentry (2, 4, 7)
Tool(s)
Ingredients
2 × Plank.png Plank
4 × Nails.png Nails
Disassemble
Skill (level)
Tool(s)
Technical
Tile ID(s)
walls_exterior_wooden_01_44 walls_exterior_wooden_01_40 walls_exterior_wooden_01_24

A wooden wall is a constructable wall used for shelter and defense.

Usage

Wooden walls are a defensive structure that can be built to seal entranceways, reinforce entry/exit points, and can be used in the creation of completely new structures.

All wooden walls require the player to have a hammer, planks, and nails to construct. The strength of the wall itself is dependent on the level of wall built, and the player's carpentry skill level. Contrary to its description, the handy trait only effects log walls.

Crafting

To construct a wooden wall the player must be at least carpentry level 2, and have already constructed either a wooden wall frame or a metal wall frame. The plyer can then right click on the frame, and choose the level of wall they wish to construct, so long as they meet the construction requirements.


Product Ingredients Tools Requirements Workstation XP
WoodenWall1 Carpentry.png
Wooden Wall Lvl 1
One of:
WoodenWallFrame Carpentry.png Wooden Wall Frame ×1
MetalWallFrame Metalwork.png Metal Wall Frame ×1
Each of:
Plank.png Plank ×2
Nails.png Nails ×4

Hammer.png
Hammer (tag)
Carpentry 2 none 2.5 Carpentry
WoodenWall2 Carpentry.png
Wooden Wall Lvl 2
One of:
WoodenWallFrame Carpentry.png Wooden Wall Frame ×1
MetalWallFrame Metalwork.png Metal Wall Frame ×1
Each of:
Plank.png Plank ×2
Nails.png Nails ×4

Hammer.png
Hammer (tag)
Carpentry 4 none 5 Carpentry
WoodenWall3 Carpentry.png
Wooden Wall Lvl 3
One of:
WoodenWallFrame Carpentry.png Wooden Wall Frame ×1
MetalWallFrame Metalwork.png Metal Wall Frame ×1
Each of:
Plank.png Plank ×2
Nails.png Nails ×4

Hammer.png
Hammer (tag)
Carpentry 7 none 7.5 Carpentry
WoodenWall2 Carpentry.png
Upgrade Wooden Wall From Lvl 1 to Lvl 2
WoodenWall1 Carpentry.png Wooden Wall Lvl 1 ×1
Plank.png Plank ×1
Nails.png Nails ×4

Hammer.png
Hammer (tag)
Carpentry 4 none 2.5 Carpentry
WoodenWall3 Carpentry.png
Upgrade Wooden Wall From Lvl 1 to Lvl 3
WoodenWall1 Carpentry.png Wooden Wall Lvl 1 ×1
Plank.png Plank ×2
Nails.png Nails ×8

Hammer.png
Hammer (tag)
Carpentry 7 none 5 Carpentry
WoodenWall3 Carpentry.png
Upgrade Wooden Wall From Lvl 2 to Lvl 3
WoodenWall2 Carpentry.png Wooden Wall Lvl 2 ×1
Plank.png Plank ×1
Nails.png Nails ×4

Hammer.png
Hammer (tag)
Carpentry 7 none 2.5 Carpentry

Health

The HP of a wall in Project Zomboid is determined from it's base material, the skill level of the builder, and the wall's level. A carpentry level 10 log wall with handy has more HP than a level 10 wood wall with a metal frame.

Calculations based on frame type wood and wall type wood
Skill level Level 1 wall Level 2 wall Level 3 wall
2 490 HP - -
3 510 HP - -
4 530 HP 630 HP -
5 550 HP 650 HP -
6 570 HP 670 HP -
7 590 HP 690 HP 790 HP
8 610 HP 710 HP 810 HP
9 630 HP 730 HP 830 HP
10 650 HP 750 HP 850 HP
Calculations based on frame type metal and wall type wood
Skill level Level 1 wall Level 2 wall Level 3 wall
2 560 HP - -
3 580 HP - -
4 600 HP 700 HP -
5 620 HP 720 HP -
6 640 HP 740 HP -
7 660 HP 760 HP 860 HP
8 680 HP 780 HP 880 HP
9 700 HP 800 HP 900 HP
10 720 HP 820 HP 920 HP

Trivia

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide
Retrieved: Build 41.78.16
multistagebuild CreateWoodenWall_1
    {
        PreviousStage:WoodenWallFrame;MetalWallFrame,
        Name:WoodenWallLvl1,
        TimeNeeded:250,
        BonusHealth:400,
        SkillRequired:Woodwork=2,
        ItemsRequired:Base.Plank=2;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_44,
        NorthSprite:walls_exterior_wooden_01_45,
        CraftingSound:Hammering,
        ID:Create Wooden Wall Lvl 1,
        XP:Woodwork=10,
    }

    multistagebuild UpgradeWoodenWall_1To2
    {
        PreviousStage:WoodenWallLvl1,
        Name:WoodenWallLvl2,
        TimeNeeded:200,
        BonusHealth:100,
        BonusSkill:FALSE,
        SkillRequired:Woodwork=4,
        ItemsRequired:Base.Plank=1;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_40,
        NorthSprite:walls_exterior_wooden_01_41,
        CraftingSound:Hammering,
        ID:Upgrade to Wooden Wall Lvl 2,
        XP:Woodwork=10,
    }

    multistagebuild CreateWoodenWall_2
    {
        PreviousStage:WoodenWallFrame;MetalWallFrame,
        Name:WoodenWallLvl2,
        TimeNeeded:250,
        BonusHealth:500,
        SkillRequired:Woodwork=4,
        ItemsRequired:Base.Plank=2;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_40,
        NorthSprite:walls_exterior_wooden_01_41,
        CraftingSound:Hammering,
        ID:Create Wooden Wall Lvl 2,
        XP:Woodwork=20,
    }

    multistagebuild UpgradeWoodenWall_1To3
    {
        PreviousStage:WoodenWallLvl1,
        Name:WoodenWallLvl3,
        TimeNeeded:220,
        BonusHealth:200,
        BonusSkill:FALSE,
        SkillRequired:Woodwork=7,
        ItemsRequired:Base.Plank=2;Base.Nails=8,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_24,
        NorthSprite:walls_exterior_wooden_01_25,
        CanBePlastered:true,
        WallType:wall,
        CraftingSound:Hammering,
        ID:Upgrade to Wooden Wall Lvl 3,
        XP:Woodwork=20,
    }

    multistagebuild UpgradeWoodenWall_2To3
    {
        PreviousStage:WoodenWallLvl2,
        Name:WoodenWallLvl3,
        TimeNeeded:200,
        BonusHealth:100,
        BonusSkill:FALSE,
        SkillRequired:Woodwork=7,
        ItemsRequired:Base.Plank=1;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_24,
        NorthSprite:walls_exterior_wooden_01_25,
        CanBePlastered:true,
        WallType:wall,
        CraftingSound:Hammering,
        ID:Upgrade to Wooden Wall Lvl 32,
        XP:Woodwork=10,
    }

    multistagebuild CreateWoodenWall_3
    {
        PreviousStage:WoodenWallFrame;MetalWallFrame,
        Name:WoodenWallLvl3,
        TimeNeeded:250,
        BonusHealth:600,
        SkillRequired:Woodwork=7,
        ItemsRequired:Base.Plank=2;Base.Nails=4,
        ItemsToKeep:Base.Hammer,
        Sprite:walls_exterior_wooden_01_24,
        NorthSprite:walls_exterior_wooden_01_25,
        CanBePlastered:true,
        WallType:wall,
        CraftingSound:Hammering,
        ID:Create Wooden Wall Lvl 3,
        XP:Woodwork=30,
    }


Retrieved: Build 41.78.16
public void doStage(IsoGameCharacter isoGameCharacter, IsoThumpable isoThumpable, boolean bl) {
            int n = isoThumpable.getHealth();
            int n2 = isoThumpable.getMaxHealth();
            String string = this.sprite;
            if (isoThumpable.north) {
                string = this.northSprite;
            }
            IsoThumpable isoThumpable2 = new IsoThumpable(IsoWorld.instance.getCell(), isoThumpable.square, string, isoThumpable.north, isoThumpable.getTable());
            isoThumpable2.setCanBePlastered(this.canBePlastered);
            if ("doorframe".equals(this.wallType)) {
                isoThumpable2.setIsDoorFrame(true);
                isoThumpable2.setCanPassThrough(true);
                isoThumpable2.setIsThumpable(isoThumpable.isThumpable());
            }
            int n3 = this.bonusHealth;
            switch (SandboxOptions.instance.ConstructionBonusPoints.getValue()) {
                // Code edited out by Ed because we are using default values
            }
            Iterator<String> iterator = this.perks.keySet().iterator();
            int n4 = 20;
            switch (SandboxOptions.instance.ConstructionBonusPoints.getValue()) {
                // Code edited out by Ed because we are using default values
            }
            int n5 = 0;
            if (this.bonusHealthSkill) {
                while (iterator.hasNext()) {
                    String string2 = iterator.next();
                    n5 += isoGameCharacter.getPerkLevel(PerkFactory.Perks.FromString(string2)) * n4;
                }
            }
            isoThumpable2.setMaxHealth(n2 + n3 + n5);
            isoThumpable2.setHealth(n + n3 + n5);

See also