Frying Pan: Difference between revisions
VaileasysBot (talk | contribs) m (→top: Category update: "Melee weapons") |
(added CodeBox, Condition and other fixes/updates/adjustments) |
||
Line 1: | Line 1: | ||
{{Languages}}{{Header|Project Zomboid|Items|Weapons|Melee weapons|type=Weapon|version=Version | {{Languages}} | ||
{{Header|Project Zomboid|Items|Weapons|Melee weapons|type=Weapon|version=Version 41|incver=78.16}} | |||
{{Infobox weapon | |||
|display_name=Frying Pan | |display_name=Frying Pan | ||
|name_colour=Weapon | |name_colour=Weapon | ||
Line 8: | Line 10: | ||
|alternate_name=Frying Pan | |alternate_name=Frying Pan | ||
|alternate_link= | |alternate_link= | ||
<!--GENERAL--> | |||
|category=Cooking | |category=Cooking | ||
|skill_type=Short Blunt | |skill_type=Short Blunt | ||
Line 13: | Line 16: | ||
|function=[[Cooking]] | |function=[[Cooking]] | ||
|equipped=One-handed | |equipped=One-handed | ||
|skill_type=SmallBlunt | |||
|attachment_type=Pan | |||
<!--DAMAGE--> | |||
|type=Blunt | |type=Blunt | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1.1 | |max_range=1.1 | ||
| | |base_speed=1 | ||
|condition_max=10 | |condition_max=10 | ||
|min_damage=0.3 | |min_damage=0.3 | ||
Line 26: | Line 32: | ||
|push_back=0.5 | |push_back=0.5 | ||
|knockdown=1.3 | |knockdown=1.3 | ||
<!--TECHNICAL--> | |||
|class_name=Base.Pan | |class_name=Base.Pan | ||
}}A '''frying pan''' is a blunt melee [[weapon]] used in [[cooking]]. | }}A '''frying pan''' is a blunt melee [[weapon]] used in [[cooking]]. | ||
Line 32: | Line 39: | ||
===Weapon=== | ===Weapon=== | ||
The frying pan has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once. | The frying pan has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once. Using the frying pan as a weapon increases the rate of [[Moodles#Endurance|exhaustion]] more than most other weapons. | ||
===Breaking doors=== | ===Breaking doors=== | ||
Line 41: | Line 48: | ||
==Condition== | ==Condition== | ||
The frying pan is | The frying pan has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (12 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br> | ||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills. | |||
{{Durability weapon|12}} | |||
===Repairing=== | ===Repairing=== | ||
Line 60: | Line 69: | ||
It should be noted that repairing the frying pan makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased. | It should be noted that repairing the frying pan makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased. | ||
==Cooking== | ==Crafting== | ||
===Cooking=== | |||
{{Main|Cooking}} | |||
Frying pans can be used to cook a [[Recipe Ingredients#Stir Fry & Roasted Vegetables Ingredients|stir fry]] using ingredients including, but not limited to, [[Bacon|bacon]], [[Dry Ramen Noodles|ramen]], [[Corn|corn]] and [[Onion|onions]]. | Frying pans can be used to cook a [[Recipe Ingredients#Stir Fry & Roasted Vegetables Ingredients|stir fry]] using ingredients including, but not limited to, [[Bacon|bacon]], [[Dry Ramen Noodles|ramen]], [[Corn|corn]] and [[Onion|onions]]. | ||
{{Crafting header|2}} | |||
{{Crafting cooking|311|ing=2}} | |||
|} | |||
==Distribution== | ==Distribution== | ||
Line 67: | Line 81: | ||
==Code== | ==Code== | ||
{{CodeBox| | |||
===Item=== | ===Item=== | ||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1236 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 78.16 | |||
| code = | |||
item Pan | |||
{ | { | ||
DisplayCategory = Cooking, | DisplayCategory = Cooking, | ||
MaxRange | MaxRange = 1.1, | ||
WeaponSprite | WeaponSprite = FryingPan, | ||
MinAngle | MinAngle = 0.67, | ||
Type | Type = Weapon, | ||
MinimumSwingTime | MinimumSwingTime = 3, | ||
KnockBackOnNoDeath | KnockBackOnNoDeath = True, | ||
SwingAmountBeforeImpact = | SwingAmountBeforeImpact = 0.02, | ||
Categories | Categories = Improvised;SmallBlunt, | ||
ConditionLowerChanceOneIn | ConditionLowerChanceOneIn = 12, | ||
Weight | Weight = 1, | ||
SplatNumber | SplatNumber = 1, | ||
PushBackMod | PushBackMod = 0.5, | ||
SubCategory | SubCategory = Swinging, | ||
ConditionMax | ConditionMax = 10, | ||
MaxHitCount | MaxHitCount = 1, | ||
DoorDamage | DoorDamage = 3, | ||
SwingAnim | SwingAnim = Bat, | ||
DisplayName | DisplayName = Frying Pan, | ||
MinRange | MinRange = 0.61, | ||
SwingTime | SwingTime = 3, | ||
KnockdownMod | KnockdownMod = 1.3, | ||
SplatBloodOnNoDeath | SplatBloodOnNoDeath = FALSE, | ||
Icon | Icon = Pan, | ||
RunAnim = | RunAnim = Run_Weapon2, | ||
IdleAnim | IdleAnim = Idle_Weapon2, | ||
TreeDamage = 0, | TreeDamage = 0, | ||
EnduranceMod = 1.3, | EnduranceMod = 1.3, | ||
MetalValue = 20, | MetalValue = 20, | ||
MinDamage | MinDamage = 0.3, | ||
MaxDamage | MaxDamage = 0.5, | ||
CriticalChance | CriticalChance = 30, | ||
CritDmgMultiplier = 2, | CritDmgMultiplier = 2, | ||
BaseSpeed = 1, | BaseSpeed = 1, | ||
WeaponLength = 0.21, | |||
AttachmentType = Pan, | |||
BreakSound | BreakSound = FryingPanBreak, | ||
DoorHitSound = FryingPanHit, | DoorHitSound = FryingPanHit, | ||
HitSound = FryingPanHit, | |||
HitFloorSound = FryingPanHit, | |||
SwingSound = FryingPanSwing, | |||
} | } | ||
}} | |||
===Repair=== | ===Repair=== | ||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 489 | |||
| source = fixing.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 78.16 | |||
| code = | |||
fixing Fix Pan | fixing Fix Pan | ||
{ | { | ||
Line 130: | Line 156: | ||
Fixer : Scotchtape=3, | Fixer : Scotchtape=3, | ||
} | } | ||
}} | |||
}} | |||
==See also== | ==See also== |
Revision as of 06:34, 1 January 2024
Frying Pan | ||
---|---|---|
| ||
General | ||
Category | Cooking | |
Encumbrance | 1 | |
Function | Cooking | |
Equipped | One-handed | |
Condition max. | 10 | |
Skill | Short Blunt | |
Attachment | Back | |
Damage | ||
Type | Blunt | |
Attack speed | 1 | |
Range | 0.61–1.1 tiles | |
Damage | 0.3–0.5 | |
Crit chance | 30% | |
Tree damage | 0 | |
Door damage | 3 | |
Knockback | 0.5 | |
Knockdown | 1.3 | |
Technical details | ||
Base ID | Base.Pan | |
A frying pan is a blunt melee weapon used in cooking.
Usage
Weapon
The frying pan has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once. Using the frying pan as a weapon increases the rate of exhaustion more than most other weapons.
Breaking doors
It is mostly ineffective at bashing down doors, dealing just 3 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The frying pan has a maximum condition of 10. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (12 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/12 (8%) |
0 | 4 | 1/14 (7%) |
0 | 8 | 1/16 (6%) |
4 | 0 | 1/16 (6%) |
8 | 0 | 1/20 (5%) |
4 | 4 | 1/18 (6%) |
4 | 8 | 1/20 (5%) |
8 | 8 | 1/24 (4%) |
10 | 10 | 1/26 (4%) |
Repairing
Materials that can be used to repair the frying pan, based on first time repairing.
Repair Frying Pan |
---|
Potentially repairs: 50%
Chance of success: 95% Needs:
Duct Tape (1 units) |
Potentially repairs: 20%
Chance of success: 95% Needs:
Glue (2 units) |
Potentially repairs: 10%
Chance of success: 95% Needs:
Adhesive Tape (3 units) |
It should be noted that repairing the frying pan makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Crafting
Cooking
- Main article: Cooking
Frying pans can be used to cook a stir fry using ingredients including, but not limited to, bacon, ramen, corn and onions.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Stir fry |
0.75 Cooking | none | Frying Pan (Base item) |
Stir fry Ingredients (1−6) (consumed) |
Distribution
Frying pans are often found in kitchen counters.
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Pan
{
DisplayCategory = Cooking,
MaxRange = 1.1,
WeaponSprite = FryingPan,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = True,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 12,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 1,
DoorDamage = 3,
SwingAnim = Bat,
DisplayName = Frying Pan,
MinRange = 0.61,
SwingTime = 3,
KnockdownMod = 1.3,
SplatBloodOnNoDeath = FALSE,
Icon = Pan,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 0,
EnduranceMod = 1.3,
MetalValue = 20,
MinDamage = 0.3,
MaxDamage = 0.5,
CriticalChance = 30,
CritDmgMultiplier = 2,
BaseSpeed = 1,
WeaponLength = 0.21,
AttachmentType = Pan,
BreakSound = FryingPanBreak,
DoorHitSound = FryingPanHit,
HitSound = FryingPanHit,
HitFloorSound = FryingPanHit,
SwingSound = FryingPanSwing,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Pan
{
Require : Pan,
Fixer : DuctTape,
Fixer : Glue=2,
Fixer : Scotchtape=3,
}