Frying Pan: Difference between revisions

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{{Languages}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|type=Weapon|version=Version 41|incver=78.16}}
{{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}}
{{page version|41.78.16}}
{{Infobox weapon
{{Infobox weapon
|display_name=Frying Pan
|display_name=Frying Pan

Revision as of 06:59, 25 January 2024

Template:Header/sandbox2

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Frying Pan
Frying Pan
Frying Pan
General
Category Cooking
Encumbrance
Heavy Load
1
Function Cooking
Equipped One-handed
Condition max. 10
Skill Short Blunt
Attachment Back
Damage
Type Blunt
Attack speed 1
Range 0.61–1.1 tiles
Damage 0.3–0.5
Crit chance 30%
Tree damage 0
Door damage 3
Knockback 0.5
Knockdown 1.3
Technical details
Base ID Base.Pan

A frying pan is a blunt melee weapon used in cooking.

Usage

Weapon

The frying pan has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once. Using the frying pan as a weapon increases the rate of exhaustion more than most other weapons.

Breaking doors

It is mostly ineffective at bashing down doors, dealing just 3 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The frying pan has a maximum condition of 10. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (12 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/12 (8%)
0 4 1/14 (7%)
0 8 1/16 (6%)
4 0 1/16 (6%)
8 0 1/20 (5%)
4 4 1/18 (6%)
4 8 1/20 (5%)
8 8 1/24 (4%)
10 10 1/26 (4%)

Repairing

Materials that can be used to repair the frying pan, based on first time repairing.

Repair Frying Pan
DuctTape.png
Potentially repairs: 50%
Chance of success: 95%
Glue.png
Potentially repairs: 20%
Chance of success: 95%
Scotchtape.png
Potentially repairs: 10%
Chance of success: 95%

It should be noted that repairing the frying pan makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Crafting

Cooking

Main article: Cooking

Frying pans can be used to cook a stir fry using ingredients including, but not limited to, bacon, ramen, corn and onions.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Stir fry
Stir fry
0.75 Cooking none Pan.png
Frying Pan
(Base item)
Stir fry Ingredients
Stir fry Ingredients (1−6)
(consumed)

Distribution

Frying pans are often found in kitchen counters.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Pan
    {
        DisplayCategory = Cooking,
        MaxRange	=	1.1,
        WeaponSprite	=	FryingPan,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath	=	True,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	12,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	1,
        DoorDamage	=	3,
        SwingAnim	=	Bat,
        DisplayName	=	Frying Pan,
        MinRange	=	0.61,
        SwingTime	=	3,
        KnockdownMod	=	1.3,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pan,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        EnduranceMod = 1.3,
        MetalValue = 20,
        MinDamage	=	0.3,
        MaxDamage	=	0.5,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        BaseSpeed = 1,
    	WeaponLength = 0.21,
    	AttachmentType = Pan,
        BreakSound	=	FryingPanBreak,
        DoorHitSound = FryingPanHit,
		HitSound = FryingPanHit,
		HitFloorSound = FryingPanHit,
		SwingSound = FryingPanSwing,
    }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Pan
    {
       Require : Pan,

       Fixer : DuctTape,
       Fixer : Glue=2,
       Fixer : Scotchtape=3,
    }

See also