Rolling Pin: Difference between revisions
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{{Header|Project Zomboid|Items|Weapons|Melee weapons|type=Weapon|version=Version | {{Header|Project Zomboid|Items|Weapons|Melee weapons|type=Weapon|version=Version 41|incver=78.16}}{{Infobox weapon | ||
|display_name=Rolling Pin | |display_name=Rolling Pin | ||
|name_colour=Weapon | |name_colour=Weapon |
Revision as of 06:03, 13 January 2024
Rolling Pin | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | One-handed | |
Condition max. | 10 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 3 | |
Range | 0.61–1 tiles | |
Damage | 0.4–0.6 | |
Knockback | 0.5 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.RollingPin | |
A rolling pin is a blunt melee weapon.
Usage
Weapon
The rolling pin has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The rolling pin is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (14 + maintenance x 2)
Repairing
Rolling pins cannot be repaired.
Crafting
The Rolling pin can be used to create various recipes if a character picked a chef profession or has learnt the correct recipe magazines in relation to cooking.
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 |
---|---|---|---|---|---|---|---|---|
Bread (dough) |
2.5 Cooking | none | OR OR |
Rolling Pin (keep) |
Empty Bowl (keep) |
(keep) |
Water (1 unit) (consumed) |
(1 unit) (consumed) |
Pie Preparation |
0.75 Cooking | none | Rolling Pin (keep) |
Baking Pan (consumed) |
Pie Dough (consumed) |
|||
Pizza |
10 Cooking | none | OR OR |
Empty Bowl (keep) |
Rolling Pin (keep) |
(keep) |
Tomato Paste (15 units) (consumed) |
Water (3 units) (consumed) |
Baking Tray with Chocolate Chip Cookie (Uncooked) |
0.75 Cooking | none | OR OR |
Empty Bowl (keep) |
Rolling Pin (keep) |
(keep) |
Flour (1 unit) (consumed) |
Baking Tray (consumed) |
Baking Tray with Chocolate Cookie (Uncooked) |
0.75 Cooking | none | OR OR |
Empty Bowl (keep) |
Rolling Pin (keep) |
(keep) |
Flour (1 unit) (consumed) |
Baking Tray (consumed) |
Baking Tray with Oatmeal Cookie (Uncooked) |
0.75 Cooking | none | OR OR |
Empty Bowl (keep) |
Rolling Pin (keep) |
(keep) |
Flour (1 unit) (consumed) |
Baking Tray (consumed) |
Baking Tray with Shortbread Cookie (Uncooked) |
0.75 Cooking | none | OR OR |
Empty Bowl (keep) |
Rolling Pin (keep) |
(keep) |
Flour (1 unit) (consumed) |
Baking Tray (consumed) |
Baking Tray with Sugar Cookie (Uncooked) |
0.75 Cooking | none | OR OR |
Flour (1 unit) (consumed) |
Empty Bowl (keep) |
(keep) |
Rolling Pin (keep) |
Baking Tray (consumed) |
Baguette (Uncooked) |
2.5 Cooking | none | OR OR |
Empty Bowl (keep) |
(keep) |
Rolling Pin (keep) |
Water (1 unit) (consumed) |
Flour (1 unit) (consumed) |
Distribution
Rolling pins are often found in kitchen counters.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item RollingPin
{
DisplayCategory = Cooking,
MaxRange = 1.1,
WeaponSprite = RollingPin,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 3,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
Weight = 1.5,
ConditionLowerChanceOneIn = 14,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 8,
MaxHitCount = 2,
DoorDamage = 5,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
CriticalChance = 50,
CritDmgMultiplier = 2,
DisplayName = Rolling Pin,
MinRange = 0.61,
SwingTime = 3,
HitAngleMod = -30,
KnockdownMod = 0,
Icon = RollingPin,
RunAnim = Run_Weapon2,
TreeDamage = 0,
EnduranceMod = 1.4,
CriticalChance = 15,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.5,
BaseSpeed = 1.2,
WeaponLength = 0.28,
AttachmentType = BigWeapon,
BreakSound = RollingPinBreak,
DoorHitSound = RollingPinHit,
HitSound = RollingPinHit,
HitFloorSound = RollingPinHit,
SwingSound = RollingPinSwing,
}