Shovel: Difference between revisions

From PZwiki
(tidied page and added links)
(Updated to 41.73, updated code, added skill type)
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{{notice|standard}}
{{notice|standard}}
{{languages|Shovel}}
{{languages|Shovel}}
{{header|The Game World|Items|Tools|type=Tool|version=Version 39|incver=57}}{{Infobox weapon
{{header|The Game World|Items|Tools|type=Tool|version=Version 41|incver=73}}{{Infobox weapon
|display_name=Shovel
|display_name=Shovel
|name_colour=Tool
|name_colour=Tool
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|function=[[Farming]]
|function=[[Farming]]
|condition_max=10
|condition_max=10
|skill_type=Blunt
<!--DAMAGE-->
<!--DAMAGE-->
|type=Blunt
|type=Blunt
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===Weapon===
===Weapon===


The shovel may also be used as a blunt melee weapon with a fast attack speed and intermediate damage, however it is fairly fragile and caps at around 20 [[zombie]] kills before breaking.
The shovel may also be used as a blunt melee weapon with a fast attack speed and intermediate damage, however it is fairly fragile and caps at around 20-50 [[zombie]] kills before breaking, depending on long blunt level.


==Distribution==
==Distribution==
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== Code ==
== Code ==
'''''From farming.txt (Project Zomboid directory/media/scripts/)'''''
'''''From farming.txt (Project Zomboid directory/media/scripts/)'''''
<pre> item Shovel
<pre>    
Type = Weapon,
    item Shovel
DisplayName = Shovel,
    {
Icon = TZ_Shovel,
        DisplayCategory = Gardening,
Weight = 2.0,
        Type = Weapon,
SubCategory   = Swinging,
        DisplayName = Shovel,
MinAngle = 0,
        Icon = Shovel,
MaxDamage = 1.9,
        Weight = 2.0,
MinDamage = 0.8,
        SubCategory =     Swinging,
MaxRange = 1.5,
        MinAngle = 0.85,
MinRange = 0.61,
        MaxRange = 1.6,
CriticalChance = 10,
        MinRange = 0.61,
PushBackMod = 0.5,
        PushBackMod = 0.5,
HitAngleMod = -30.0,
        HitAngleMod = -30.0,
SwingAnim = Bat,
        SwingAnim = Bat,
MaxHitCount = 1,
        MaxHitCount = 3,
WeaponSprite = Shovel,
        WeaponSprite = Shovel,
IdleAnim = Idle_Weapon2,
        IdleAnim = Idle_Weapon2,
RunAnim = Run_Weapon2,
        RunAnim = Run_Weapon2,
Weight = 1.5,
        Weight = 1.5,
DoorDamage = 5,
        DoorDamage = 10,
MinimumSwingTime = 2.1,
        MinimumSwingTime = 2.1,
SwingTime = 2.1,
        SwingTime = 2.1,
SwingAmountBeforeImpact = 0.02,
        SwingAmountBeforeImpact = 0.02,
ConditionLowerChanceOneIn = 10,
        ConditionLowerChanceOneIn = 10,
ConditionMax = 10,
        ConditionMax = 10,
Categories = Blunt,
        Categories = Blunt,
TwoHandWeapon = TRUE,
        TwoHandWeapon = TRUE,
BreakSound = PZ_WoodSnap,
        BreakSound =   ShovelBreak,
KnockdownMod = 2,
        DoorHitSound = ShovelHit,
        KnockBackOnNoDeath = TRUE,
HitSound = ShovelHit,
        MetalValue = 70,</pre>
HitFloorSound = ShovelHit,
SwingSound = ShovelSwing,
        KnockdownMod = 2,
        KnockBackOnNoDeath = TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance = 40,
        CritDmgMultiplier = 2,
        MaxDamage = 1.9,
        MinDamage = 0.8,
        BaseSpeed = 0.8,
      WeaponLength = 0.55,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
    }
</pre>





Revision as of 01:47, 18 September 2022


Shovel
Shovel
Shovel Shovel
General
Category Weapon
Encumbrance
Heavy Load
1.5
Function Farming
Equipped Two-handed
Condition max. 10
Skill Long Blunt
Damage
Type Blunt
Attack speed 2.1
Range 0.61–1.5 tiles
Damage 0.8–1.9
Knockback 0.5
Knockdown 2
Technical details
Base ID farming.Shovel

A shovel is a farming tool or long blunt weapon that can move dirt, sand, and gravel. It can also till soil.

Usage

General

Shovels can be used to dig graves to permanently dispose of up to 5 corpses and all the items the corpses are wearing/carrying. It also fulfills the same functions as a trowel or hand fork in that they can be used to till grass and dirt tiles and to find worms.

Moving tiles

While the player has the shovel and an empty sack in their main inventory, a new contextual option will appear when right-clicking any one of these aforementioned tiles. This new option allows the player to move up to four tiles of dirt, sand or gravel into a single sack, upon changing the sack to a dirt bag, sandbag or gravel bag, respectively. Each filled sack can then be "spilled" over any other pre-existing tile, changing it to the contents of the sack.

This mechanic is ideal when a specific location is desired for farming in which doesn't already contain dirt tiles. There generally isn't much use in spreading sand around, but areas that have been covered in gravel will not be overgrown by erosion and saplings cannot grow there, allowing for the creation of artificial driveways. Finally, bags full of sand or gravel can be used to set up sandbag walls and gravel bag walls, which offer some protection from gunfire.

Weapon

The shovel may also be used as a blunt melee weapon with a fast attack speed and intermediate damage, however it is fairly fragile and caps at around 20-50 zombie kills before breaking, depending on long blunt level.

Distribution

Shovels can commonly be found inside crates, sheds, and work shelves.

Code

From farming.txt (Project Zomboid directory/media/scripts/)

	    
    item Shovel
    {
        DisplayCategory = Gardening,
        Type = Weapon,
        DisplayName = Shovel,
        Icon = Shovel,
        Weight = 2.0,
        SubCategory =     Swinging,
        MinAngle = 0.85,
        MaxRange = 1.6,
        MinRange = 0.61,
        PushBackMod = 0.5,
        HitAngleMod = -30.0,
        SwingAnim = Bat,
        MaxHitCount = 3,
        WeaponSprite = Shovel,
        IdleAnim = Idle_Weapon2,
        RunAnim = Run_Weapon2,
        Weight = 1.5,
        DoorDamage = 10,
        MinimumSwingTime = 2.1,
        SwingTime = 2.1,
        SwingAmountBeforeImpact = 0.02,
        ConditionLowerChanceOneIn = 10,
        ConditionMax = 10,
        Categories = Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   ShovelBreak,
        DoorHitSound = ShovelHit,
	HitSound = ShovelHit,
	HitFloorSound = ShovelHit,
	SwingSound = ShovelSwing,
        KnockdownMod = 2,
        KnockBackOnNoDeath = TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	= 40,
        CritDmgMultiplier = 2,
        MaxDamage = 1.9,
        MinDamage = 0.8,
        BaseSpeed = 0.8,
       	WeaponLength = 0.55,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
     }


See also