Lamp on Pillar: Difference between revisions

From PZwiki
m (→‎top: category & header updates)
m (Automatic formatting)
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Languages}}
{{Header|Project Zomboid|Tiles|Lighting tiles}}
{{header/sandbox2|Project Zomboid|Tiles|Lighting tiles}}
{{Page version|41.78.16}}
{{page version|41.78.16}}
{{Infobox tile
{{Infobox furniture
|name=Lamp on Pillar
|display_name = Lamp on Pillar
|model=LamponPillar_Carpentry.png
|name_colour = Furniture
|icon=LamponPillar_Carpentry.png
|name_text_colour = Furniture
|category=Furniture
|image = LamponPillar_Carpentry.png
|weight=2
|image_width = 128px
|size=1
|category = Furniture
|weight = 2
|size = 1
<!--Properties-->
<!--Properties-->
|function = Light source
|function=Light source
<!--Build-->
<!--Build-->
|build_skill = [[Carpentry]]
|build_skill=[[Carpentry]]
|build_level = 4
|build_level=4
|build_tool = <small>One of:<br>[[File:Hammer.png|20px|link=Hammer]] [[Hammer]]<br>[[File:HammerStone.png|20px|link=Stone Hammer]] [[Stone Hammer]]<br>[[File:BallPeenHammer.png|20px|link=Ball-peen Hammer]] [[Ball-peen Hammer]]</small>
|build_tool_tag=Hammer
|ingredients = <small>2 × [[File:Plank.png|20px|link=Plank]] [[Plank]]<br>4 × [[File:Nails.png|20px|link=Nails]] [[Nails]]<br>1 × [[File:Flashlight.png|20px|link=Flashlight]] [[Flashlight]]<br>1 × [[File:Rope.png|20px|link=Rope]] [[Rope]]</small>
|ingredients=<small>2 × [[File:Plank.png|20px|link=Plank]] [[Plank]]<br>4 × [[File:Nails.png|20px|link=Nails]] [[Nails]]<br>1 × [[File:Flashlight.png|20px|link=Flashlight]] [[Flashlight]]<br>1 × [[File:Rope.png|20px|link=Rope]] [[Rope]]</small>
<!--Move-->
|move_skill = [[Carpentry]]
|move_level = 1
|move_tool = <small>One of:<br>[[File:Hammer.png|20px|link=Hammer]] [[Hammer]]<br>[[File:HammerStone.png|20px|link=Stone Hammer]] [[Stone Hammer]]<br>[[File:BallPeenHammer.png|20px|link=Ball-peen Hammer]] [[Ball-peen Hammer]]</small>
<!--Disassemble-->
|disassemble_skill = [[Carpentry]]
|disassemble_level = 0
|disassemble_tool = <small>One of:<br>[[File:Hacksaw.png|20px|link=Saw]] [[Saw]] <br> [[File:Handsaw.png|20px|link=Garden Saw]] [[Garden Saw]]
----
[[File:Screwdriver.png|20px|link=Screwdriver]] [[Screwdriver]]</small>
|products =
<!--Technical details-->
<!--Technical details-->
|class_name = Base.Movable
|tile_id=carpentry_02_61
}}
}}
'''Lamp on pillar''' is a [[Crafting|craftable]] [[light sources|light source]].
'''Lamp on pillar''' is a [[Crafting|craftable]] [[light sources|light source]].


==Usage==
==Usage==
The lamp on pillar is used as a light source, not requiring a power source. light an area so long as the [[flashlight]] has power. It can be used for marking areas in the dark or more for cosmetic usage ingame for bases.
The lamp on pillar is used as a light source, which uses [[Battery|batteries]] for power. It will light an area so long as the battery has charge. It can be used when the power is out, but the player does not have access to a [[generator]], or as additional lighting.


The lamp on pillar requires a [[battery]] as a fuel source. A battery can be inserted or removed via the contextual menu after right-clicking the lamp on pillar and selecting "insert fuel" or "remove battery". The battery is slowly drained while the lamp on pillar is turned on. Turning on and off can be selected via the contextual menu.  
The lamp on pillar requires a [[battery]] as a fuel source. A battery can be inserted or removed via the context menu, by right-clicking the lamp on pillar and selecting "insert fuel" or "remove battery". The battery is slowly drained while the lamp on pillar is turned on. Turning the light on and off can be done via the context menu.


The lamp on pillar is most useful after the [[electricity]] has shutoff, as it is not powered by the electrical grid. However, this is only useful so long as the [[Player]] has a supply of batteries, making it very situational, considering other [[Lighting|lights]] can be powered by a [[generator]].  
The lamp on pillar is most useful after the [[electricity]] has shutoff, as it is not powered by the electrical grid. However, this is only useful so long as the [[Player|player]] has a supply of batteries, making it very situational, considering other [[Lighting|lights]] can be powered by a [[generator]].


==Crafting==
==Crafting==
Crafting requires a [[carpentry]] skill of 4.  
Crafting requires a [[carpentry]] skill of 4.


Like other 'buildables', the [[player]] must have a [[hammer]] in their main inventory, ''right-click'' in the world, then select "Carpentry" in the contextual menu.
===Carpentry===
{{Crafting header|ing=4}}
{{Crafting header|ing=5}}
{{Crafting carpentry|402|ing=4}}
{{Crafting carpentry|402|ing=5}}
|}
|}
==Gallery==
<gallery>
Lamp on Pillar Article Img2.png|Screenshot of Lamp on Pillar in [[Build 36|Build 36.40]].
</gallery>


==Code==
==Code==
'''''From ISBuildMenu.lua (media/lua/client/BuildingObjects/ISUI)'''''
{{CodeBox|
<pre>
{{CodeSnip
  | lang = lua
  | line = true
  | start = 943
  | source = IsBuildMenu.lua
  | retrieved = true
  | version = 41.78.16
  | code =
ISBuildMenu.onPillarLamp = function(worldobjects, square, sprite, player)
ISBuildMenu.onPillarLamp = function(worldobjects, square, sprite, player)
-- sprite, northSprite
-- sprite, northSprite
Line 73: Line 62:
     lamp.radius = 10;
     lamp.radius = 10;
     lamp.player = player
     lamp.player = player
    lamp.completionSound = "BuildWoodenStructureLarge"
     getCell():setDrag(lamp, player);
     getCell():setDrag(lamp, player);
end
end
</pre>
}}
}}


==See also==
==See also==
*[[Carpentry]]
*[[Carpentry]]
*[[Battery]]
*[[Light sources]]


{{Navbox construction}}
{{Navbox construction|carpentry}}


[[Category:Spiffo's Construction Crew (Project)]]
[[Category:Spiffo's Construction Crew (Project)]]

Revision as of 16:55, 25 March 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Lamp on Pillar
LamponPillar Carpentry.png
[[File:{{{icon2}}}|Lamp on Pillar|]]
[[File:{{{icon3}}}|Lamp on Pillar|]]
[[File:{{{icon4}}}|Lamp on Pillar|]]
[[File:{{{icon5}}}|Lamp on Pillar|]]
General
Category
Furniture
EncumbranceMoodle Icon HeavyLoad.png
2
Size
1 tile
Function
Light source
Build
Skill (level)
Tool(s)
Ingredients
2 × Plank.png Plank
4 × Nails.png Nails
1 × Flashlight.png Flashlight
1 × Rope.png Rope
Technical
Tile ID(s)
carpentry_02_61

Lamp on pillar is a craftable light source.

Usage

The lamp on pillar is used as a light source, which uses batteries for power. It will light an area so long as the battery has charge. It can be used when the power is out, but the player does not have access to a generator, or as additional lighting.

The lamp on pillar requires a battery as a fuel source. A battery can be inserted or removed via the context menu, by right-clicking the lamp on pillar and selecting "insert fuel" or "remove battery". The battery is slowly drained while the lamp on pillar is turned on. Turning the light on and off can be done via the context menu.

The lamp on pillar is most useful after the electricity has shutoff, as it is not powered by the electrical grid. However, this is only useful so long as the player has a supply of batteries, making it very situational, considering other lights can be powered by a generator.

Crafting

Crafting requires a carpentry skill of 4.

Carpentry

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5
LamponPillar Carpentry.png
Lamp on Pillar
1.25 Carpentry Carpentry 4 Hammer.png
Hammer (tag)
(keep)
Plank.png
Plank x2
(consumed)
Nails.png
Nails x4
(consumed)
Rope.png
Rope x1
(consumed)
Flashlight.png
Flashlight x1
(consumed)

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\IsBuildMenu.lua

Retrieved: Build 41.78.16
ISBuildMenu.onPillarLamp = function(worldobjects, square, sprite, player)
-- sprite, northSprite
    local lamp = ISLightSource:new(sprite.sprite, sprite.northSprite, getSpecificPlayer(player));
    lamp.offsetX = 5;
    lamp.offsetY = 5;
    lamp.modData["need:Base.Plank"] = "2";
    lamp.modData["need:Base.Rope"] = "1";
    lamp.modData["need:Base.Nails"] = "4";
    lamp.modData["xp:Woodwork"] = 5;
--    lamp.modData["need:Base.Torch"] = "1";
    lamp:setEastSprite(sprite.eastSprite);
    lamp:setSouthSprite(sprite.southSprite);
    lamp.fuel = "Base.Battery";
    lamp.baseItem = "Base.Torch";
    lamp.radius = 10;
    lamp.player = player
    lamp.completionSound = "BuildWoodenStructureLarge"
    getCell():setDrag(lamp, player);
end

See also