Nimble: Difference between revisions
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{{Infobox skill | {{Infobox skill | ||
|name= | |name=Nimble | ||
|icon=XYZ.png | |icon=XYZ.png | ||
|type= | |type=Agility | ||
|modifies= | |modifies= | ||
}} | }} | ||
''' | '''Nimble''' is an agility [[skill]]. | ||
==Overview== | ==Overview== | ||
{{Quote|text=''"XYZ."''}} | {{Quote|text=''"XYZ."''}} | ||
This [[skill]] XYZ. | This [[skill]] XYZ. | ||
The ''nimble'' skill affects how fast a character moves while in 'combat stance', and how loud their footsteps are. The footstep loudness reduction of the nimble skill affects all movement types, not just while in combat stance, and stacks with the loudness reduction from the lightfooted skill. Much like the lightfooted skill, the footstep noise reduction of the nimble skill is particularly noticeable when sprinting behind zombies. | |||
Experience is gained in random intervals by walking in combat stance (Holding {{Key|L. CTRL}} or '''{{abbr|RMB|Right Mouse Button}}'''). Zombies do not need to be nearby for the player to gain nimble experience, but the player will not gain any experience points if they aren't moving anywhere. For example, continuously walking into a corner will not grant any nimble experience because the character's position isn't actually changing as they walk. | |||
==Skill effects== | ==Skill effects== | ||
{| class="wikitable theme-red" | |||
|- | |||
! Nimble level | |||
|0 | |||
|1 | |||
|2 | |||
|3 | |||
|4 | |||
|5 | |||
|6 | |||
|7 | |||
|8 | |||
|9 | |||
|10 | |||
|- | |||
! Combat walk speed multiplier | |||
|100% | |||
|110% | |||
|114% | |||
|118% | |||
|122% | |||
|126% | |||
|130% | |||
|134% | |||
|138% | |||
|142% | |||
|150% | |||
|- | |||
! Footsteps sound radius multiplier | |||
|100% | |||
|90% | |||
|86% | |||
|82% | |||
|78% | |||
|74% | |||
|70% | |||
|66% | |||
|62% | |||
|58% | |||
|50% | |||
|} | |||
==See also== | ==See also== |
Revision as of 04:23, 16 April 2024
{{Improve}}
. Last edit was 16/04/2024.Nimble is an agility skill.
Overview
This skill XYZ.
The nimble skill affects how fast a character moves while in 'combat stance', and how loud their footsteps are. The footstep loudness reduction of the nimble skill affects all movement types, not just while in combat stance, and stacks with the loudness reduction from the lightfooted skill. Much like the lightfooted skill, the footstep noise reduction of the nimble skill is particularly noticeable when sprinting behind zombies.
Experience is gained in random intervals by walking in combat stance (Holding L. CTRL or RMB). Zombies do not need to be nearby for the player to gain nimble experience, but the player will not gain any experience points if they aren't moving anywhere. For example, continuously walking into a corner will not grant any nimble experience because the character's position isn't actually changing as they walk.
Skill effects
Nimble level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Combat walk speed multiplier | 100% | 110% | 114% | 118% | 122% | 126% | 130% | 134% | 138% | 142% | 150% |
Footsteps sound radius multiplier | 100% | 90% | 86% | 82% | 78% | 74% | 70% | 66% | 62% | 58% | 50% |
See also
- [[
- [[
- [[