Weapon parts: Difference between revisions

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{{languages|Weapon mods}}
{{Header|Project Zomboid|Items|Weapons}}
{{header|The Game World|Items|Weapons|type=Weapon|version=Version 40|incver=43}}
{{Page version|41.78.16}}
'''Weapon mods''' can be attached to certain [[Weapons#Firearms|firearms]], modifying the [[weapon]]'s stats.  
'''Weapon parts''', previously known as ''weapon mods'', can be attached to certain [[firearms]], modifying the [[weapon]]'s stats.
 
__TOC__


==Usage==
==Usage==
{{quote|text=You'll need a screwdriver to mount/unmount them, they'll increase or decrease some stats of your weapon|author=[https://theindiestone.com/forums/index.php?/topic/9432-the-new-ranged-weapon-system/ Romain 'RJ' Johnson]}}
{{Quote|text=You'll need a screwdriver to mount/unmount them, they'll increase or decrease some stats of your weapon|author=[https://theindiestone.com/forums/index.php?/topic/9432-the-new-ranged-weapon-system/ Romain 'RJ' Dron]}}
To attach a weapon mod, a [[screwdriver]], the appropriate weapon to modify and the weapon mod, must all be in the player's main inventory. Upon {{abbr|RMC|Right Mouse Clicking}} the weapon, an option to "Upgrade" will appear, showing all currently available weapon upgrades. Upon {{abbr|LMC|Left Mouse Clicking}} the desired upgrade, the player will equip both the screwdriver and the weapon mod, before attaching it to the weapon. To remove the weapon mod, simply follow the same steps, however choosing the option to "Remove Upgrade" followed by the desired upgrade to be removed.
To attach a weapon part, a [[screwdriver]], the appropriate weapon to modify and the weapon part, must all be in the [[player]]'s main [[inventory]]. Upon {{abbr|RMC|Right Mouse Clicking}} the weapon, an option to "Upgrade" will appear, showing all currently available weapon upgrades. Upon {{abbr|LMC|Left Mouse Clicking}} the desired upgrade, the player will equip both the screwdriver and the weapon part, before attaching it to the weapon. To remove the weapon mod, simply follow the same steps, however choosing the option to "Remove Upgrade" followed by the desired upgrade to be removed.


==Distribution==
==Distribution==
{{quote|text=Those modifications will come with some luck directly mounted on the rifle, or you can fine separated parts at a gunstore.|author=[https://theindiestone.com/forums/index.php?/topic/9432-the-new-ranged-weapon-system/ Romain 'RJ' Johnson]}}
{{Quote|text=Those modifications will come with some luck directly mounted on the rifle, or you can find separated parts at a gunstore.|author=[https://theindiestone.com/forums/index.php?/topic/9432-the-new-ranged-weapon-system/ Romain 'RJ' Dron]}}
Weapon mods can only be found either already attached to a weapon, or inside one of the various [[gunstore]]s located throughout [[Knox Country]].
Weapon parts can be found either already attached to a weapon, or inside one of the various gun stores located throughout [[Knox Country]].
 
==Weapon mod list==


===Canons===
==Items==<onlyinclude>
{| class="wikitable sortable" style="text-align:center; width:80%"
===Weapon parts===
====Canon====
{| class="wikitable theme-red sortable" style="text-align: center;"
! Icon
! Name
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance added to weapon]]+
! Function
! Weapons
! Item ID
|-
|-
! style="width:15%" | Mod
| [[File:HuntingKnife.png|link=Bayonet{{lcs}}]]
! style="width:10%" | Weight
| {{ll|Bayonet}}{{sup|future}}
! style="width:10%" | Weight<br>Modifier
| 0.2
! class="unsortable" style="width:40%" | Attribute
| 0.2
! class="unsortable" style="width:10%" | Compatible Weapons
| Currently not functional
! style="width:15%" | Base ID
| [[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]]
| {{ID|Base.Bayonnet}}
|-
|-
 
| [[File:ShotgunChoke.png|link=Choke Tube - Full{{lcs}}]]
| [[File:ShotgunChoke.png|32px|link=Choke Tube Full|Choke Tube Full]] <br> [[Choke Tube Full|Choke Tube Full]]
| {{ll|Choke Tube - Full}}
| 0.1
| 0.1
| 0.1
| 0.1
| Increases damage by 0.5 and reduces spread by 0.1
| Increases damage by 0.5 and reduces spread by 0.1
| [[File:Shotgun2.png|32px|link=Shotgun|Shotgun]]
| [[File:Shotgun2.png|link=JS-2000 Shotgun]]
| {{ID|Base.ChokeTubeFull}}
| {{ID|Base.ChokeTubeFull}}
|-
|-
 
| [[File:ShotgunChoke.png|link=Choke Tube - Improved{{lcs}}]]
| [[File:ShotgunChoke.png|32px|link=Choke Tube Improved|Choke Tube Improved]] <br> [[Choke Tube Improved|Choke Tube Improved]]
| {{ll|Choke Tube - Improved}}
| 0.1
| 0.1
| 0.1
| 0.1
| Increases spread by 0.1 and reduces damage by 0.5
| Increases spread by 0.1 and reduces damage by 0.5
| [[File:Shotgun2.png|32px|link=Shotgun|Shotgun]]
| [[File:Shotgun2.png|link=JS-2000 Shotgun{{lcs}}]]
| {{ID|Base.ChokeTubeImproved}}
| {{ID|Base.ChokeTubeImproved}}
|-
|-
 
| [[File:RedDot.png|link=Gun Light{{lcs}}]]
| [[File:HandgunLaser.png|32px|link=Laser|Laser]] <br> [[Laser|Laser]]
| {{ll|Gun Light}}{{sup|future}}
| 0.2
| 0.2
| Currently not functional
| [[File:HandGun3.png|link=M9 Pistol{{lcs}}]][[File:HandGun2.png|link=M1911 Pistol{{lcs}}]][[File:HandGun.png|link=D-E Pistol{{lcs}}]]
| {{ID|Base.GunLight}}
|-
| [[File:HandgunLaser.png|link=Laser{{lcs}}]]
| {{ll|Laser}}
| 0.2
| 0.2
| 0.2
| 0.2
| Increases hit chance by 5
| Increases hit chance by 5
| [[File:Pistol.png|32px|link=Pistol|Pistol]]
| [[File:HandGun3.png|link=M9 Pistol{{lcs}}]][[File:HandGun2.png|link=M1911 Pistol{{lcs}}]][[File:HandGun.png|link=D-E Pistol{{lcs}}]][[File:AssaultRifle.png|link=M16 Assault Rifle{{lcs}}]][[File:AssaultRifle2.png|link=M14 Rifle{{lcs}}]]
| {{ID|Base.Laser}}
| {{ID|Base.Laser}}
|-
|}
|}


===Recoil Pads===
====Recoil Pad====
{| class="wikitable sortable" style="text-align:center; width:80%"
{| class="wikitable theme-red sortable" style="text-align: center;"
! Icon
! Name
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance added to weapon]]+
! Function
! Weapons
! Item ID
|-
|-
! style="width:15%" | Mod
| [[File:RifleRecoilPad.png|link=Recoil Pad{{lcs}}]]
! style="width:10%" | Weight
| {{ll|Recoil Pad}}
! style="width:10%" | Weight<br>Modifier
! class="unsortable" style="width:40%" | Attribute
! class="unsortable" style="width:10%" | Compatible Weapons
! style="width:15%" | Base ID
|-
 
| [[File:RifleRecoilPad.png|32px|link=Recoil Pad|Recoil Pad]] <br> [[Recoil Pad|Recoil Pad]]
| 0.1
| 0.1
| 0.1
| 0.1
| Reduces recoil by 5
| Reduces recoil by 5
| [[File:RifleVarmint.png|32px|link=Varmint Rifle|Varmint Rifle]][[File:RifleHunting.png|32px|link=Hunting Rifle|Hunting Rifle]]
| [[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:AssaultRifle.png|link=M16 Assault Rifle{{lcs}}]][[File:AssaultRifle2.png|link=M14 Rifle{{lcs}}]]
| {{ID|Base.RecoilPad}}
| {{ID|Base.RecoilPad}}
|-
|}
|}


===Scopes===
====Scope====
{| class="wikitable sortable" style="text-align:center; width:80%"  
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
! Icon
! style="width:15%" | Mod
! Name
! style="width:10%" | Weight
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
! style="width:10%" | Weight<br>Modifier
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance added to weapon]]+
! class="unsortable" style="width:40%" | Attribute
! Function
! class="unsortable" style="width:10%" | Compatible Weapons
! Weapons
! style="width:15%" | Base ID
! Item ID
|-
|-
 
| [[File:Scope2x.png|link=x2 Scope{{lcs}}]]
| [[File:Scope2x.png|32px|link=x2 Scope|x2 Scope]] <br> [[x2 Scope|x2 Scope]]
| {{ll|x2 Scope}}
| 0.3
| 0.3
| 0.3
| 0.3
| Increases min. range by 6 and max. range by 7
| Increases min. range by 6 and max. range by 7
| [[File:RifleVarmint.png|32px|link=Varmint Rifle|Varmint Rifle]][[File:RifleHunting.png|32px|link=Hunting Rifle|Hunting Rifle]]
| [[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:AssaultRifle.png|link=M16 Assault Rifle{{lcs}}]][[File:AssaultRifle2.png|link=M14 Rifle{{lcs}}]]
| {{ID|Base.x2Scope}}
| {{ID|Base.x2Scope}}
|-
|-
 
| [[File:Scope4x.png|link=x4 Scope{{lcs}}]]
| [[File:Scope4x.png|32px|link=x4 Scope|x4 Scope]] <br> [[x4 Scope|x4 Scope]]
| {{ll|x4 Scope}}
| 0.4
| 0.4
| 0.4
| 0.4
| Increases min. range by 8 and max. range by 13
| Increases min. range by 8 and max. range by 13
| [[File:RifleVarmint.png|32px|link=Varmint Rifle|Varmint Rifle]][[File:RifleHunting.png|32px|link=Hunting Rifle|Hunting Rifle]]
| [[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:AssaultRifle.png|link=M16 Assault Rifle{{lcs}}]][[File:AssaultRifle2.png|link=M14 Rifle{{lcs}}]]
| {{ID|Base.x4Scope}}
| {{ID|Base.x4Scope}}
|-
|-
 
| [[File:Scope8x.png|link=x8 Scope{{lcs}}]]
| [[File:Scope8x.png|32px|link=x8 Scope|x8 Scope]] <br> [[x8 Scope|x8 Scope]]
| {{ll|x8 Scope}}
| 0.8
| 0.8
| 0.8
| 0.8
| Increases min. range by 10 and max. range by 20
| Increases min. range by 10 and max. range by 20
| [[File:RifleVarmint.png|32px|link=Varmint Rifle|Varmint Rifle]][[File:RifleHunting.png|32px|link=Hunting Rifle|Hunting Rifle]]
| [[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:AssaultRifle2.png|link=M14 Rifle{{lcs}}]][[File:AssaultRifle.png|link=M16 Assault Rifle{{lcs}}]]
| {{ID|Base.x8Scope}}
| {{ID|Base.x8Scope}}
|-
|-
 
| [[File:ScopeIronSight.png|link=Iron Sight{{lcs}}]]
| [[File:ScopeIronSight.png|32px|link=Iron Sight|Iron Sight]] <br> [[Iron Sight|Iron Sight]]
| {{ll|Iron Sight}}
| 0.1
| 0.1
| 0.1
| 0.1
| Increases max. range by 3
| Increases max. range by 3
| [[File:RifleVarmint.png|32px|link=Varmint Rifle|Varmint Rifle]][[File:RifleHunting.png|32px|link=Hunting Rifle|Hunting Rifle]]
| [[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:HandGun3.png|link=M9 Pistol{{lcs}}]][[File:HandGun2.png|link=M1911 Pistol{{lcs}}]][[File:HandGun.png|link=D-E Pistol{{lcs}}]][[File:Revolver.png|link=M625 Revolver{{lcs}}]][[File:RevolverLong.png|link=Magnum{{lcs}}]][[File:AssaultRifle.png|link=M16 Assault Rifle{{lcs}}]][[File:AssaultRifle2.png|link=M14 Rifle{{lcs}}]]
| {{ID|Base.IronSight}}
| {{ID|Base.IronSight}}
|-
|-
 
| [[File:RedDot.png|link=Red Dot{{lcs}}]]
| [[File:RedDot.png|32px|link=Red Dot|Red Dot]] <br> [[Red Dot|Red Dot]]
| {{ll|Red Dot}}
| 0.2
| 0.2
| 0.2
| 0.2
| Increases max. range by 5
| Increases aiming speed.
| [[File:Pistol.png|32px|link=Pistol|Pistol]]
| [[File:HandGun3.png|link=M9 Pistol{{lcs}}]][[File:HandGun2.png|link=M1911 Pistol{{lcs}}]][[File:HandGun.png|link=D-E Pistol{{lcs}}]][[File:Revolver.png|link=M625 Revolver{{lcs}}]][[File:RevolverLong.png|link=Magnum{{lcs}}]][[File:AssaultRifle.png|link=M16 Assault Rifle{{lcs}}]][[File:AssaultRifle2.png|link=M14 Rifle{{lcs}}]][[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]]
| {{ID|Base.RedDot}}
| {{ID|Base.RedDot}}
|-
|}
|}


===Slings/Bandoliers===
====Sling====
{| class="wikitable sortable" style="text-align:center; width:80%"  
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
! Icon
! style="width:15%" | Mod
! Name
! style="width:10%" | Weight
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
! style="width:10%" | Weight<br>Modifier
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance added to weapon]]+
! class="unsortable" style="width:40%" | Attribute
! Function
! class="unsortable" style="width:10%" | Compatible Weapons
! Weapons
! style="width:15%" | Base ID
! Item ID
|-
|-
 
| [[File:AmmoStrap.png|link=Ammo Straps{{lcs}}]]
| [[File:AmmoStrap.png|32px|link=Ammo Straps|Ammo Straps]] <br> [[Ammo Straps|Ammo Straps]]
| {{ll|Ammo Straps}}
| 0.5
| 0.5
| 0.5
| 0.5
| Reduces reload time by 5
| Reduces reload time by 5
| [[File:Shotgun2.png|32px|link=Shotgun|Shotgun]][[File:RifleVarmint.png|32px|link=Varmint Rifle|Varmint Rifle]][[File:RifleHunting.png|32px|link=Hunting Rifle|Hunting Rifle]]
| [[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:Shotgun2.png|link=JS-2000 Shotgun{{lcs}}]]
| {{ID|Base.AmmoStraps}}
| {{ID|Base.AmmoStraps}}
|-
|-
 
| [[File:GunSling.png|link=Sling{{lcs}}]]
| [[File:GunSling.png|32px|link=Sling|Sling]] <br> [[Sling|Sling]]
| {{ll|Sling}}
| 0.5
| 0.5
| - 0.3
| - 0.3
| Reduces weight by 3
| Reduces encumbrance by 0.3
| [[File:Shotgun2.png|32px|link=Shotgun|Shotgun]][[File:RifleVarmint.png|32px|link=Varmint Rifle|Varmint Rifle]][[File:RifleHunting.png|32px|link=Hunting Rifle|Hunting Rifle]]
| [[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:Shotgun2.png|link=JS-2000 Shotgun{{lcs}}]]
| {{ID|Base.Sling}}
| {{ID|Base.Sling}}
|-
|}
|}


===Stocks===
====Stock====
{| class="wikitable sortable" style="text-align:center; width:80%"  
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
! Icon
! style="width:15%" | Mod
! Name
! style="width:10%" | Weight
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]]
! style="width:10%" | Weight<br>Modifier
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance added to weapon]]+
! class="unsortable" style="width:40%" | Attribute
! Function
! class="unsortable" style="width:10%" | Compatible Weapons
! Weapons
! style="width:15%" | Base ID
! Item ID
|-
|-
 
| [[File:RifleFibreglassStock.png|link=Fiberglass Stock{{lcs}}]]
| [[File:RifleFibreglassStock.png|32px|link=Fiberglass Stock|Fiberglass Stock]] <br> [[Fiberglass Stock|Fiberglass Stock]]
| {{ll|Fiberglass Stock}}
| 0.1
| 0.1
| - 0.5
| - 0.5
| Reduces the weight by 0.5 and increases hit chance by 8
| Reduces the encumbrance by 0.5 and increases hit chance by 8
| [[File:RifleVarmint.png|32px|link=Varmint Rifle|Varmint Rifle]][[File:RifleHunting.png|32px|link=Hunting Rifle|Hunting Rifle]]
| [[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]]
| {{ID|Base.FiberglassStock}}
| {{ID|Base.FiberglassStock}}
|-
|}</onlyinclude>
|}
 
==See also==
*{{ll|Weapons}}
*{{ll|Ammo}}
*{{ll|Nails#Weapons}}

Latest revision as of 23:59, 14 April 2024

Project ZomboidItemsWeaponsWeapon parts
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]

Weapon parts, previously known as weapon mods, can be attached to certain firearms, modifying the weapon's stats.

Usage

You'll need a screwdriver to mount/unmount them, they'll increase or decrease some stats of your weapon

To attach a weapon part, a screwdriver, the appropriate weapon to modify and the weapon part, must all be in the player's main inventory. Upon RMC the weapon, an option to "Upgrade" will appear, showing all currently available weapon upgrades. Upon LMC the desired upgrade, the player will equip both the screwdriver and the weapon part, before attaching it to the weapon. To remove the weapon mod, simply follow the same steps, however choosing the option to "Remove Upgrade" followed by the desired upgrade to be removed.

Distribution

Those modifications will come with some luck directly mounted on the rifle, or you can find separated parts at a gunstore.

Weapon parts can be found either already attached to a weapon, or inside one of the various gun stores located throughout Knox Country.

Items

Weapon parts

Canon

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
HuntingKnife.png BayonetFuture 0.2 0.2 Currently not functional LeverActionRifle.pngRifleHunting.png Base.Bayonnet
ShotgunChoke.png Choke Tube - Full 0.1 0.1 Increases damage by 0.5 and reduces spread by 0.1 Shotgun2.png Base.ChokeTubeFull
ShotgunChoke.png Choke Tube - Improved 0.1 0.1 Increases spread by 0.1 and reduces damage by 0.5 Shotgun2.png Base.ChokeTubeImproved
RedDot.png Gun LightFuture 0.2 0.2 Currently not functional HandGun3.pngHandGun2.pngHandGun.png Base.GunLight
HandgunLaser.png Laser 0.2 0.2 Increases hit chance by 5 HandGun3.pngHandGun2.pngHandGun.pngAssaultRifle.pngAssaultRifle2.png Base.Laser

Recoil Pad

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
RifleRecoilPad.png Recoil Pad 0.1 0.1 Reduces recoil by 5 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.RecoilPad

Scope

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
Scope2x.png x2 Scope 0.3 0.3 Increases min. range by 6 and max. range by 7 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.x2Scope
Scope4x.png x4 Scope 0.4 0.4 Increases min. range by 8 and max. range by 13 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.x4Scope
Scope8x.png x8 Scope 0.8 0.8 Increases min. range by 10 and max. range by 20 LeverActionRifle.pngRifleHunting.pngAssaultRifle2.pngAssaultRifle.png Base.x8Scope
ScopeIronSight.png Iron Sight 0.1 0.1 Increases max. range by 3 RifleHunting.pngLeverActionRifle.pngHandGun3.pngHandGun2.pngHandGun.pngRevolver.pngRevolverLong.pngAssaultRifle.pngAssaultRifle2.png Base.IronSight
RedDot.png Red Dot 0.2 0.2 Increases aiming speed. HandGun3.pngHandGun2.pngHandGun.pngRevolver.pngRevolverLong.pngAssaultRifle.pngAssaultRifle2.pngRifleHunting.pngLeverActionRifle.png Base.RedDot

Sling

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
AmmoStrap.png Ammo Straps 0.5 0.5 Reduces reload time by 5 RifleHunting.pngLeverActionRifle.pngShotgun2.png Base.AmmoStraps
GunSling.png Sling 0.5 - 0.3 Reduces encumbrance by 0.3 RifleHunting.pngLeverActionRifle.pngShotgun2.png Base.Sling

Stock

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
RifleFibreglassStock.png Fiberglass Stock 0.1 - 0.5 Reduces the encumbrance by 0.5 and increases hit chance by 8 RifleHunting.pngLeverActionRifle.png Base.FiberglassStock

See also