Weapon parts: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons}} | ||
{{ | {{Page version|41.78.16}} | ||
'''Weapon mods'' | '''Weapon parts''', previously known as ''weapon mods'', can be attached to certain [[firearms]], modifying the [[weapon]]'s stats. | ||
==Usage== | ==Usage== | ||
{{ | {{Quote|text=You'll need a screwdriver to mount/unmount them, they'll increase or decrease some stats of your weapon|author=[https://theindiestone.com/forums/index.php?/topic/9432-the-new-ranged-weapon-system/ Romain 'RJ' Dron]}} | ||
To attach a weapon | To attach a weapon part, a [[screwdriver]], the appropriate weapon to modify and the weapon part, must all be in the [[player]]'s main [[inventory]]. Upon {{abbr|RMC|Right Mouse Clicking}} the weapon, an option to "Upgrade" will appear, showing all currently available weapon upgrades. Upon {{abbr|LMC|Left Mouse Clicking}} the desired upgrade, the player will equip both the screwdriver and the weapon part, before attaching it to the weapon. To remove the weapon mod, simply follow the same steps, however choosing the option to "Remove Upgrade" followed by the desired upgrade to be removed. | ||
==Distribution== | ==Distribution== | ||
{{ | {{Quote|text=Those modifications will come with some luck directly mounted on the rifle, or you can find separated parts at a gunstore.|author=[https://theindiestone.com/forums/index.php?/topic/9432-the-new-ranged-weapon-system/ Romain 'RJ' Dron]}} | ||
Weapon | Weapon parts can be found either already attached to a weapon, or inside one of the various gun stores located throughout [[Knox Country]]. | ||
=== | ==Items==<onlyinclude> | ||
{| class=" | ===Weapon parts=== | ||
====Canon==== | |||
{| class="wikitable theme-red sortable" style="text-align: center;" | |||
! Icon | |||
! Name | |||
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]] | |||
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance added to weapon]]+ | |||
! Function | |||
! Weapons | |||
! Item ID | |||
|- | |- | ||
| [[File:HuntingKnife.png|link=Bayonet{{lcs}}]] | |||
| {{ll|Bayonet}}{{sup|future}} | |||
| 0.2 | |||
| 0.2 | |||
| Currently not functional | |||
| [[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]] | |||
| {{ID|Base.Bayonnet}} | |||
|- | |- | ||
| [[File:ShotgunChoke.png|link=Choke Tube - Full{{lcs}}]] | |||
| [[File:ShotgunChoke.png | | {{ll|Choke Tube - Full}} | ||
| 0.1 | | 0.1 | ||
| 0.1 | | 0.1 | ||
| Increases damage by 0.5 and reduces spread by 0.1 | | Increases damage by 0.5 and reduces spread by 0.1 | ||
| [[File:Shotgun2.png | | [[File:Shotgun2.png|link=JS-2000 Shotgun]] | ||
| {{ID|Base.ChokeTubeFull}} | | {{ID|Base.ChokeTubeFull}} | ||
|- | |- | ||
| [[File:ShotgunChoke.png|link=Choke Tube - Improved{{lcs}}]] | |||
| [[File:ShotgunChoke.png | | {{ll|Choke Tube - Improved}} | ||
| 0.1 | | 0.1 | ||
| 0.1 | | 0.1 | ||
| Increases spread by 0.1 and reduces damage by 0.5 | | Increases spread by 0.1 and reduces damage by 0.5 | ||
| [[File:Shotgun2.png | | [[File:Shotgun2.png|link=JS-2000 Shotgun{{lcs}}]] | ||
| {{ID|Base.ChokeTubeImproved}} | | {{ID|Base.ChokeTubeImproved}} | ||
|- | |- | ||
| [[File:RedDot.png|link=Gun Light{{lcs}}]] | |||
| [[File: | | {{ll|Gun Light}}{{sup|future}} | ||
| 0.2 | |||
| 0.2 | |||
| Currently not functional | |||
| [[File:HandGun3.png|link=M9 Pistol{{lcs}}]][[File:HandGun2.png|link=M1911 Pistol{{lcs}}]][[File:HandGun.png|link=D-E Pistol{{lcs}}]] | |||
| {{ID|Base.GunLight}} | |||
|- | |||
| [[File:HandgunLaser.png|link=Laser{{lcs}}]] | |||
| {{ll|Laser}} | |||
| 0.2 | | 0.2 | ||
| 0.2 | | 0.2 | ||
| Increases hit chance by 5 | | Increases hit chance by 5 | ||
| [[File:Pistol.png| | | [[File:HandGun3.png|link=M9 Pistol{{lcs}}]][[File:HandGun2.png|link=M1911 Pistol{{lcs}}]][[File:HandGun.png|link=D-E Pistol{{lcs}}]][[File:AssaultRifle.png|link=M16 Assault Rifle{{lcs}}]][[File:AssaultRifle2.png|link=M14 Rifle{{lcs}}]] | ||
| {{ID|Base.Laser}} | | {{ID|Base.Laser}} | ||
|} | |} | ||
===Recoil | ====Recoil Pad==== | ||
{| class=" | {| class="wikitable theme-red sortable" style="text-align: center;" | ||
! Icon | |||
! Name | |||
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]] | |||
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance added to weapon]]+ | |||
! Function | |||
! Weapons | |||
! Item ID | |||
|- | |- | ||
| [[File:RifleRecoilPad.png|link=Recoil Pad{{lcs}}]] | |||
| {{ll|Recoil Pad}} | |||
| [[File:RifleRecoilPad.png | |||
| 0.1 | | 0.1 | ||
| 0.1 | | 0.1 | ||
| Reduces recoil by 5 | | Reduces recoil by 5 | ||
| [[File: | | [[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:AssaultRifle.png|link=M16 Assault Rifle{{lcs}}]][[File:AssaultRifle2.png|link=M14 Rifle{{lcs}}]] | ||
| {{ID|Base.RecoilPad}} | | {{ID|Base.RecoilPad}} | ||
|} | |} | ||
=== | ====Scope==== | ||
{| class=" | {| class="wikitable theme-red sortable" style="text-align: center;" | ||
! Icon | |||
! Name | |||
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]] | |||
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance added to weapon]]+ | |||
! Function | |||
! Weapons | |||
! Item ID | |||
|- | |- | ||
| [[File:Scope2x.png|link=x2 Scope{{lcs}}]] | |||
| {{ll|x2 Scope}} | |||
| [[File:Scope2x.png | |||
| 0.3 | | 0.3 | ||
| 0.3 | | 0.3 | ||
| Increases min. range by 6 and max. range by 7 | | Increases min. range by 6 and max. range by 7 | ||
| [[File: | | [[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:AssaultRifle.png|link=M16 Assault Rifle{{lcs}}]][[File:AssaultRifle2.png|link=M14 Rifle{{lcs}}]] | ||
| {{ID|Base.x2Scope}} | | {{ID|Base.x2Scope}} | ||
|- | |- | ||
| [[File:Scope4x.png|link=x4 Scope{{lcs}}]] | |||
| [[File:Scope4x.png | | {{ll|x4 Scope}} | ||
| 0.4 | | 0.4 | ||
| 0.4 | | 0.4 | ||
| Increases min. range by 8 and max. range by 13 | | Increases min. range by 8 and max. range by 13 | ||
| [[File: | | [[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:AssaultRifle.png|link=M16 Assault Rifle{{lcs}}]][[File:AssaultRifle2.png|link=M14 Rifle{{lcs}}]] | ||
| {{ID|Base.x4Scope}} | | {{ID|Base.x4Scope}} | ||
|- | |- | ||
| [[File:Scope8x.png|link=x8 Scope{{lcs}}]] | |||
| [[File:Scope8x.png | | {{ll|x8 Scope}} | ||
| 0.8 | | 0.8 | ||
| 0.8 | | 0.8 | ||
| Increases min. range by 10 and max. range by 20 | | Increases min. range by 10 and max. range by 20 | ||
| [[File: | | [[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:AssaultRifle2.png|link=M14 Rifle{{lcs}}]][[File:AssaultRifle.png|link=M16 Assault Rifle{{lcs}}]] | ||
| {{ID|Base.x8Scope}} | | {{ID|Base.x8Scope}} | ||
|- | |- | ||
| [[File:ScopeIronSight.png|link=Iron Sight{{lcs}}]] | |||
| [[File:ScopeIronSight.png | | {{ll|Iron Sight}} | ||
| 0.1 | | 0.1 | ||
| 0.1 | | 0.1 | ||
| Increases max. range by 3 | | Increases max. range by 3 | ||
| [[File: | | [[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:HandGun3.png|link=M9 Pistol{{lcs}}]][[File:HandGun2.png|link=M1911 Pistol{{lcs}}]][[File:HandGun.png|link=D-E Pistol{{lcs}}]][[File:Revolver.png|link=M625 Revolver{{lcs}}]][[File:RevolverLong.png|link=Magnum{{lcs}}]][[File:AssaultRifle.png|link=M16 Assault Rifle{{lcs}}]][[File:AssaultRifle2.png|link=M14 Rifle{{lcs}}]] | ||
| {{ID|Base.IronSight}} | | {{ID|Base.IronSight}} | ||
|- | |- | ||
| [[File:RedDot.png|link=Red Dot{{lcs}}]] | |||
| [[File:RedDot.png | | {{ll|Red Dot}} | ||
| 0.2 | | 0.2 | ||
| 0.2 | | 0.2 | ||
| Increases | | Increases aiming speed. | ||
| [[File:Pistol.png| | | [[File:HandGun3.png|link=M9 Pistol{{lcs}}]][[File:HandGun2.png|link=M1911 Pistol{{lcs}}]][[File:HandGun.png|link=D-E Pistol{{lcs}}]][[File:Revolver.png|link=M625 Revolver{{lcs}}]][[File:RevolverLong.png|link=Magnum{{lcs}}]][[File:AssaultRifle.png|link=M16 Assault Rifle{{lcs}}]][[File:AssaultRifle2.png|link=M14 Rifle{{lcs}}]][[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]] | ||
| {{ID|Base.RedDot}} | | {{ID|Base.RedDot}} | ||
|} | |} | ||
=== | ====Sling==== | ||
{| class=" | {| class="wikitable theme-red sortable" style="text-align: center;" | ||
! Icon | |||
! | ! Name | ||
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]] | |||
! | ! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance added to weapon]]+ | ||
! | ! Function | ||
! | ! Weapons | ||
! | ! Item ID | ||
|- | |- | ||
| [[File:AmmoStrap.png|link=Ammo Straps{{lcs}}]] | |||
| [[File:AmmoStrap.png | | {{ll|Ammo Straps}} | ||
| 0.5 | | 0.5 | ||
| 0.5 | | 0.5 | ||
| Reduces reload time by 5 | | Reduces reload time by 5 | ||
| [[File: | | [[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:Shotgun2.png|link=JS-2000 Shotgun{{lcs}}]] | ||
| {{ID|Base.AmmoStraps}} | | {{ID|Base.AmmoStraps}} | ||
|- | |- | ||
| [[File:GunSling.png|link=Sling{{lcs}}]] | |||
| [[File:GunSling.png | | {{ll|Sling}} | ||
| 0.5 | | 0.5 | ||
| - 0.3 | | - 0.3 | ||
| Reduces | | Reduces encumbrance by 0.3 | ||
| [[File: | | [[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]][[File:Shotgun2.png|link=JS-2000 Shotgun{{lcs}}]] | ||
| {{ID|Base.Sling}} | | {{ID|Base.Sling}} | ||
|} | |} | ||
=== | ====Stock==== | ||
{| class=" | {| class="wikitable theme-red sortable" style="text-align: center;" | ||
! Icon | |||
! Name | |||
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]] | |||
! [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance added to weapon]]+ | |||
! Function | |||
! Weapons | |||
! Item ID | |||
|- | |- | ||
| [[File:RifleFibreglassStock.png|link=Fiberglass Stock{{lcs}}]] | |||
| {{ll|Fiberglass Stock}} | |||
| [[File:RifleFibreglassStock.png | |||
| 0.1 | | 0.1 | ||
| - 0.5 | | - 0.5 | ||
| Reduces the | | Reduces the encumbrance by 0.5 and increases hit chance by 8 | ||
| [[File: | | [[File:RifleHunting.png|link=MSR788 Rifle{{lcs}}]][[File:LeverActionRifle.png|link=MSR700 Rifle{{lcs}}]] | ||
| {{ID|Base.FiberglassStock}} | | {{ID|Base.FiberglassStock}} | ||
|}</onlyinclude> | |||
|} | |||
==See also== | ==See also== | ||
* | *{{ll|Weapons}} | ||
* | *{{ll|Ammo}} | ||
*{{ll|Nails#Weapons}} |
Latest revision as of 23:59, 14 April 2024
Weapon parts, previously known as weapon mods, can be attached to certain firearms, modifying the weapon's stats.
Usage
To attach a weapon part, a screwdriver, the appropriate weapon to modify and the weapon part, must all be in the player's main inventory. Upon RMC the weapon, an option to "Upgrade" will appear, showing all currently available weapon upgrades. Upon LMC the desired upgrade, the player will equip both the screwdriver and the weapon part, before attaching it to the weapon. To remove the weapon mod, simply follow the same steps, however choosing the option to "Remove Upgrade" followed by the desired upgrade to be removed.
Distribution
Weapon parts can be found either already attached to a weapon, or inside one of the various gun stores located throughout Knox Country.
Items
Weapon parts
Canon
Icon | Name | + | Function | Weapons | Item ID | |
---|---|---|---|---|---|---|
BayonetFuture | 0.2 | 0.2 | Currently not functional | Base.Bayonnet | ||
Choke Tube - Full | 0.1 | 0.1 | Increases damage by 0.5 and reduces spread by 0.1 | Base.ChokeTubeFull | ||
Choke Tube - Improved | 0.1 | 0.1 | Increases spread by 0.1 and reduces damage by 0.5 | Base.ChokeTubeImproved | ||
Gun LightFuture | 0.2 | 0.2 | Currently not functional | Base.GunLight | ||
Laser | 0.2 | 0.2 | Increases hit chance by 5 | Base.Laser |
Recoil Pad
Icon | Name | + | Function | Weapons | Item ID | |
---|---|---|---|---|---|---|
Recoil Pad | 0.1 | 0.1 | Reduces recoil by 5 | Base.RecoilPad |
Scope
Icon | Name | + | Function | Weapons | Item ID | |
---|---|---|---|---|---|---|
x2 Scope | 0.3 | 0.3 | Increases min. range by 6 and max. range by 7 | Base.x2Scope | ||
x4 Scope | 0.4 | 0.4 | Increases min. range by 8 and max. range by 13 | Base.x4Scope | ||
x8 Scope | 0.8 | 0.8 | Increases min. range by 10 and max. range by 20 | Base.x8Scope | ||
Iron Sight | 0.1 | 0.1 | Increases max. range by 3 | Base.IronSight | ||
Red Dot | 0.2 | 0.2 | Increases aiming speed. | Base.RedDot |
Sling
Icon | Name | + | Function | Weapons | Item ID | |
---|---|---|---|---|---|---|
Ammo Straps | 0.5 | 0.5 | Reduces reload time by 5 | Base.AmmoStraps | ||
Sling | 0.5 | - 0.3 | Reduces encumbrance by 0.3 | Base.Sling |
Stock
Icon | Name | + | Function | Weapons | Item ID | |
---|---|---|---|---|---|---|
Fiberglass Stock | 0.1 | - 0.5 | Reduces the encumbrance by 0.5 and increases hit chance by 8 | Base.FiberglassStock |