Car Seat: Difference between revisions
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{{Header|Project Zomboid|Vehicles|Vehicle parts}} | {{Header|Project Zomboid|Vehicles|Vehicle parts}} | ||
{{Page version|41.78.16}} | {{Page version|41.78.16}} | ||
{{Infobox vehicle part | {{Infobox vehicle part | ||
|name= | |name=Standard Seat | ||
|model= | |model=CarSeat_Model.png | ||
|icon=CarSeat.png | |icon=CarSeat.png | ||
|category=Vehicle Maintenance | |category=Vehicle Maintenance | ||
|weight=15 | |weight=15 | ||
|function=Seat player<br>Store [[items]] | |function=Seat player<br>Store [[items]] | ||
|container=seat | |container=seat | ||
|capacity=20 | |capacity=20 | ||
|chance_damaged=70 | |chance_damaged=70 | ||
|chance_damaged_text=<small>(Standard)</small> | |chance_damaged_text=<small>(Standard)</small> | ||
|chance_damaged2=50 | |chance_damaged2=50 | ||
|chance_damaged_text2=<small>( | |chance_damaged_text2=<small>(Heavy-Duty)</small> | ||
|chance_damaged3=20 | |chance_damaged3=20 | ||
|chance_damaged_text3=<small>( | |chance_damaged_text3=<small>(Sport)</small> | ||
|tool=[[Screwdriver]] | |tool=[[Screwdriver]] | ||
|skill=[[Mechanics]] 1 | |skill=[[Mechanics]] {{Tooltip|1, 2|Varies with each vehicle}} | ||
|item_id=Base.NormalCarSeat1 | |item_id=Base.NormalCarSeat1 | ||
|item_id2=Base.NormalCarSeat2 | |item_id2=Base.NormalCarSeat2 | ||
|item_id3=Base.NormalCarSeat3 | |item_id3=Base.NormalCarSeat3 | ||
|item_id_more=Item IDs | |item_id_more=Item IDs | ||
}} | }} | ||
A '''standard seat''' is an [[Items|item]] forming part of a [[vehicles|vehicle]]. It is not possible to drive a vehicle without a driver seat. | |||
A ''' | |||
==Usage== | ==Usage== | ||
===Seating/Storage=== | ===Seating/Storage=== | ||
Car seats are fitted into a vehicle to provide a place for players to sit or as storage space. Seats can be removed from a vehicle and still be driven, so long as the driver's seat is left in. This can reduce the vehicle's weight, increasing mileage and speed. However, it usually doesn't make a noticeable difference. Removing seats can also put the player in a dangerous situation if the vehicle gets surrounded by [[zombies]], as removing seats also removes the ability to enter or exit via that [[Car Door|door]]. It is also not possible to exit if there are | Car seats are fitted into a vehicle to provide a place for players to sit or as storage space. Seats can be removed from a vehicle and still be driven, so long as the driver's seat is left in. This can reduce the vehicle's weight, increasing mileage and speed. However, it usually doesn't make a noticeable difference. Removing seats can also put the player in a dangerous situation if the vehicle gets surrounded by [[zombies]], as removing seats also removes the ability to enter or exit via that [[Car Door|door]]. It is also not possible to exit if there are ''any'' items at all occupying the seat's inventory, regardless of weight. Therefore, it is highly advised to only use the back seats as extra storage, and to keep the front passenger seat empty. | ||
Each vehicle has a set number of maximum seats they can have. | |||
===Installing/Uninstalling=== | |||
A seat can be installed or uninstalled from a vehicle using a [[screwdriver]] so long as the recipe has been [[Laines Auto Manual|learned]] for that [[Vehicles#Types|vehicle type]]. Each level of [[mechanics]] will decrease the chance of causing damage and increase the chance of success. Each vehicle has a different recommended level, which will result in no damage and a 100% chance of success. | |||
The following vehicles have a recommended [[mechanics]] level of 2. Vehicles not listed have a recommended level of 1. | |||
*[[Chevalier Nyala]] (Taxi, Police and Ranger only) | |||
*[[Chevalier Primani]] | |||
*[[Chevalier Dart]] | |||
*[[Masterson Horizon]] | |||
*[[Chevalier D6]] | |||
*[[Dash Bulldriver]] | |||
*[[Chevalier Step Van]] | |||
*[[Franklin All-Terrain]] | |||
*[[Franklin Valuline]] | |||
It is not possible to mix classes of car parts. For example, a ''heavy duty'' seat cannot be fitted into a ''sport'' vehicle. | |||
Uninstalling seats will decrease the vehicles weight, decreasing fuel consumption, but it also results in the loss of storage space. | |||
===Condition=== | ===Condition=== | ||
Seats can be repaired once they are removed from a vehicle with the use of [[Duct Tape]] or [[ | Seats can be repaired once they are removed from a vehicle with the use of [[Duct Tape|duct tape]] or [[glue]] at [[mechanics]] level 1. | ||
==Item IDs== | ==Item IDs== | ||
{| class="wikitable theme-red" | {| class="wikitable theme-red" | ||
!Item | !Item | ||
! | !Item ID | ||
! | !Vehicle type | ||
|- | |- | ||
|rowspan=3|Standard Seat | |rowspan=3|Standard Seat | ||
Line 72: | Line 68: | ||
|Sport | |Sport | ||
|- | |- | ||
|rowspan=3|Big Seat | |rowspan=3|Big Seat{{sup|removed}} | ||
|{{ID|Base.BigCarSeat1}} | |{{ID|Base.BigCarSeat1}} | ||
|Standard | |Standard | ||
Line 82: | Line 78: | ||
|Sport | |Sport | ||
|- | |- | ||
|rowspan=3|Sports Seat | |rowspan=3|Sports Seat{{sup|removed}} | ||
|{{ID|Base.SportCarSeat1}} | |{{ID|Base.SportCarSeat1}} | ||
|Standard | |Standard |
Latest revision as of 07:18, 14 April 2024
A standard seat is an item forming part of a vehicle. It is not possible to drive a vehicle without a driver seat.
Usage
Seating/Storage
Car seats are fitted into a vehicle to provide a place for players to sit or as storage space. Seats can be removed from a vehicle and still be driven, so long as the driver's seat is left in. This can reduce the vehicle's weight, increasing mileage and speed. However, it usually doesn't make a noticeable difference. Removing seats can also put the player in a dangerous situation if the vehicle gets surrounded by zombies, as removing seats also removes the ability to enter or exit via that door. It is also not possible to exit if there are any items at all occupying the seat's inventory, regardless of weight. Therefore, it is highly advised to only use the back seats as extra storage, and to keep the front passenger seat empty.
Each vehicle has a set number of maximum seats they can have.
Installing/Uninstalling
A seat can be installed or uninstalled from a vehicle using a screwdriver so long as the recipe has been learned for that vehicle type. Each level of mechanics will decrease the chance of causing damage and increase the chance of success. Each vehicle has a different recommended level, which will result in no damage and a 100% chance of success.
The following vehicles have a recommended mechanics level of 2. Vehicles not listed have a recommended level of 1.
- Chevalier Nyala (Taxi, Police and Ranger only)
- Chevalier Primani
- Chevalier Dart
- Masterson Horizon
- Chevalier D6
- Dash Bulldriver
- Chevalier Step Van
- Franklin All-Terrain
- Franklin Valuline
It is not possible to mix classes of car parts. For example, a heavy duty seat cannot be fitted into a sport vehicle.
Uninstalling seats will decrease the vehicles weight, decreasing fuel consumption, but it also results in the loss of storage space.
Condition
Seats can be repaired once they are removed from a vehicle with the use of duct tape or glue at mechanics level 1.
Item IDs
Item | Item ID | Vehicle type |
---|---|---|
Standard Seat | Base.NormalCarSeat1 | Standard |
Base.NormalCarSeat2 | Heavy-Duty | |
Base.NormalCarSeat3 | Sport | |
Big SeatRemoved | Base.BigCarSeat1 | Standard |
Base.BigCarSeat2 | Heavy-Duty | |
Base.BigCarSeat3 | Sport | |
Sports SeatRemoved | Base.SportCarSeat1 | Standard |
Base.SportCarSeat2 | Heavy-Duty | |
Base.SportCarSeat3 | Sport |