Foraging
Foraging is a survivalist skill that allows you to search forested areas for food and resources.
Investigate Area & Search Mode (Build 41.60)
"Investigate Area" can be toggled via the spyglass icon. This brings up a new overlay showing the terrain type, position of the sun in the sky, and a button for activating "Search Mode". While Search Mode is activated, the screen will blur except for a "Target Radius" around the player which will grow as their foraging skill increases.
Usage
- Hidden items spawn and despawn (seemingly randomly) regardless of player skill or time of day.
- As a player approaches within Target Radius distance of an item which they have the requisite skill level to find, an eyeball icon will appear over their character
- Remaining near the item for a short amount of time will make the item's icon appear. A small amount of xp will be granted at this point.
- Double-clicking the item icon will gather it into the inventory. Right-clicking will give the option to gather or discard the item. Additional xp is granted regardless of which option is chosen.
Cooking Skill and Herbalist Trait/Magazine
- Level 7 Cooking allows the player to detect poisonous berries and mushrooms.
- The Herbalist Trait/Magazine grants this ability no matter the skill level.
Foraging Skill
The foraging skill determines:
- What items you can find
- Target Radius
- Chance of berries/mushrooms being poisonous <--ItemPoisonChance + ((10 - foraging level) * 5)
Target Radius
- Default Maximum Target Radius is 10 Squares.
Target Radius has various factors:
- Skills
- Occupations
- Traits
- Movement
- Weather <-- WeatherPenalty * (1 - Trait/ProfessionEffectReduction added together/100)
- Darkness <-- LightPenalty * (1 - Trait/ProfessionEffectReduction added together/100)
- Moodles
Foraging Skill
- Each level increases the radius by 0.5 squares.
Occupations
Name | Starting Points | Foraging skill | Radius increase (Squares) | Weather effects reduction | Darkness effects reduction |
---|---|---|---|---|---|
File:Park Ranger.png Park Ranger |
-4 | 2 | +1 | 33 | 10 |
File:Fisherman.png Fisherman |
-2 | 1 | +1 | 33 | - |
File:Chef.png Chef |
-4 | - | +1 | 33 | - |
File:Lumberjack.png Lumberjack |
0 | - | +1 | 33 | 10 |
Veteran Veteran |
-8 | - | +1 | 33 | 10 |
Unemployed | 8 | - | +1 | 10 | - |
File:Farmer.png Farmer |
2 | - | +1 | 33 | - |
Positive Traits
Trait name | Points | Radius increase (Squares) | Darkness effects reduction | Weather effects reduction |
---|---|---|---|---|
File:TraitLucky.png Lucky |
-4 | +1 | - | - |
File:TraitHiker.png Hiker |
-6 | +1 | - | 7 |
File:TraitFormerScout.png Former Scout |
-6 | +1 | - | 13 |
File:TraitHunter.png Hunter |
-8 | +0.7 | 5 | 7 |
File:TraitEagleEyed.png Eagle Eyed |
-6 | +0.5 | - | - |
File:TraitGardener.png Gardener |
-4 | +0.4 | - | 13 |
File:TraitOutdoorsman.png Outdoorsman |
-2 | +0.4 | 7 | 13 |
File:TraitCook.png Cook |
-6 | +0.2 | - | - |
File:TraitCatsEyes.png Cat's Eyes |
-2 | +0.2 | - (It has a built-in multiplier since it affects ambient light level) | - |
File:TraitNutritionist.png Nutritionist |
-4 | +0.2 | - | - |
File:TraitHerbalist.png Herbalist |
-6 | +0.2 | - | 7 |
Negative Traits
Trait name | Points cost | Radius increase (Squares) |
---|---|---|
File:TraitUnlucky.png Unlucky |
+4 | -1 |
File:TraitAgoraphobic.png Agoraphobic |
+4 | -1.5 |
File:TraitShortSighted.png Short Sighted |
+2 | -2 |
Movement radius Multiplier
Movement type | Multiplier |
---|---|
Aim | 133%x |
Sneak | 110%x |
Walk | 100%x |
Run/Sneak run* | 20%x |
Sprint* | 0%x |
- Sprinting and Running will make the player exit Search Mode no matter how skilled they are.
Moodles (WIP)
Weather + Darkness (WIP)
Items (Build 41.6 - WIP)
The foraging skill determines what types of items can be found. As of Build 41.6, you can now find vegetables, seeds, dead animals, and junk items (which seems to include empty bottles, skill magazines, empty gas cans, etc).
Item | Amount | Description | Level |
---|---|---|---|
Junk Items |
1 | Small items such as empty pop cans, plates, etc. Some are useful in crafting, while some are not. | No foraging level required |
Berries |
2 - 8 | Any kind of berries can be poisonous, and the Herbalist trait or having level 7 cooking is required to identify which one is poisonus. Blackberry and Blueberry are never poisonous | No foraging level required. |
Mushrooms |
1 - 4 | Can be used in stew, pie, soup, sandwich, salad, roasted vegetables. | No foraging level required |
Chipped Stone |
1 | Used to make wooden lance and stone axe. | No foraging level required |
Stone |
1 | Used to make Stone Hammer. | No foraging level required |
Tree Branch |
1 - 3 | Used to make wooden lance, stone axe, and stone hammer. Can be used as campfire fuel. | No foraging level required |
Twigs |
1 - 3 | Can be used as the kindling to make a campfire kit. | No foraging level required |
Violets |
2 - 5 | Doesn't rot | No foraging level required |
File:Carrot.png Wild Vegetables |
1 - 3 items 1 - 20 seeds |
If a farmable vegetable is found, there is a chance to also find seeds. | Foraging level 2 |
Grape Leaves |
1 - 5 | Doesn't rot | Foraging level 2 |
Worm |
1 - 2 | Can be used as fishing bait. | Foraging level 2 |
Wild Onions |
1 | Used in various cooking recipes. | Foraging level 3 |
Logs |
1 | Used in various recipes, can be sawed down to planks and burned as fuel. | Foraging level 3 |
Recipe Magazines |
1 | Extremely rare. | Foraging level 4 |
More Junk Items |
1 | Extremely rare. Some junk items have a higher skill requirement for some reason. | Foraging level 4 |
Cherries |
1 - 4 | Used in various cooking recipes. | Foraging level 4 |
Cricket |
1 - 2 | Can be cooked, doesn't rot. Can be used as Fishing bait. |
Foraging level 4 |
Rosehips |
1 - 4 | Food that doesn't rot. | Foraging level 4 |
Dead Rat |
1 | Can be butchered for meat. | Foraging level 5 |
Oranges |
1 - 3 | Used in various cooking recipes. | Foraging level 5 |
Insect (disambiguation) |
1 - 2 | Can be cooked, doesn't rot. Can be used as Fishing bait. |
Foraging level 6 |
Jalapenos, Habaneros, Limes & Lemons |
1 - 3 | Used in various cooking recipes. | Foraging level 6 |
Frog |
1 | Can be butchered for meat. Does not rot. | Foraging level 7 |
Dead Bird |
1 | Can be butchered for meat. | Foraging level 7 |
Grapes |
1 | Used in various cooking recipes. | Foraging level 7 |
Dead Squirrel |
1 | Can be butchered for meat. | Foraging level 8 |
Strawberries, Pears, Grapefruits & Corn |
1 - 3 items 1 - 20 seeds |
If a farmable vegetable is found, there is a chance to also find seeds. Used in various cooking recipes. | Foraging level 8 |
Eggs & Wild Eggs |
1 - 3 | Must be cooked. Does rot, as of build 41. | Foraging level 8 |
Dead Rabbit |
1 | Can be butchered for meat. | Foraging level 10 |
Recipes
Template:Crafting table header
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Template:Crafting table footer
History
Alpha | |
---|---|
Build 41.60 | *Replaced foraging system with "Search Mode" |
Build 41.50 | *Reduced fatigue due to foraging by a large amount. |
Build 34 | *Black and blue berry can no longer be poisonous |
Build 33 | *Randomized poisonous berries/mushrooms. Added herbalist trait and new plants complementing the skill. |
Build 32.17 | *Fixed being able to forage above ground level. (Issue #001926) |
Build 32.7 | *Fixed stacks of harvested plants and foraged food items not aging until the stack is expanded. (Issue #001823) |
Build 32.4 | *Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632) |
Build 31.2 | *Fixed calcul in the foraging action |
Build 30 | *Foraging for food during winter will be impossible, or really hard in cold months |
Build 29 | *Introduced, initially named Scavenge/Scavenging before being renamed to Forage/Foraging |