Heavy load: Difference between revisions

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{{Navbox stats|moodles}}
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Revision as of 01:56, 15 April 2024

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Heavy load
Heavy load
General
Influenced by
Carrying items
Type
Negative

Heavy load is a moodle that represents the character's over-encumbrance.

Overview

The player is carrying too much. This results in slower movement, and reduced endurance recovery. The chances of tripping from stumbling into zombies, running, jumping over fences, and failing to climb tall walls increases with this moodle's severity. At 'very heavy load' and above, the character cannot recover endurance by standing idle, further movement will drain it, and they will take continuous, non-lethal damage. Sitting on the ground, in a vehicle, or resting on furniture will halt the damage.

Moodle levels

Fairly Heavy Load

"Carrying a little too much."

  • Total encumbrance >100% capacity
  • 13% increased chance to trip when run/sprint vaulting a low fence.
  • 5% less critical chance, 7% less attack speed, 8% less chance to climb tall fences.
  • 19% slower walking/running/sprinting speed.
  • Endurance recovery decreased.
  • The chance of blocking zombie attacks is reduced by 2%.

Heavy Load

"Movement speed reduced."

  • Total encumbrance >125% capacity
  • 26% increased chance to trip when run/sprint vaulting a low fence.
  • 10% less critical chance, 14% less attack speed, 16% less chance to climb tall fences, 37% slower walking/running speed.
  • Sprinting disabled.
  • Endurance recovery severely decreased.
  • The chance of blocking zombie attacks is reduced by 4%.

Very Heavy Load

"Movement speed highly reduced."

  • Total encumbrance >150% capacity
  • 39% increased chance to trip when run/sprint vaulting a low fence.
  • 15% less critical chance.
  • 21% less attack speed, 24% less chance to climb tall fences, 56% slower walking/running speed.
  • Running disabled.
  • Endurance decreases slowly while moving, endurance recovery stops entirely.
  • The player will take damage gradually until reaching 75% Health.
  • The chance of blocking zombie attacks is reduced by 6%.

Extremely Heavy Load

"Can't take much more! Movement compromised."

  • Total encumbrance >175% capacity
  • 52% increased chance to trip when run/sprint vaulting a low fence.
  • 20% less critical chance, 28% less attack speed. 32% less chance to climb tall fences, 75% slower walking speed.
  • Endurance decreases at a moderate rate while moving, endurance recovery stops entirely,
  • The player will take damage gradually until reaching 75% Health.
  • The chance of blocking zombie attacks is reduced by 8%.

See also