Maintenance: Difference between revisions
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{{Header|Project Zomboid|Game mechanics|Character|Skills}} | {{Header|Project Zomboid|Game mechanics|Character|Skills}} | ||
{{Page version|41.78.16}} | {{Page version|41.78.16}} | ||
{{Infobox skill | {{Infobox skill | ||
|name=Maintenance | |name=Maintenance | ||
|icon= | |icon=Wrench.png | ||
|type=Combat | |type=Combat | ||
|modifies= | |modifies= | ||
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==Overview== | ==Overview== | ||
Experience is gained when the player hits an enemy, tree, or door with a [[Weapons#Melee weapons|melee weapon]], and the weapon used does not lose any [[Durability|condition]] from that hit. As a result, training this skill is more effective with a weapon that has a lower [[Durability#Chances|chance of losing condition on a hit]]. | |||
==Skill effects== | ==Skill effects== | ||
The maintenance skill reduces the chance for a [[Weapons#Melee weapons|melee weapon]] to lose [[Durability|condition]] on each hit. For the [[Weapons#Firearms|firearms]] equivalent, see [[Skills#Firearm|''aiming'']]. | |||
The chance of a weapon losing condition on a hit is lowered by both the player's maintenance skill and their skill in that weapon's associated skill. The maintenance modifier ''m'' is added to the [[Durability#Chances|Condition Lower Chance]] of the weapon ''n'' for a 1 in ''n'' + ''m'' chance of lowering the weapon's condition by one on a hit. The modifier is calculated by adding the player's maintenance level to half of the weapon proficiency level rounded down, then dividing the sum of those two by 2 and rounding down, and finally multiplying that result by 2. | The chance of a weapon losing condition on a hit is lowered by both the player's maintenance skill and their skill in that weapon's associated skill. The maintenance modifier ''m'' is added to the [[Durability#Chances|Condition Lower Chance]] of the weapon ''n'' for a 1 in ''n'' + ''m'' chance of lowering the weapon's condition by one on a hit. The modifier is calculated by adding the player's maintenance level to half of the weapon proficiency level rounded down, then dividing the sum of those two by 2 and rounding down, and finally multiplying that result by 2. | ||
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==See also== | ==See also== | ||
*[[ | *[[Skills]] | ||
*[[ | *[[Weapons]] | ||
{{Navbox stats|skills}} | {{Navbox stats|skills}} |
Latest revision as of 01:56, 20 April 2024
Maintenance is a combat skill.
Overview
Experience is gained when the player hits an enemy, tree, or door with a melee weapon, and the weapon used does not lose any condition from that hit. As a result, training this skill is more effective with a weapon that has a lower chance of losing condition on a hit.
Skill effects
The maintenance skill reduces the chance for a melee weapon to lose condition on each hit. For the firearms equivalent, see aiming.
The chance of a weapon losing condition on a hit is lowered by both the player's maintenance skill and their skill in that weapon's associated skill. The maintenance modifier m is added to the Condition Lower Chance of the weapon n for a 1 in n + m chance of lowering the weapon's condition by one on a hit. The modifier is calculated by adding the player's maintenance level to half of the weapon proficiency level rounded down, then dividing the sum of those two by 2 and rounding down, and finally multiplying that result by 2.
Maintenance modifier |
Weapon proficiency level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
Maintenance level |
0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 2 | 4 | 4 | 4 |
1 | 0 | 0 | 2 | 2 | 2 | 2 | 4 | 4 | 4 | 4 | 6 | |
2 | 2 | 2 | 2 | 2 | 4 | 4 | 4 | 4 | 6 | 6 | 6 | |
3 | 2 | 2 | 4 | 4 | 4 | 4 | 6 | 6 | 6 | 6 | 8 | |
4 | 4 | 4 | 4 | 4 | 6 | 6 | 6 | 6 | 8 | 8 | 8 | |
5 | 4 | 4 | 6 | 6 | 6 | 6 | 8 | 8 | 8 | 8 | 10 | |
6 | 6 | 6 | 6 | 6 | 8 | 8 | 8 | 8 | 10 | 10 | 10 | |
7 | 6 | 6 | 8 | 8 | 8 | 8 | 10 | 10 | 10 | 10 | 12 | |
8 | 8 | 8 | 8 | 8 | 10 | 10 | 10 | 10 | 12 | 12 | 12 | |
9 | 8 | 8 | 10 | 10 | 10 | 10 | 12 | 12 | 12 | 12 | 14 | |
10 | 10 | 10 | 10 | 10 | 12 | 12 | 12 | 12 | 14 | 14 | 14 |