Version history/ja: Difference between revisions
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{{ | {{DISPLAYTITLE:バージョン履歴}} | ||
{{ | {{Header|Project Zomboid|Development}} | ||
{{Outdated}} | |||
<big>バージョン履歴</big> | <big>バージョン履歴</big> | ||
<div class="toclimit-2">__TOC__</div> | <div class="toclimit-2">__TOC__</div> | ||
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[[既知の不具合]] | [[既知の不具合]] | ||
== Alpha アルファ(テスト段階)== | == Alpha アルファ(テスト段階)== | ||
{| border="1" style="border-collapse: collapse; border-color: #666666; background-color: #dedede; width: 100%" cellpadding="5" | {| border="1" style="border-collapse: collapse; border-color: #666666; background-color: #dedede; width: 100%" cellpadding="5" | ||
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http://steamcommunity.com/app/108600/discussions/0/630800443325714618/ | http://steamcommunity.com/app/108600/discussions/0/630800443325714618/ | ||
*Fixed crafting crash. | *Fixed crafting crash. | ||
*Fixed mac | *Fixed mac suppοrt (hopefully!) | ||
*Edited launcher to work better on lower resolutions | *Edited launcher to work better on lower resolutions | ||
|- | |- | ||
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*Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. | *Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. | ||
*[UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. | *[UI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. | ||
*[LASTSTAND] | *[LASTSTAND] Suppοrt multiple challenge for Last Stand. | ||
*[LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse | *[LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse suppοrt for now, controller will come :-) ). | ||
*[MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. | *[MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. | ||
*[MOD] Stuff for modders I forgot... Well, the modders know :mrgreen: | *[MOD] Stuff for modders I forgot... Well, the modders know :mrgreen: | ||
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*[[Curtains]] are no more clickable from outside. | *[[Curtains]] are no more clickable from outside. | ||
*Disabled UI key binding while the game is paused. | *Disabled UI key binding while the game is paused. | ||
*Experimental joypad | *Experimental joypad suppοrt. | ||
*Experimental split-screen | *Experimental split-screen suppοrt. | ||
*Flipping dead bodies graphical glitch fixed. | *Flipping dead bodies graphical glitch fixed. | ||
*Memory usage drastically reduced. | *Memory usage drastically reduced. | ||
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*Removed the ranger starting items (previous camping mod) | *Removed the ranger starting items (previous camping mod) | ||
*Added a modal dialog on the delete save | *Added a modal dialog on the delete save | ||
*Added -safemode param to help getting into game on badly | *Added -safemode param to help getting into game on badly suppοrted graphics cards. | ||
バグ修正: | バグ修正: | ||
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*In-game login and resolution options. | *In-game login and resolution options. | ||
*In-game chat (optional) | *In-game chat (optional) | ||
*Multi-map | *Multi-map suppοrt for multiple maps. | ||
*Multi-world save functionality. (Still save on quit) | *Multi-world save functionality. (Still save on quit) | ||
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*[[Moodles#Mood|Mood moodle]]追加、そして怒り状態の[[NPC]]とは楽しい状態でできる相互作用を無効化します。 | *[[Moodles#Mood|Mood moodle]]追加、そして怒り状態の[[NPC]]とは楽しい状態でできる相互作用を無効化します。 | ||
*NPCのAIをオーバーホール、プレイヤーとNPC同士の相互作用を含む。 | *NPCのAIをオーバーホール、プレイヤーとNPC同士の相互作用を含む。 | ||
* | *LUA scriptingスクリプトをサポート。 | ||
*使うとレベルアップしてゆく[[Skills|skills]]を追加。 | *使うとレベルアップしてゆく[[Skills|skills]]を追加。 | ||
*プッシュ可能なオブジェクトを追加。 | *プッシュ可能なオブジェクトを追加。 | ||
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*Fixed various LOS issues with walls / windows / doors. | *Fixed various LOS issues with walls / windows / doors. | ||
*Changed 'time since seen zombie' code to avoid 'permazomb music' syndrome. | *Changed 'time since seen zombie' code to avoid 'permazomb music' syndrome. | ||
*Hallucinations cannot break down doors. | *Hallucinations cannot break down doors. | ||
*Indoor ambush zombies are deaf and only respond to seeing player, to avoid them thumping at doors. | *Indoor ambush zombies are deaf and only respond to seeing player, to avoid them thumping at doors. | ||
*Addition to panic system to aid in 'user empathetic response to character panic' | *Addition to panic system to aid in 'user empathetic response to character panic' | ||
*Fix to mac log file problem stopping it working. | *Fix to mac log file problem stopping it working. | ||
*Weather blending system to stop it from raining constantly. | *Weather blending system to stop it from raining constantly. | ||
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*Sleeping clears the system of sleeping pills, beta blockers and anti-depressants. | *Sleeping clears the system of sleeping pills, beta blockers and anti-depressants. | ||
|- | |- | ||
| [[Patch_0.1.4b|0.1.4b]] || June 10, 2011 || | | [[Patch_0.1.4b|0.1.4b]] || June 10, 2011 || | ||
===0.1.4b=== | ===0.1.4b=== | ||
*Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast. | *Fixed ATI crash bug. We're not sure but this may cause a slight slowdown as it was an optimization that we had to remove to fix it. We'd like to hear how this affects anyone? We'll work on pulling back performance to what it was, but non-ATI owners have to admit this needed resolving fast. | ||
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*Bug meaning scratches were 100% infection fixed. | *Bug meaning scratches were 100% infection fixed. | ||
*Removed accidentally left in 'debug shotgun shells'. | *Removed accidentally left in 'debug shotgun shells'. | ||
*Beta blockers, anti-depressants, sleeping tablets and extra effects for booze. | *Beta blockers, anti-depressants, sleeping tablets and extra effects for booze. | ||
*Pills now work over time instead of immediately and can be stacked for faster / more powerful effect. No consequences... YET. | *Pills now work over time instead of immediately and can be stacked for faster / more powerful effect. No consequences... YET. | ||
*M to toggle music on and off (in lieu of a real option screen) | *M to toggle music on and off (in lieu of a real option screen) | ||
*A secret thing. | *A secret thing. | ||
|- | |- | ||
| [[Patch_0.1.4a|0.1.4a]] || June 6, 2011 || | | [[Patch_0.1.4a|0.1.4a]] || June 6, 2011 || | ||
===0.1.4a=== | ===0.1.4a=== | ||
*N, E, S, W / NE, SE, SW, NW directional control toggle. | *N, E, S, W / NE, SE, SW, NW directional control toggle. | ||
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*Fixed various bed related bugs. Added option to sleep to avoid accidental clicks, or to inform player why they can't. | *Fixed various bed related bugs. Added option to sleep to avoid accidental clicks, or to inform player why they can't. | ||
*Fixed pot dupe bug. | *Fixed pot dupe bug. | ||
*Fixed the death sound. | *Fixed the death sound. | ||
*Planks of wood will be useable melee weapons. | *Planks of wood will be useable melee weapons. | ||
*A few stragglers aside, zombies flock together and slowly migrate around the map in one or more groups, meaning the zombie density around the map will differ massively, and this will change over time. This means that your safe-house may be left alone for some time before suddenly being in the centre of a massive shambling swarm.. This may need some balancing in future updates, but should provide more strategy to avoiding the horde. | *A few stragglers aside, zombies flock together and slowly migrate around the map in one or more groups, meaning the zombie density around the map will differ massively, and this will change over time. This means that your safe-house may be left alone for some time before suddenly being in the centre of a massive shambling swarm.. This may need some balancing in future updates, but should provide more strategy to avoiding the horde. | ||
*Scratches have only 25% chance of infection, and you will only find out a day or more later when you get queasy if you were infected. Bites are 100%. | *Scratches have only 25% chance of infection, and you will only find out a day or more later when you get queasy if you were infected. Bites are 100%. | ||
*Added something little to the tutorial that was missed off due to time. | *Added something little to the tutorial that was missed off due to time. | ||
*You survived for... | *You survived for... | ||
*Bite / scratch / death sounds. | *Bite / scratch / death sounds. | ||
*Uhoh! Something that'll catch people out a fair few times before they adjust their plans slightly. | *Uhoh! Something that'll catch people out a fair few times before they adjust their plans slightly. | ||
*Can barricade with hammer in your offhand. Forgetting to do this if you have wood selected and try and barricade a door, it will fail but NOT open the door to all the zombies you're trying to protect yourself against. | *Can barricade with hammer in your offhand. Forgetting to do this if you have wood selected and try and barricade a door, it will fail but NOT open the door to all the zombies you're trying to protect yourself against. | ||
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===0.1.3a=== | ===0.1.3a=== | ||
*Fixed invisible wife / running bug. | *Fixed invisible wife / running bug. | ||
*Mousewheel | *Mousewheel suppοrt for inventory | ||
*Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | *Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown. | ||
|- | |- | ||
| [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | | [[Patch_0.1.2a|0.1.2a]] || May 29, 2011 || | ||
===0.1.2a=== | ===0.1.2a=== | ||
*Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | *Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions. | ||
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*zombifiedは動作する見通しになりました。 | *zombifiedは動作する見通しになりました。 | ||
|- | |- | ||
| 0.? || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders. | | 0.? || May 28, 2011 || * Pre-alpha tech demo is released to all pre-orders. | ||
|- | |- | ||
| 0.0.0 || March 15, 2011 || * Project Zomboid is officially announced | | 0.0.0 || March 15, 2011 || * Project Zomboid is officially announced | ||
|} | |} | ||
Revision as of 10:49, 7 March 2024
バージョン履歴
今後計画されている機能については Planned features/ja。
間近のアップデート計画については Planned features/ja を参照下さい。
Alpha アルファ(テスト段階)
バージョン番号 | 追加日 | 特徴/追加修正 |
---|---|---|
2.9.9.17 build 21 | 2013年12月20日 |
2.9.9.17(21)http://steamcommunity.com/app/108600/discussions/0/630800443325714618/
|
2.9.9.17 build 20 | 2013年12月19日 |
2.9.9.17(20)http://steamcommunity.com/app/108600/discussions/0/630800443009952756/ バグ修正:
パフォーマンス:
新しい要素:
バランス調整:
MODDERS:
翻訳:
|
2.9.9.17 build 14 | November 9th, 2013 |
2.9.9.17(14)バグ修正:
パフォーマンス:
新しい要素:
バランス調整:
Modders:
Translations:
|
2.9.9.17 build 11 | November 8th, 2013 |
2.9.9.17(11)Change list :
Fixes:
A tons of change in the loot spawn:
|
2.9.9.17 | September 4, 2013 |
2.9.9.17Steam version for existing customers [1] Link to Forum Post for 2.9.9.17 [2]. Currently this version is only available with a Steam Key. 新しい要素:
バグ修正:
バランス調整:
Known Issues:
|
2.9.9.16 | August 23, 2013 |
2.9.9.16新しい要素:
バグ修正:
バランス調整:
Modding:
|
2.9.9.15 | August 13, 2013 |
2.9.9.15
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2.9.9.14 | August 13, 2013 |
2.9.9.14
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2.9.9.13 | August 11, 2013 |
2.9.9.13
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2.9.9.12 | August 11, 2013 |
2.9.9.12
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2.9.9.11 | August 11, 2013 |
2.9.9.11バグ修正:
新しい要素:
|
2.9.9.10 | July 3, 2013 |
2.9.9.10バグ修正:
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2.9.9.7 | July 3, 2013 |
2.9.9.7新しい要素:
バグ修正:
|
2.9.9.6 | July 3, 2013 |
2.9.9.6バグ修正:
|
2.9.8 Test 003 | June 26, 2013 |
2.9.8 Test 003バグ修正:
|
2.9.8 Test 002 | June 26, 2013 |
2.9.8 Test 002新しい要素:
バグ修正:
|
2.9.8 Test 001 | June 26, 2013 |
2.9.8 Test 001新しい要素:
バグ修正:
|
RC 2.9 Build 0008b | May 15, 2013 |
RC 2.9 Build 0008bGo to Indie Stone for more release info and download Released on Desura バグ修正:
Bugs Introduced:
|
RC 2.9 Build 0008a | May 15, 2013 |
RC 2.9 Build 0008a新しい要素:
Bugs Introduced:
|
RC 2.9 Build 0007 | April 29, 2013 |
RC 2.9 Build 0007新しい要素:
バグ修正:
|
RC 2.9 Build 0006 | April 29, 2013 |
RC 2.9 Build 0006新しい要素:
バグ修正:
Bugs Introduced:
|
RC 2.9 Build 0005 | April 29, 2013 |
RC 2.9 Build 0005新しい要素:
バグ修正:
|
RC 2.9 Build 0001 | April 29, 2013 |
RC 2.9 Build 0001新しい要素:
バグ修正:
Bugs Introduced:
|
0.2.0r RC2.5 | July 24, 2012 |
RC 2.5http://theindiestone.com/community/viewtopic.php?f=21&t=9404
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0.2.0r RC2 | June 29, 2012 |
RC 2http://theindiestone.com/community/viewtopic.php?f=21&t=8991
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0.2.0r RC1 | June 29, 2012 |
RC1http://theindiestone.com/community/viewtopic.php?f=21&t=8988
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0.2.0q | March 27, 2012 |
0.2.0q
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0.2.0p | March 27, 2012 |
0.2.0p
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0.2.0o | March 26, 2012 |
0.2.00
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0.2.0n | March 26, 2012 |
0.2.0n
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0.2.0m | March 25, 2012 |
0.2.0m
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0.2.0l | March 24, 2012 |
0.2.0l
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0.2.0k | March 23, 2012 |
0.2.0k |
0.2.0j | March 22, 2012 |
0.2.0k
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0.2.0i | March 22, 2012 |
0.2.0i
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0.2.0h | March 22, 2012 |
0.2.0h
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0.2.0g | March 15, 2012 |
0.2.0g
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0.2.0f | March 13, 2012 |
0.2.0f
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0.2.0e | March 13, 2012 |
0.2.0e
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0.2.0d | March 12, 2012 |
0.2.0d |
0.2.0c | March 12, 2012 |
0.2.0c
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0.2.0b | March 12, 2012 |
0.2.0b
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0.2.0a | March 11, 2012 |
0.2.0a
|
Pre Alpha 前のアルファ
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
0.1.5d
|
0.1.5c | September 6, 2011 |
0.1.5c
|
0.1.5b | August 28, 2011 |
0.1.5b
|
0.1.5a | August 28, 2011 |
0.1.5a
|
0.1.4с | June 19, 2011 |
0.1.4c
|
0.1.4b | June 10, 2011 |
0.1.4b
|
0.1.4a | June 6, 2011 |
0.1.4a
|
0.1.3a | May 31, 2011 |
0.1.3a
|
0.1.2a | May 29, 2011 |
0.1.2a
|
0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |