Watering Can: Difference between revisions
m (Updated to build 41.66) |
UnixParadigm (talk | contribs) m (Removed references to the gardening spray can as it only stores 10 units of water.) |
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==Usage== | ==Usage== | ||
===Water Storage=== | ===Water Storage=== | ||
A watering can can be filled with up to 40 units of water | A watering can can be filled with up to 40 units of water. The watering can can be filled in the rain, Although it should be boiled first in a separate container as the water is considered tainted. | ||
===Farming=== | ===Farming=== |
Revision as of 01:46, 28 March 2022
Watering Can | |||
---|---|---|---|
| |||
General | |||
Category | Gardening | ||
Encumbrance |
Empty: 2.0 Full: 4.0 | ||
Function | Cooking utensil | ||
Capacity | 40 units | ||
Contents | Water | ||
Can boil water | False | ||
Rain factor | 0.2 | ||
Technical details | |||
item ID |
farming.WateredCan farming.WateredCanFull |
A watering can is a water container used in farming.
Usage
Water Storage
A watering can can be filled with up to 40 units of water. The watering can can be filled in the rain, Although it should be boiled first in a separate container as the water is considered tainted.
Farming
- Main article: Farming
Due to its large storage capacity, the watering can is ideal for watering crops.
Distribution
It can be found in garages, crates, and sheds.
Code
From farming.txt (Project Zomboid directory/media/scripts/)
Watering Can Retrieved: Build 41.66
item WateredCan { DisplayCategory = Gardening, Type = Normal, DisplayName = Watering Can, Icon = TZ_WateringCan, Weight = 2.0, ReplaceOnUseOn = WaterSource-WateredCanFull, CanStoreWater = true, RainFactor = 0.2, Tooltip = Tooltip_item_RainFromGround, StaticModel = WateringCan, WorldStaticModel = WateringCanGround, SurvivalGear = TRUE, }
Watering Can (Full) Retrieved: Build 41.66
item WateredCanFull { DisplayCategory = Water, Type = Drainable, DisplayName = Watering Can (Full), Icon = WateringCan, Weight = 4.0, UseDelta = 0.025, UseWhileEquipped = false, ReplaceOnUseOn = WaterSource-WateredCanFull, ReplaceOnDeplete = WateredCan, IsWaterSource = true, CanStoreWater = true, FillFromDispenserSound = GetWaterFromDispenserPlasticBig, FillFromTapSound = GetWaterFromTapPlasticBig, IsCookable = TRUE, RainFactor = 0.2, Tooltip = Tooltip_item_RainFromGround, StaticModel = WateringCan, WorldStaticModel = WateringCanGround, EatType = WateringCan, }