Watering Can: Difference between revisions
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==Usage== | ==Usage== | ||
===Water Storage=== | ===Water Storage=== | ||
A watering can can be filled with up to 40 units of water. | A watering can can be filled with up to 40 units of water. It can be placed on the ground to fill with rain water. | ||
===Farming=== | ===Farming=== |
Revision as of 03:32, 21 May 2023
Watering Can | |||
---|---|---|---|
| |||
General | |||
Category | Gardening | ||
Encumbrance |
Empty: 2.0 Full: 4.0 | ||
Function | Cooking utensil | ||
Capacity | 40 units | ||
Contents | Water | ||
Can boil water | False | ||
Rain factor | 0.2 | ||
Technical details | |||
item ID |
farming.WateredCan farming.WateredCanFull |
A watering can is a water container used in farming.
Usage
Water Storage
A watering can can be filled with up to 40 units of water. It can be placed on the ground to fill with rain water.
Farming
- Main article: Farming
Due to its large storage capacity, the watering can is ideal for watering crops.
Distribution
It can be found in garages, crates, and sheds.
Code
From farming.txt (Project Zomboid directory/media/scripts/)
Watering Can Retrieved: Build 41.66
item WateredCan { DisplayCategory = Gardening, Type = Normal, DisplayName = Watering Can, Icon = TZ_WateringCan, Weight = 2.0, ReplaceOnUseOn = WaterSource-WateredCanFull, CanStoreWater = true, RainFactor = 0.2, Tooltip = Tooltip_item_RainFromGround, StaticModel = WateringCan, WorldStaticModel = WateringCanGround, SurvivalGear = TRUE, }
Watering Can (Full) Retrieved: Build 41.66
item WateredCanFull { DisplayCategory = Water, Type = Drainable, DisplayName = Watering Can (Full), Icon = WateringCan, Weight = 4.0, UseDelta = 0.025, UseWhileEquipped = false, ReplaceOnUseOn = WaterSource-WateredCanFull, ReplaceOnDeplete = WateredCan, IsWaterSource = true, CanStoreWater = true, FillFromDispenserSound = GetWaterFromDispenserPlasticBig, FillFromTapSound = GetWaterFromTapPlasticBig, IsCookable = TRUE, RainFactor = 0.2, Tooltip = Tooltip_item_RainFromGround, StaticModel = WateringCan, WorldStaticModel = WateringCanGround, EatType = WateringCan, }