Watering Can

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Revision as of 13:05, 23 February 2024 by CalvyBot (talk | contribs) (Automated infobox update)
Watering Can
WateringCan Model.png
Watering Can (Full)
General
Category
Gardening
Encumbrance
Moodle Icon HeavyLoad.png
Empty: 2.0
Full: 4.0
Function
Cooking utensil
Properties
Contents
Water
Capacity
40 units
Can boil water
False
Rain factor
0.2
Technical
Item ID
farming.WateredCan
farming.WateredCanFull
Can be used to collect rainwater when placed on the ground outside
— In-game tooltip

A watering can is a water container used in farming.

Usage

Water storage

A watering can can be filled with up to 40 units of water. It can be placed on the ground to fill with rain water.

Farming

Main article: Farming

Due to its large storage capacity, the watering can is ideal for watering crops.

Distribution

It can be found in garages, crates, and sheds.

Code

From farming.txt (Project Zomboid directory/media/scripts/)

Watering Can TZ WateringCan.png Retrieved: Build 41.66

    item WateredCan
	{
	DisplayCategory 	= Gardening,
	Type			= Normal,
	DisplayName		= Watering Can,
	Icon			= TZ_WateringCan,
	Weight			= 2.0,
	ReplaceOnUseOn  	= WaterSource-WateredCanFull,
	CanStoreWater		= true,
	RainFactor 		= 0.2,
	Tooltip 		= Tooltip_item_RainFromGround,
	StaticModel 		= WateringCan,
	WorldStaticModel 	= WateringCanGround,
	SurvivalGear 		= TRUE,
	}

Watering Can (Full) WateringCan.png Retrieved: Build 41.66

    item WateredCanFull
	{
	DisplayCategory 	= Water,
	Type			= Drainable,
	DisplayName		= Watering Can (Full),
	Icon			= WateringCan,
	Weight			= 4.0,
    	UseDelta		= 0.025,
	UseWhileEquipped	= false,
    	ReplaceOnUseOn 		= WaterSource-WateredCanFull,
    	ReplaceOnDeplete 	= WateredCan,
    	IsWaterSource		= true,
	CanStoreWater		= true,
	FillFromDispenserSound 	= GetWaterFromDispenserPlasticBig,
	FillFromTapSound 	= GetWaterFromTapPlasticBig,
	IsCookable		= TRUE,
        RainFactor 		= 0.2,
        Tooltip 		= Tooltip_item_RainFromGround,
        StaticModel 		= WateringCan,
        WorldStaticModel 	= WateringCanGround,
        EatType 		= WateringCan,
	}

See also