Broken Glass: Difference between revisions

From PZwiki
No edit summary
m (Distribution table update)
(20 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Languages}}
{{Header|Project Zomboid|Tiles|Decorations}}
{{header|The Game World|Tiles|Furniture|type=Furniture|version=Version 41|incver=78.16}}
{{Page version|41.78.16}}
{{Improve}}
{{Reupload|Missing variant tile images}}
{{Infobox furniture
{{Infobox tile
|display_name = Broken Glass
|name=Broken Glass
|image = Brokenglass 1 0.png
|model=Brokenglass_1_0.png
|image_width =
|icon=Brokenglass 1 0.png
|category =
|weight=0.1
|weight = 0.1
|size=1
|size = 1
<!--Properties-->
<!--Properties-->
|type = Floor Rug
|type=Floor Rug
|function = Trap
|function=Trap
<!--Move-->
<!--Move-->
|move_tool = [[File:GlovesWoolyWhite.png|20px|link=Gloves]] [[Gloves]] <br><small>(To avoid damage)</small>
|move_tool=[[File:GlovesWoolyWhite.png|20px]] [[Clothing#Hands|Gloves]]<br><small>(To avoid damage)</small>
<!--Technical details-->
<!--Technical details-->
|class_name = brokenglass_1_0
|item_id=brokenglass_1_0 brokenglass_1_1 brokenglass_1_2 brokenglass_1_3
}}
}}
'''Broken glass''' can be found on the ground once a [[window]] has been broken.  
'''Broken glass''' can be found on the ground once a [[window]] has been broken.


==Usage==
==Usage==
Walking over broken glass generates a crunching [[noise]] that will alert nearby [[zombie]]s. Walking over broken glass without [[shoes]] on or picking it up without [[gloves]] can lead to cuts. It can be placed outside of your base to more easily hear if zombies are outside. Driving over broken glass in a [[Vehicles|vehicle]] will not pop the [[tire]]s.
Walking over broken glass generates a crunching [[noise]] that will alert nearby [[zombie|zombies]]. If the player walks over broken glass without [[shoes]] on, they will always get a [[Health#Types_of_injuries|deep wound]], with lodged glass. The player can remove the glass from their feet in order to speed up recovery and lower the risk of infection. They should also stitch the would with a [[needle]] and [[thread]] or a [[suture needle]].


=== Level up First Aid ===
If the player picks it up without [[Clothing#Hands|gloves]], they may get scratched, and a piece of glass may get lodged in their hand. The player should deal with this in the same way as their feet.
There is an unethical tip to level up the [[First Aid]] with the broken glass<ref>[https://www.youtube.com/watch?v=8afGw4RrsP0 Level First Aid Fast!]</ref>. To do this, it is necessary:
* [[File:Brokenglass 1 0.png]] [[Broken Glass]]
* [[File:Tweezers.png|link=Tweezers]] [[Tweezers]]
* [[File:Needle.png|link=Needle]] [[Needle]]
* [[File:Thread.png|link=Thread]] [[Thread]]
* [[File:Book2.png|link=First Aid#Skill books|First Aid skill books]] [[First Aid#Skill books|First Aid skill books]]
* [[File:PillsPainkiller.png|link=Painkillers]] [[Painkillers]] (optional)
* [[File:MashedHerbs.png|link=Plantain#Crafting|Plantain Poultice]] [[Plantain#Crafting|Plantain Poultice]] (optional)
* Safe area
* Plenty of food


==== Previous actions ====
Broken glass can also be used as a defensive mechanism by placing it outside of your base to more easily hear if zombies are outside.
* Make sure your area are free from [[Zombie|zombies]], since during the process, your character is vulnerable, slow and with low health.
* Prepare abundant food (Couple of cooked [[Pot of Soup]] is recomended)
* Place the broken glass in the corner (preferible outside/yard).
* Put tweezers, niddle, thread in your inventory.
* You can repeat these actions up to maximum First Aid level.


==== Steps ====
Driving over broken glass in a [[Vehicles|vehicle]] will not pop the [[tire]]s.
# Read First Aid skill booster (depending on your current level).
 
# Take off your [[Socks|socks]] and shoes.
==Distribution==
# Walk over broken glass and stay standing (It will cause deep wound and [[Health#Types of injuries|Lodged Glass Shard]]).
The loot distributions can be found in the table(s) below.
# Remove glass shards with tweezers from the right feet and then from the left feet. (Each time you do so, you gain XP).
 
# Repeat previous action until you level up (do not worry about health bar, it will drain maximum until the half)
<!--BOT FLAG|brokenglass_1_0|41.78.16-->
# Once you reach the new level, move off the broken glass.
{{clear}}
# Remove glass shards and stitch a deep wound with needle and thread.  
<div class="togglebox theme-red">
# Increase wound healing by:
    <div>brokenglass_1_0 distribution
## Applying plantain poultice  
        <span class="mw-customtoggle-togglebox-brokenglass_1_0" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
## [[Bandage|Sterilized Bandage]] to avoid wound infection.
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-brokenglass_1_0">
## Eating the abundant food boosts health recovery rates.
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
## [[Sleep|Sleeping]] greatly boosts health recovery rates (take the painkillers if necessary).
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | all
    | {{ll|bin}}
    | 4
    | 1.0
    |-
    | bar
    | {{ll|bin}}
    | 4
    | 1.0
    |-
    | motelroomoccupied
    | {{ll|bin}}
    | 4
    | 1.0
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-brokenglass_1_0" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|brokenglass_1_0|41.78.16-->
Broken glass can be found in bins.
 
===Level up First Aid===
{{ExploitBox|
This is an unethical tip to level up the [[First Aid|first aid]] skill using broken glass<ref>[https://www.youtube.com/watch?v=8afGw4RrsP0 Level First Aid Fast!]</ref>. These are the necessary items:
*[[File:Brokenglass 1 0.png]] [[Broken Glass]]
*[[File:Tweezers.png|link=Tweezers]] [[Tweezers]]
*[[File:Needle.png|link=Needle]] [[Needle]] + [[File:Thread.png|link=Thread]] [[Thread]], or [[File:SutureNeedle.png|link=Suture Needle]] [[Suture Needle]]
*[[File:Book2.png|link=First Aid#Skill books|First Aid skill books]] [[First Aid#Skill books|First Aid skill books]] (optional, recommended)
*[[File:PillsPainkiller.png|link=Painkillers]] [[Painkillers]] (optional)
*[[File:MashedHerbs.png|link=Plantain#Crafting|Plantain Poultice]] [[Plantain#Crafting|Plantain Poultice]] (optional)
*Safe area
*Plenty of food
 
====Previous actions====
*Make sure your area are free from [[Zombie|zombies]], since during the process your character is vulnerable, slow, will have low health.
*Prepare an abundant amount food (a couple of cooked [[Pot of Soup|pots of soup]] will do the trick).
*Put tweezers, needle, thread in your inventory.
*Place the broken glass on the ground (preferable outside), you will bleed a lot.
 
====Steps====
#Read the appropriate first aid skill book for the experience bonus, if possible.
#Take your shoes off.
#Walk onto the broken glass, and stay standing on it. This will give you a deep wound, and a [[Health#Types of injuries|lodged piece of glass]].
#Remove the glass shards with tweezers from each foot (Each time you do so, you will first aid XP). Your health can only drain to half.
#Repeat until level up enough that your skill book is no longer active. Once you reach the level, move off the broken glass.
#Either repeat from step 1, or remove the glass shards, and stitch the deep wound with the needle and thread, or suture needle.
#You can increase the speed of healing by:
##Applying plantain poultice.
##Using [[Bandage|sterilized bandages]] to avoid infection.
##Eating food, being [[Hungry|well fed]] boosts health recovery rates.
##[[Sleep]]ing also greatly boosts health recovery rates. Sleeping when well fed is the best way to reduce healing time (take painkillers if necessary).
}}
 
==Code==
{{CodeBox|'''{{ID|Movables.brokenglass_1_0}}'''<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1203
  | source = newMoveables.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item brokenglass_1_0
{
DisplayCategory = Junk,
Type = Moveable,
Icon = default,
Weight   = 0.5,
DisplayName = Broken Glass,
WorldObjectSprite = brokenglass_1_0,
Tags = BrokenGlass,
}
}}
 
'''{{ID|Movables.brokenglass_1_1}}'''<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1214
  | source = newMoveables.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item brokenglass_1_1
{
DisplayCategory = Junk,
Type = Moveable,
Icon = default,
Weight   = 0.5,
DisplayName = Broken Glass,
WorldObjectSprite = brokenglass_1_1,
Tags = BrokenGlass,
}
}}
 
'''{{ID|Movables.brokenglass_1_2}}'''<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1225
  | source = newMoveables.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item brokenglass_1_2
{
DisplayCategory = Junk,
Type = Moveable,
Icon = default,
Weight   = 0.5,
DisplayName = Broken Glass,
WorldObjectSprite = brokenglass_1_2,
Tags = BrokenGlass,
}
}}
'''{{ID|Movables.brokenglass_1_3}}'''<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1236
  | source = newMoveables.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item brokenglass_1_3
{
DisplayCategory = Junk,
Type = Moveable,
Icon = default,
Weight   = 0.5,
DisplayName = Broken Glass,
WorldObjectSprite = brokenglass_1_3,
Tags = BrokenGlass,
}
}}
}}


==See also==
==See also==
*[[Tweezers]]
*[[Tweezers]]
*[[Suture Needle]]
*[[Skills]]
==References==
<References />


== References ==
{{Navbox construction}}
{{clear}}

Revision as of 15:03, 24 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Frame.png
This article contains outdated/low-quality images.
Reason: Missing variant tile images
Please help the PZwiki by uploading an improved/updated version of the image(s) found on this page.
Broken Glass
Brokenglass 1 0.png
[[File:{{{icon2}}}|Broken Glass|]]
[[File:{{{icon3}}}|Broken Glass|]]
[[File:{{{icon4}}}|Broken Glass|]]
[[File:{{{icon5}}}|Broken Glass|]]
General
Category
Furniture
EncumbranceMoodle Icon HeavyLoad.png
0.1
Size
1 tile
Function
Trap
Properties
Type
Floor Rug
Move
Tool(s)
GlovesWoolyWhite.png Gloves
(To avoid damage)
Technical
Item ID(s)
brokenglass_1_0 brokenglass_1_1 brokenglass_1_2 brokenglass_1_3

Broken glass can be found on the ground once a window has been broken.

Usage

Walking over broken glass generates a crunching noise that will alert nearby zombies. If the player walks over broken glass without shoes on, they will always get a deep wound, with lodged glass. The player can remove the glass from their feet in order to speed up recovery and lower the risk of infection. They should also stitch the would with a needle and thread or a suture needle.

If the player picks it up without gloves, they may get scratched, and a piece of glass may get lodged in their hand. The player should deal with this in the same way as their feet.

Broken glass can also be used as a defensive mechanism by placing it outside of your base to more easily hear if zombies are outside.

Driving over broken glass in a vehicle will not pop the tires.

Distribution

The loot distributions can be found in the table(s) below.

brokenglass_1_0 distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all bin 4 1.0
bar bin 4 1.0
motelroomoccupied bin 4 1.0

Broken glass can be found in bins.

Level up First Aid

Cheese.png Exploit warning! This section contains unethical tactics that are not intended gameplay.Show / Hide

This is an unethical tip to level up the first aid skill using broken glass[1]. These are the necessary items:

Previous actions

  • Make sure your area are free from zombies, since during the process your character is vulnerable, slow, will have low health.
  • Prepare an abundant amount food (a couple of cooked pots of soup will do the trick).
  • Put tweezers, needle, thread in your inventory.
  • Place the broken glass on the ground (preferable outside), you will bleed a lot.

Steps

  1. Read the appropriate first aid skill book for the experience bonus, if possible.
  2. Take your shoes off.
  3. Walk onto the broken glass, and stay standing on it. This will give you a deep wound, and a lodged piece of glass.
  4. Remove the glass shards with tweezers from each foot (Each time you do so, you will first aid XP). Your health can only drain to half.
  5. Repeat until level up enough that your skill book is no longer active. Once you reach the level, move off the broken glass.
  6. Either repeat from step 1, or remove the glass shards, and stitch the deep wound with the needle and thread, or suture needle.
  7. You can increase the speed of healing by:
    1. Applying plantain poultice.
    2. Using sterilized bandages to avoid infection.
    3. Eating food, being well fed boosts health recovery rates.
    4. Sleeping also greatly boosts health recovery rates. Sleeping when well fed is the best way to reduce healing time (take painkillers if necessary).

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Movables.brokenglass_1_0
Source: ProjectZomboid\media\scripts\newMoveables.txt

Retrieved: Build 41.78.16
item brokenglass_1_0
	{
		DisplayCategory = Junk,
		Type			= Moveable,
		Icon			= default,
		Weight		  	= 0.5,
		DisplayName		= Broken Glass,
		WorldObjectSprite	= brokenglass_1_0,
		Tags = BrokenGlass,
	}

Movables.brokenglass_1_1
Source: ProjectZomboid\media\scripts\newMoveables.txt

Retrieved: Build 41.78.16
item brokenglass_1_1
	{
		DisplayCategory = Junk,
		Type			= Moveable,
		Icon			= default,
		Weight		  	= 0.5,
		DisplayName		= Broken Glass,
		WorldObjectSprite	= brokenglass_1_1,
		Tags = BrokenGlass,
	}

Movables.brokenglass_1_2
Source: ProjectZomboid\media\scripts\newMoveables.txt

Retrieved: Build 41.78.16
item brokenglass_1_2
	{
		DisplayCategory = Junk,
		Type			= Moveable,
		Icon			= default,
		Weight		  	= 0.5,
		DisplayName		= Broken Glass,
		WorldObjectSprite	= brokenglass_1_2,
		Tags = BrokenGlass,
	}

Movables.brokenglass_1_3
Source: ProjectZomboid\media\scripts\newMoveables.txt

Retrieved: Build 41.78.16
item brokenglass_1_3
	{
		DisplayCategory = Junk,
		Type			= Moveable,
		Icon			= default,
		Weight		  	= 0.5,
		DisplayName		= Broken Glass,
		WorldObjectSprite	= brokenglass_1_3,
		Tags = BrokenGlass,
	}

See also

References