Broken Glass: Difference between revisions
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{{Header | {{Header|Project Zomboid|Tiles|Decorations}} | ||
{{Page version|41.78.16}} | {{Page version|41.78.16}} | ||
{{Reupload|Missing variant tile images}} | {{Reupload|Missing variant tile images}} | ||
{{Infobox tile | {{Infobox tile | ||
|name = Broken Glass | |name=Broken Glass | ||
|model = | |model=Brokenglass_1_0.png | ||
|icon= Brokenglass 1 0.png | |icon=Brokenglass 1 0.png | ||
|weight=0.1 | |||
|weight = 0.1 | |size=1 | ||
|size = 1 | |||
<!--Properties--> | <!--Properties--> | ||
|type = Floor Rug | |type=Floor Rug | ||
|function = Trap | |function=Trap | ||
<!--Move--> | <!--Move--> | ||
|move_tool = [[File:GlovesWoolyWhite.png|20px]] [[Clothing#Hands|Gloves]]<br><small>(To avoid damage)</small> | |move_tool=[[File:GlovesWoolyWhite.png|20px]] [[Clothing#Hands|Gloves]]<br><small>(To avoid damage)</small> | ||
<!--Technical details--> | <!--Technical details--> | ||
|item_id= brokenglass_1_0 brokenglass_1_1 brokenglass_1_2 brokenglass_1_3 | |item_id=brokenglass_1_0 brokenglass_1_1 brokenglass_1_2 brokenglass_1_3 | ||
}} | }} | ||
'''Broken glass''' can be found on the ground once a [[window]] has been broken. | '''Broken glass''' can be found on the ground once a [[window]] has been broken. | ||
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==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|brokenglass_1_0|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>brokenglass_1_0 distribution | |||
<span class="mw-customtoggle-togglebox-brokenglass_1_0" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-brokenglass_1_0"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| all | |||
| {{ll|bin}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| bar | |||
| {{ll|bin}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| motelroomoccupied | |||
| {{ll|bin}} | |||
| 4 | |||
| 1.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-brokenglass_1_0" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|brokenglass_1_0|41.78.16--> | |||
Broken glass can be found in bins. | Broken glass can be found in bins. | ||
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##Applying plantain poultice. | ##Applying plantain poultice. | ||
##Using [[Bandage|sterilized bandages]] to avoid infection. | ##Using [[Bandage|sterilized bandages]] to avoid infection. | ||
##Eating food, being [[ | ##Eating food, being [[Hungry|well fed]] boosts health recovery rates. | ||
##[[Sleep]]ing also greatly boosts health recovery rates. Sleeping when well fed is the best way to reduce healing time (take painkillers if necessary). | ##[[Sleep]]ing also greatly boosts health recovery rates. Sleeping when well fed is the best way to reduce healing time (take painkillers if necessary). | ||
}} | }} | ||
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| line = true | | line = true | ||
| start = 1203 | | start = 1203 | ||
| source = | | source = newMoveables.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item brokenglass_1_0 | |||
{ | { | ||
DisplayCategory = Junk, | DisplayCategory = Junk, | ||
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| line = true | | line = true | ||
| start = 1214 | | start = 1214 | ||
| source = | | source = newMoveables.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item brokenglass_1_1 | |||
{ | { | ||
DisplayCategory = Junk, | DisplayCategory = Junk, | ||
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| line = true | | line = true | ||
| start = 1225 | | start = 1225 | ||
| source = | | source = newMoveables.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item brokenglass_1_2 | |||
{ | { | ||
DisplayCategory = Junk, | DisplayCategory = Junk, | ||
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| line = true | | line = true | ||
| start = 1236 | | start = 1236 | ||
| source = | | source = newMoveables.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item brokenglass_1_3 | |||
{ | { | ||
DisplayCategory = Junk, | DisplayCategory = Junk, |
Revision as of 15:03, 24 April 2024
Broken glass can be found on the ground once a window has been broken.
Usage
Walking over broken glass generates a crunching noise that will alert nearby zombies. If the player walks over broken glass without shoes on, they will always get a deep wound, with lodged glass. The player can remove the glass from their feet in order to speed up recovery and lower the risk of infection. They should also stitch the would with a needle and thread or a suture needle.
If the player picks it up without gloves, they may get scratched, and a piece of glass may get lodged in their hand. The player should deal with this in the same way as their feet.
Broken glass can also be used as a defensive mechanism by placing it outside of your base to more easily hear if zombies are outside.
Driving over broken glass in a vehicle will not pop the tires.
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
all | bin | 4 | 1.0 |
bar | bin | 4 | 1.0 |
motelroomoccupied | bin | 4 | 1.0 |
Broken glass can be found in bins.
Level up First Aid
This is an unethical tip to level up the first aid skill using broken glass[1]. These are the necessary items:
- Broken Glass
- Tweezers
- Needle + Thread, or Suture Needle
- First Aid skill books (optional, recommended)
- Painkillers (optional)
- Plantain Poultice (optional)
- Safe area
- Plenty of food
Previous actions
- Make sure your area are free from zombies, since during the process your character is vulnerable, slow, will have low health.
- Prepare an abundant amount food (a couple of cooked pots of soup will do the trick).
- Put tweezers, needle, thread in your inventory.
- Place the broken glass on the ground (preferable outside), you will bleed a lot.
Steps
- Read the appropriate first aid skill book for the experience bonus, if possible.
- Take your shoes off.
- Walk onto the broken glass, and stay standing on it. This will give you a deep wound, and a lodged piece of glass.
- Remove the glass shards with tweezers from each foot (Each time you do so, you will first aid XP). Your health can only drain to half.
- Repeat until level up enough that your skill book is no longer active. Once you reach the level, move off the broken glass.
- Either repeat from step 1, or remove the glass shards, and stitch the deep wound with the needle and thread, or suture needle.
- You can increase the speed of healing by:
- Applying plantain poultice.
- Using sterilized bandages to avoid infection.
- Eating food, being well fed boosts health recovery rates.
- Sleeping also greatly boosts health recovery rates. Sleeping when well fed is the best way to reduce healing time (take painkillers if necessary).
Code
Movables.brokenglass_1_0
Source: ProjectZomboid\media\scripts\newMoveables.txt
item brokenglass_1_0
{
DisplayCategory = Junk,
Type = Moveable,
Icon = default,
Weight = 0.5,
DisplayName = Broken Glass,
WorldObjectSprite = brokenglass_1_0,
Tags = BrokenGlass,
}
Movables.brokenglass_1_1
Source: ProjectZomboid\media\scripts\newMoveables.txt
item brokenglass_1_1
{
DisplayCategory = Junk,
Type = Moveable,
Icon = default,
Weight = 0.5,
DisplayName = Broken Glass,
WorldObjectSprite = brokenglass_1_1,
Tags = BrokenGlass,
}
Movables.brokenglass_1_2
Source: ProjectZomboid\media\scripts\newMoveables.txt
item brokenglass_1_2
{
DisplayCategory = Junk,
Type = Moveable,
Icon = default,
Weight = 0.5,
DisplayName = Broken Glass,
WorldObjectSprite = brokenglass_1_2,
Tags = BrokenGlass,
}
Movables.brokenglass_1_3
Source: ProjectZomboid\media\scripts\newMoveables.txt
item brokenglass_1_3
{
DisplayCategory = Junk,
Type = Moveable,
Icon = default,
Weight = 0.5,
DisplayName = Broken Glass,
WorldObjectSprite = brokenglass_1_3,
Tags = BrokenGlass,
}