Firearms: Difference between revisions
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==Items==<onlyinclude> | ==Items==<onlyinclude> | ||
===Firearms=== | ===Firearms=== | ||
Firearms require [[ammo]] to use and are loud, attracting the attention of nearby [[zombies]]. They benefit significantly from high [[ | Firearms require [[ammo]] to use and are loud, attracting the attention of nearby [[zombies]]. They benefit significantly from high [[aiming]] and [[reloading]] skills, with aiming in particular improving the accuracy, range, and ease of use of firearms. | ||
</noinclude> | </noinclude> | ||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; width:50%;" | {| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align: center; width: 50%;" | ||
! colspan="2" | Table legend | ! colspan="2" | Table legend | ||
|- | |- |
Revision as of 01:04, 22 April 2024
Items
Firearms
Firearms require ammo to use and are loud, attracting the attention of nearby zombies. They benefit significantly from high aiming and reloading skills, with aiming in particular improving the accuracy, range, and ease of use of firearms.
Table legend | |
---|---|
Icon | Meaning |
Encumberance | |
Ammunition type | |
Magazine size | |
Accuracy | |
Critical hit chance | |
Noise radius | |
Minimum | |
Maximum |
Handguns
Icon | Name | Hands | Damage | Range | + × Aiming level | + × Aiming level | Knockback | Knockdown | Item ID | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
D-E Pistol | 1.5 | One-Hand | 8 | 1 | 1.9 | 0.61 | 10 | 20 | +12 | 20% | +10% | 70 | 0.3 | 2 | Base.Pistol3 | ||
M1911 Pistol | 1.5 | One-Hand | 7 | 1 | 1.4 | 0.61 | 8 | 40 | +10 | 20% | +10% | 50 | 0.3 | 2 | Base.Pistol2 | ||
M36 Revolver | 1.5 | One-Hand | 5 | 0.7 | 1.2 | 0.61 | 6 | 65 | +8 | 20% | +10% | 30 | 0.3 | 2 | Base.Revolver_Short | ||
M625 Revolver | 1.75 | One-Hand | 6 | 1 | 1.6 | 0.61 | 9 | 30 | +10 | 20% | +10% | 50 | 0.3 | 2 | Base.Revolver | ||
M9 Pistol | 1.5 | One-Hand | 15 | 0.6 | 1 | 0.61 | 7 | 50 | +8 | 20% | +10% | 40 | 0.3 | 2 | Base.Pistol | ||
Magnum | 2.0 | One-Hand | 6 | 1.2 | 1.9 | 0.61 | 11 | 20 | +12 | 20% | +10% | 80 | 0.3 | 2 | Base.Revolver_Long |
Shotguns
Icon | Name | Hands | Damage | Range | + × Aiming level | + × Aiming level | Knockback | Knockdown | Item ID | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Double Barrel Shotgun | 4.0 | Two-Hand | 2 | 2 | 2.7 | 0.67 | 9 | 80 | +5 | 80% | +4% | 100 | 0.8 | 8 | Base.DoubleBarrelShotgun | ||
Sawed-off Double Barrel Shotgun | 3.5 | Two-Hand | 2 | 2 | 2.7 | 0.67 | 8 | 80 | +5 | 80% | +4% | 100 | 0.8 | 8 | Base.DoubleBarrelShotgunSawnoff | ||
JS-2000 Shotgun | 4.0 | Two-Hand | 6 | 1.5 | 2.2 | 0.61 | 7 | 70 | +5 | 60% | +4% | 100 | 0.8 | 8 | Base.Shotgun | ||
Sawed-off JS-2000 Shotgun | 3.5 | Two-Hand | 6 | 1.5 | 2.2 | 0.61 | 6 | 100 | +0 | 60% | +4% | 100 | 0.9 | 8 | Base.ShotgunSawnoff |
Rifles
Icon | Name | Hands | Damage | Range | + × Aiming level | + × Aiming level | Knockback | Knockdown | Item ID | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M14 Rifle | 4.0 | Two-Hand | 20 | 1.2 | 2.0 | 0.61 | 10 | 50 | +5 | 30% | +15% | 70 | 0.3 | 2 | Base.AssaultRifle2 | ||
M16 Assault Rifle | 4.0 | Two-Hand | 30 | 0.8 | 1.4 | 0.61 | 11 | 20 | +7 | 25% | +12% | 70 | 0.3 | 4 | Base.AssaultRifle | ||
MSR700 Rifle | 4.0 | Two-Hand | 3 | 0.6 | 1.3 | 0.61 | 10 | 27 | +17 | 25% | +12% | 70 | 0.3 | 2 | Base.VarmintRifle | ||
MSR788 Rifle | 4.0 | Two-Hand | 3 | 1.2 | 2.0 | 0.61 | 10 | 25 | +15 | 30% | +15% | 70 | 0.3 | 2 | Base.HuntingRifle |
Ammo
Rounds
Icon | Name | Item ID | |
---|---|---|---|
.223 Round | 0.02 | Base.223Bullets | |
.308 Round | 0.02 | Base.308Bullets | |
.38 Special Round | 0.02 | Base.Bullets38 | |
.44 Magnum Round | 0.04 | Base.Bullets44 | |
.45 Auto Round | 0.04 | Base.Bullets45 | |
5.56mm Round | 0.03 | Base.556Bullets | |
9mm Round | 0.01 | Base.Bullets9mm | |
Shotgun Shells | 0.05 | Base.ShotgunShells |
Boxes
Icon | Name | Item ID | |
---|---|---|---|
Box of .223 Rounds | 0.6 | Base.223Box | |
Box of .308 Rounds | 0.6 | Base.308Box | |
Box of .38 Special Rounds | 0.35 | Base.Bullets38Box | |
Box of .44 Magnum Rounds | 0.38 | Base.Bullets44Box | |
Box of .45 Auto Rounds | 1 | Base.Bullets44Box | |
Box of 5.56mm Rounds | 1.2 | Base.556Box | |
Box of 9mm Rounds | 0.2 | Base.Bullets9mmBox | |
Box of Shotgun Shells | 0.9 | Base.ShotgunShellsBox |
Magazines
Icon | Name | Weapon | Ammo | Capacity | Item ID | |
---|---|---|---|---|---|---|
M9 Magazine | 0.2 | 15 | Base.9mmClip | |||
M1911 Auto Magazine | 0.2 | 7 | Base.45Clip | |||
D-E Magazine | 0.2 | 8 | Base.44Clip | |||
MSR700 Magazine | 0.2 | 3 | Base.223Clip | |||
MSR788 Magazine | 0.2 | 3 | Base.308Clip | |||
M16 Magazine | 0.2 | 30 | Base.556Clip | |||
M14 Magazine | 0.2 | 20 | Base.M14Clip |
Molds
Icon | Name | Item ID | |
---|---|---|---|
.223 Bullet MoldFuture | 0.5 | Base.223BulletsMold | |
.308 Bullet MoldFuture | 0.5 | Base.308BulletsMold | |
9mm Bullet MoldFuture | 0.5 | Base.9mmBulletsMold | |
Shotgun Shells MoldFuture | 0.5 | Base.ShotgunShellsMold |
Weapon parts
Canon
Icon | Name | + | Function | Weapons | Item ID | |
---|---|---|---|---|---|---|
BayonetFuture | 0.2 | 0.2 | Currently not functional | Base.Bayonnet | ||
Choke Tube - Full | 0.1 | 0.1 | Increases damage by 0.5 and reduces spread by 0.1 | Base.ChokeTubeFull | ||
Choke Tube - Improved | 0.1 | 0.1 | Increases spread by 0.1 and reduces damage by 0.5 | Base.ChokeTubeImproved | ||
Gun LightFuture | 0.2 | 0.2 | Currently not functional | Base.GunLight | ||
Laser | 0.2 | 0.2 | Increases hit chance by 5 | Base.Laser |
Recoil Pad
Icon | Name | + | Function | Weapons | Item ID | |
---|---|---|---|---|---|---|
Recoil Pad | 0.1 | 0.1 | Reduces recoil by 5 | Base.RecoilPad |
Scope
Icon | Name | + | Function | Weapons | Item ID | |
---|---|---|---|---|---|---|
x2 Scope | 0.3 | 0.3 | Increases min. range by 6 and max. range by 7 | Base.x2Scope | ||
x4 Scope | 0.4 | 0.4 | Increases min. range by 8 and max. range by 13 | Base.x4Scope | ||
x8 Scope | 0.8 | 0.8 | Increases min. range by 10 and max. range by 20 | Base.x8Scope | ||
Iron Sight | 0.1 | 0.1 | Increases max. range by 3 | Base.IronSight | ||
Red Dot | 0.2 | 0.2 | Increases aiming speed. | Base.RedDot |
Sling
Icon | Name | + | Function | Weapons | Item ID | |
---|---|---|---|---|---|---|
Ammo Straps | 0.5 | 0.5 | Reduces reload time by 5 | Base.AmmoStraps | ||
Sling | 0.5 | - 0.3 | Reduces encumbrance by 0.3 | Base.Sling |
Stock
Icon | Name | + | Function | Weapons | Item ID | |
---|---|---|---|---|---|---|
Fiberglass Stock | 0.1 | - 0.5 | Reduces the encumbrance by 0.5 and increases hit chance by 8 | Base.FiberglassStock |