Strength: Difference between revisions
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{{Header|Project Zomboid|Game mechanics| | {{Header|Project Zomboid|Game mechanics|Character|Skills}} | ||
{{Underconstruction}} | {{Underconstruction}} | ||
{{Page version|41.78.16}} | {{Page version|41.78.16}} | ||
{{Infobox skill | {{Infobox skill | ||
|name= | |name=Strength | ||
|icon=XYZ.png | |icon=XYZ.png | ||
|type= | |type=Passive | ||
|modifies= | |modifies= | ||
}} | }} | ||
''' | '''Strength''' is a passive [[skill]]. | ||
==Overview== | ==Overview== | ||
{{Quote|text=''"XYZ."''}} | {{Quote|text=''"XYZ."''}} | ||
This [[skill]] XYZ. | This [[skill]] XYZ. | ||
Strength experience is gained by performing [[Exercise|strength exercises]], carrying more than 50% of the player's weight capacity, and running. Strength experience is also granted when hitting zombies with melee attacks, and cutting trees. | |||
==Skill effects== | ==Skill effects== | ||
Strength affects several of a character's physical abilities, including: | |||
*Some combat elements, such as the player's melee damage, push knockback, and knockdown chance. | |||
*The player's default maximum encumbrance. | |||
*The chance to successfully force locked windows open. | |||
*The chance to successfully climb tall fences. | |||
{| class="wikitable theme-red" | |||
|- | |||
! Strength | |||
|0 | |||
|1 | |||
|2 | |||
|3 | |||
|4 | |||
|5 | |||
|6 | |||
|7 | |||
|8 | |||
|9 | |||
|10 | |||
|- | |||
! Block chance | |||
| +0% | |||
| +2% | |||
| +4% | |||
| +6% | |||
| +8% | |||
| +10% | |||
| +12% | |||
| +14% | |||
| +16% | |||
| +18% | |||
| +20% | |||
|- | |||
!Carry capacity* | |||
|6 | |||
|7 | |||
|8 | |||
|9 | |||
|11 | |||
|12 | |||
|14 | |||
|15 | |||
|16 | |||
|18 | |||
|20 | |||
|- | |||
!Melee damage multiplier | |||
|75% | |||
|80% | |||
|85% | |||
|90% | |||
|95% | |||
|100% | |||
|105% | |||
|110% | |||
|115% | |||
|120% | |||
|125% | |||
|- | |||
!Push knockdown multiplier | |||
|75%** | |||
|80%** | |||
|85% | |||
|90% | |||
|95% | |||
|100% | |||
|105% | |||
|110% | |||
|115% | |||
|120%** | |||
|125%** | |||
|- | |||
!Actual push knockdown multiplier with Strong | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|168% | |||
|175% | |||
|- | |||
!Actual push knockdown multiplier with Weak | |||
|45% | |||
|48% | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
!Chance to climb tall fences bonus multiplier | |||
|0% | |||
|2% | |||
|4% | |||
|6% | |||
|8% | |||
|10% | |||
|12% | |||
|14% | |||
|16% | |||
|18% | |||
|20% | |||
|} | |||
<nowiki>*</nowiki> Note that carry capacity is also affected by various [[moodles]], such as being [[Hungry|hungry]] or [[Injured|injured]]. | |||
<nowiki>**</nowiki> These values shouldn't be possible in the base game without bugs or [[Debug mode|debug/admin mode]], as the respective [[Traits#Strength traits|traits for low or high strength]] levels should be automatically gained. | |||
<div style="background-color: lightgrey"> | |||
'''Note''': As a character gains levels in ''strength'' and ''fitness'', they will gain or lose certain [[traits]].<br /> | |||
::'''Ex.''' A character with the [[Traits#Negatives|feeble]] trait will lose it upon reaching level 5 in strength.<br /> | |||
::'''Ex 2.''' A character without any strength-related traits will gain the [[Traits#Positives|stout]] trait upon reaching level 6 in strength. | |||
::Players should note that the strength and fitness levels gained as a result of the [[Traits#Positives|stout, strong, fit, and athletic]] traits, as well as the strength and fitness levels lost as a result of the [[Traits#Negatives|feeble, weak, out of shape, and unfit]] traits, only affect the character's respective skill levels when they are selected during [[Player#Character creation|character creation]]. | |||
::For example, if a character gains the [[Traits#Positives|strong]] trait as a result of reaching level 9 strength during gameplay, they will receive the trait's icon ([[File:trait_strong.png]]) in their traits list and the trait's boost to knockback power, but ''not'' the +4 to strength that the trait offered during character creation. | |||
::{| class="wikitable theme-red" | |||
|- | |||
! Strength/Fitness | |||
|0-1 | |||
|2-4 | |||
|5 | |||
|6-8 | |||
|9-10 | |||
|- | |||
!Trait | |||
|Weak | |||
|Feeble | |||
|None | |||
|Stout | |||
|Strong | |||
|} | |||
</div> | |||
==See also== | ==See also== | ||
*[[ | *[[Skills]] | ||
*[[ | *[[Fitness]] | ||
{{Navbox stats|skills}} | {{Navbox stats|skills}} |
Revision as of 04:11, 16 April 2024
{{Improve}}
. Last edit was 16/04/2024.Strength is a passive skill.
Overview
This skill XYZ. Strength experience is gained by performing strength exercises, carrying more than 50% of the player's weight capacity, and running. Strength experience is also granted when hitting zombies with melee attacks, and cutting trees.
Skill effects
Strength affects several of a character's physical abilities, including:
- Some combat elements, such as the player's melee damage, push knockback, and knockdown chance.
- The player's default maximum encumbrance.
- The chance to successfully force locked windows open.
- The chance to successfully climb tall fences.
Strength | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Block chance | +0% | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% | +18% | +20% |
Carry capacity* | 6 | 7 | 8 | 9 | 11 | 12 | 14 | 15 | 16 | 18 | 20 |
Melee damage multiplier | 75% | 80% | 85% | 90% | 95% | 100% | 105% | 110% | 115% | 120% | 125% |
Push knockdown multiplier | 75%** | 80%** | 85% | 90% | 95% | 100% | 105% | 110% | 115% | 120%** | 125%** |
Actual push knockdown multiplier with Strong | - | - | - | - | - | - | - | - | - | 168% | 175% |
Actual push knockdown multiplier with Weak | 45% | 48% | - | - | - | - | - | - | - | - | - |
Chance to climb tall fences bonus multiplier | 0% | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% |
* Note that carry capacity is also affected by various moodles, such as being hungry or injured.
** These values shouldn't be possible in the base game without bugs or debug/admin mode, as the respective traits for low or high strength levels should be automatically gained.
Note: As a character gains levels in strength and fitness, they will gain or lose certain traits.
- Ex. A character with the feeble trait will lose it upon reaching level 5 in strength.
- Ex 2. A character without any strength-related traits will gain the stout trait upon reaching level 6 in strength.
- Players should note that the strength and fitness levels gained as a result of the stout, strong, fit, and athletic traits, as well as the strength and fitness levels lost as a result of the feeble, weak, out of shape, and unfit traits, only affect the character's respective skill levels when they are selected during character creation.
- For example, if a character gains the strong trait as a result of reaching level 9 strength during gameplay, they will receive the trait's icon () in their traits list and the trait's boost to knockback power, but not the +4 to strength that the trait offered during character creation.
- Ex. A character with the feeble trait will lose it upon reaching level 5 in strength.
Strength/Fitness 0-1 2-4 5 6-8 9-10 Trait Weak Feeble None Stout Strong